propogating stuff done in c to the asm defs

This commit is contained in:
2025-10-11 08:53:34 -04:00
parent 1b99a913fe
commit a3afa95325
5 changed files with 95 additions and 89 deletions
+13 -11
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@@ -162,18 +162,20 @@
.set byte, 1
.set word, 4
.equ U8, 1
.equ S8, 1
.equ U16, 2
.equ S16, 2
.equ U32, 4
.equ S32, 4
.equ SSIZE, 4
.equ USIZE, 4
.equ B8, S8
.equ B16, S16
.equ B32, S32
.equ U1, 1
.equ U2, 2
.equ U4, 4
.equ S1, 1
.equ S2, 2
.equ S4, 4
.equ B1, 1
.equ B2, 2
.equ B3, 3
.equ false, 0
.equ true, 1
.equ true_overflow, 3
.macro struct_field name type_width, prev_offset
\name \prev_offset
.endm
+46 -46
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@@ -1,46 +1,46 @@
.equ A2_S16, (S16 * 2)
.equ A2_S32, (S32 * 2)
# Extent_2S16 { S16 width; S16 height; }
.equ Extent_2S16_width, (S16 * 0)
.equ Extent_2S16_height, (S16 * 1)
.equ Extent_2S16, (S16 * 2)
# Extent_2S32 { S32 width; S32 height; }
.equ Extent_2S32_width, (S32 * 0)
.equ Extent_2S32_height, (S32 * 1)
.equ Extent_2S32, (S32 * 2)
# Vec_2S16 { S16 x; S16 y; }
.equ Vec_2S16_x, (S16 * 0)
.equ Vec_2S16_y, (S16 * 1)
.equ Vec_2S16, (S16 * 2)
# Vec_2S32 { S32 x; S32 y; }
.equ Vec_2S32_x, (S32 * 0)
.equ Vec_2S32_y, (S32 * 1)
.equ Vec_2S32, (S32 * 2)
# Range_2S16 { Vec_2S16 p0; Vec_2S16 p1; }
.equ Range_2S16_p0, (Vec_2S16 * 0)
.equ Range_2S16_p1, (Vec_2S16 * 1)
.equ Range_2S16_p0_x, (S16 * 0)
.equ Range_2S16_p0_y, (S16 * 1)
.equ Range_2S16_p1_x, (S16 * 2)
.equ Range_2S16_p1_y, (S16 * 3)
.equ Range_2S16, (S16 * 4)
# Range_2S32 { Vec_2S32 p0; Vec_2S32 p1; }
.equ Range_2S32_p0, (Vec_2S32 * 0)
.equ Range_2S32_p1, (Vec_2S32 * 1)
.equ Range_2S32_p0_x, (S32 * 0)
.equ Range_2S32_p0_y, (S32 * 1)
.equ Range_2S32_p1_x, (S32 * 2)
.equ Range_2S32_p1_y, (S32 * 3)
.equ Range_2S32, (S32 * 4)
# Rect_S16 { S16 x; S16 y; S16 width; S16 height; }
.equ Rect_S16_x, (S16 * 0)
.equ Rect_S16_y, (S16 * 1)
.equ Rect_S16_width, (S16 * 2)
.equ Rect_S16_height, (S16 * 3)
.equ Rect_S16, (S16 * 4)
# Rect_S32 { S32 x; S32 y; S32 width; S32 height; }
.equ Rect_S32_x, (S32 * 0)
.equ Rect_S32_y, (S32 * 1)
.equ Rect_S32_width, (S32 * 2)
.equ Rect_S32_height, (S32 * 3)
.equ Rect_S32, (S32 * 4)
.equ A2_S2, (S2 * 2)
.equ A2_S4, (S4 * 2)
# Extent2_S2 { S2 width; S2 height; }
.equ Extent2_S2_width, (S2 * 0)
.equ Extent2_S2_height, (S2 * 1)
.equ Extent2_S2, (S2 * 2)
# Extent2_S4 { S4 width; S4 height; }
.equ Extent2_S4_width, (S2 * 0)
.equ Extent2_S4_height, (S2 * 1)
.equ Extent2_S4, (S2 * 2)
# V2_S2 { S2 x; S2 y; }
.equ V2_S2_x, (S2 * 0)
.equ V2_S2_y, (S2 * 1)
.equ V2_S2, (S2 * 2)
# V2_S4 { S4 x; S4 y; }
.equ V2_S4_x, (S4 * 0)
.equ V2_S4_y, (S4 * 1)
.equ V2_S4, (S4 * 2)
# Range2_S16 { Vec_2S16 p0; Vec_2S16 p1; }
.equ Range2_S2_p0, (V2_S2 * 0)
.equ Range2_S2_p1, (V2_S2 * 1)
.equ Range2_S2_p0_x, (S2 * 0)
.equ Range2_S2_p0_y, (S2 * 1)
.equ Range2_S2_p1_x, (S2 * 2)
.equ Range2_S2_p1_y, (S2 * 3)
.equ Range2_S2, (S2 * 4)
# Range2_S4 { V2_S4 p0; V2_S4 p1; }
.equ Range2_S4_p0, (V2_S4 * 0)
.equ Range2_S4_p1, (V2_S4 * 1)
.equ Range2_S4_p0_x, (S4 * 0)
.equ Range2_S4_p0_y, (S4 * 1)
.equ Range2_S4_p1_x, (S4 * 2)
.equ Range2_S4_p1_y, (S4 * 3)
.equ Range2_S4, (S4 * 4)
# Rect_S2 { S2 x; S2 y; S2 width; S2 height; }
.equ Rect_S2_x, (S2 * 0)
.equ Rect_S2_y, (S2 * 1)
.equ Rect_S2_width, (S2 * 2)
.equ Rect_S2_height, (S2 * 3)
.equ Rect_S2, (S2 * 4)
# Rect_S4 { S4 x; S4 y; S4 width; S4 height; }
.equ Rect_S4_x, (S2 * 0)
.equ Rect_S4_y, (S2 * 1)
.equ Rect_S4_width, (S2 * 2)
.equ Rect_S4_height, (S2 * 3)
.equ Rect_S4, (S2 * 4)
+1 -1
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@@ -277,7 +277,7 @@ int main(void)
cube128_init(& static_mem.cube_verts, & static_mem.cube_faces);
static_mem.rotation = v3s2(0, 0, 0);
static_mem.translation = v3s4(0, 0, 900);
static_mem.scale = v3s4(m3s2_one, m3s2_one, m3s2_one);
static_mem.scale = v3s4(fp_one, fp_one, fp_one);
gknown gp_screen_init();
// gp_screen_init_c11(& static_mem.screen_buf, & static_mem.active_screen_buf);
while (1)
+11 -7
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@@ -81,14 +81,15 @@ typedef def_struct(PolyTag) {
#define orderingtbl_add_primitives(ot, p0, p1) set_addr(p1, get_addr(ot)), set_addr(ot, p0)
/* Primitive Length Code */
#define set_poly_f3(p) set_len(p, 4), set_code(p, 0x20)
// #define setPolyFT3(p) set_len(p, 7), set_code(p, 0x24)
#define set_poly_ft3(p) set_len(p, 7), set_code(p, 0x24)
#define set_poly_g3(p) set_len(p, 6), set_code(p, 0x30)
// #define setPolyGT3(p) set_len(p, 9), set_code(p, 0x34)
#define set_poly_gt3(p) set_len(p, 9), set_code(p, 0x34)
#define set_poly_f4(p) set_len(p, 5), set_code(p, 0x28)
// #define setPolyFT4(p) set_len(p, 9), set_code(p, 0x2c)
#define set_poly_ft4(p) set_len(p, 9), set_code(p, 0x2c)
#define set_poly_g4(p) set_len(p, 8), set_code(p, 0x38)
// #define setPolyGT4(p) set_len(p, 12), set_code(p, 0x3c)
#define set_poly_gt4(p) set_len(p, 12), set_code(p, 0x3c)
// #define setSprt8(p) setlen(p, 3), setcode(p, 0x74)
// #define setSprt16(p) setlen(p, 3), setcode(p, 0x7c)
@@ -113,14 +114,17 @@ M3_S2* m3s2_rotation (V3_S2* vec, M3_S2* mat) __asm__("RotMatrix");
M3_S2* m3s2_translation(M3_S2* mat, V3_S4* vec) __asm__("TransMatrix");
M3_S2* m3s2_scale (M3_S2* mat, V3_S4* vec) __asm__("ScaleMatrix");
S4 rtp_v3s2_raw(V3_S2* vec, S4* xy, S4* pp, S4* flag) __asm__("RotTransPers"); // Rotation, Translate, Perspective
// Rotation, Translation, Perspective
S4 rtp_v3s2_raw(V3_S2* vec, S4* xy, S4* pp, S4* flag) __asm__("RotTransPers");
finline S4 rtp_v3s2(V3_S2* vec, V2_S2* xy, A2_S2* pp, S4* flag) { return rtp_v3s2_raw(vec, cast(S4*R_, & xy->x), cast(S4*R_, pp), r_(flag)); }
S4 rtp_avg_nclip_a3_v3s2_raw(V3_S2* v0, V3_S2* v1, V3_S2* v2, S4* xy1, S4* xy2, S4* xy3, S4* pp, S4* otz, S4* flag) __asm__("RotAverageNclip3");
finline S4 rtp_avg_nclip_a3_v3s2(
V3_S2* v0, V3_S2* v1, V3_S2* v2,
V2_S2* xy0, V2_S2* xy1, V2_S2* xy2,
A2_S2* pp, S4* otz, S4* flag) {
A2_S2* pp, S4* otz, S4* flag
){
return rtp_avg_nclip_a3_v3s2_raw(
v0, v1, v2,
cast(S4*R_, xy0), cast(S4*R_, xy1), cast(S4*R_, xy2),
@@ -131,4 +135,4 @@ finline S4 rtp_avg_nclip_a3_v3s2(
void gte_matrix_set_rotation (M3_S2* mat) __asm__("SetRotMatrix");
void gte_matrix_set_translation(M3_S2* mat) __asm__("SetTransMatrix");
#define m3s2_one (1 << 12)
#define fp_one (1 << 12)
+20 -20
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@@ -5,29 +5,29 @@
.include "./asmdd/io.s"
.include "./asmdd/gp.s"
# DrawEnv_Packed { U32 tag; U32 code[15]; }
# DrawEnv_Packed { U4 tag; U4 code[15]; }
.equ DrawEnv_Packed_tag, 0
.equ DrawEnv_Packed_code, DrawEnv_Packed_tag + U32
.equ DrawEnv_Packed_code, DrawEnv_Packed_tag + U4
.equ DrawEnv_Packed, 64
# DrawEnv { Rect_S16 clip; Vec_2S16 ofs; Rect_S16 tw; U16 tpage; U8 dtd; U8 dfe; U8 tme; U8 r0,g0,b0; DR_ENV dr_env; }
.equ DrawEnv_clip_area, /* 0 */ Rect_S16 * 0
.equ DrawEnv_drawing_offset, /* 8 */ A2_S16 * 0 + Rect_S16
.equ DrawEnv_texture_window, /* 12 */ Rect_S16 * 0 + A2_S16 + DrawEnv_drawing_offset
.equ DrawEnv_texture_page, /* 20 */ S16 * 0 + Rect_S16 + DrawEnv_texture_window
.equ DrawEnv_flag_dither, /* 22 */ byte * 0 + S16 + DrawEnv_texture_page
.equ DrawEnv_flag_draw_on_display, /* 23 */ byte * 0 + byte + DrawEnv_flag_dither
.equ DrawEnv_enable_auto_clear, /* 24 */ byte * 0 + byte + DrawEnv_flag_draw_on_display
.equ DrawEnv_initial_bg_color, /* 25 */ RGB8 * 0 + byte + DrawEnv_enable_auto_clear
.equ DrawEnv_clip_area, /* 0 */ Rect_S2 * 0
.equ DrawEnv_drawing_offset, /* 8 */ A2_S2 * 0 + Rect_S2
.equ DrawEnv_texture_window, /* 12 */ Rect_S2 * 0 + A2_S2 + DrawEnv_drawing_offset
.equ DrawEnv_texture_page, /* 20 */ S1 * 0 + Rect_S2 + DrawEnv_texture_window
.equ DrawEnv_flag_dither, /* 22 */ B1 * 0 + S2 + DrawEnv_texture_page
.equ DrawEnv_flag_draw_on_display, /* 23 */ B1 * 0 + B1 + DrawEnv_flag_dither
.equ DrawEnv_enable_auto_clear, /* 24 */ B1 * 0 + B1 + DrawEnv_flag_draw_on_display
.equ DrawEnv_initial_bg_color, /* 25 */ RGB8 * 0 + B1 + DrawEnv_enable_auto_clear
.equ DrawEnv_dr_env, /* 28 */ DrawEnv_Packed * 0 + RGB8 + DrawEnv_initial_bg_color
.equ DrawEnv, /* 92 */ DrawEnv_dr_env + DrawEnv_Packed
# DisplayEnv { Rect_S16 disp; Rect_S16 screen; U8 isinter; U8 isrgb24; U8 pad[2]; }
.equ DisplayEnv_display_area, Rect_S16 * 0
.equ DisplayEnv_screen, Rect_S16 * 0 + Rect_S16 + DisplayEnv_display_area
.equ DisplayEnv_vinterlace, byte * 0 + Rect_S16 + DisplayEnv_screen
.equ DisplayEnv_color24, byte * 0 + byte + DisplayEnv_vinterlace
.equ DisplayEnv_pad0, byte * 0 + byte + DisplayEnv_color24
.equ DisplayEnv_pad1, byte * 0 + byte + DisplayEnv_pad0
.equ DisplayEnv, DisplayEnv_pad1 + byte
.equ DisplayEnv_display_area, Rect_S2 * 0
.equ DisplayEnv_screen, Rect_S2 * 0 + Rect_S2 + DisplayEnv_display_area
.equ DisplayEnv_vinterlace, B1 * 0 + Rect_S2 + DisplayEnv_screen
.equ DisplayEnv_color24, B1 * 0 + B1 + DisplayEnv_vinterlace
.equ DisplayEnv_pad0, B1 * 0 + B1 + DisplayEnv_color24
.equ DisplayEnv_pad1, B1 * 0 + B1 + DisplayEnv_pad0
.equ DisplayEnv, DisplayEnv_pad1 + B1
# DoubleBuffer { DrawEnv draw[2]; DisplayEnv display[2]; }
.equ DoubleBuffer_draw, 0
.equ DoubleBuffer_draw_0, (DrawEnv * 0)
@@ -43,7 +43,7 @@
.equ ScreenRes_CenterY, (ScreenRes_Y >> 1)
.equ SMemory_screen_buf, DoubleBuffer * 0
.equ SMemory_active_screen_buf, S16 * 0 + DoubleBuffer
.equ SMemory_active_screen_buf, S2 * 0 + DoubleBuffer
.equ CF_Shadow, 16
@@ -64,7 +64,7 @@
.equ SetDefDispEnv_y, rarg_2
.equ SetDefDispEnv_w, rarg_3
.equ SetDefDispEnv_h, CF_Shadow
.set SetDefDispEnv_sp_size, CF_Shadow + S32
.set SetDefDispEnv_sp_size, CF_Shadow + S4
.extern SetDefDrawEnv
.equ SetDefDrawEnv_env, rarg_0
@@ -72,7 +72,7 @@
.equ SetDefDrawEnv_y, rarg_2
.equ SetDefDrawEnv_w, rarg_3
.equ SetDefDrawEnv_h, CF_Shadow
.set SetDefDrawEnv_sp_size, CF_Shadow + S32
.set SetDefDrawEnv_sp_size, CF_Shadow + S4
.extern SetGeomOffset
.equ SetGeomOffset_x, rarg_0