mostly comment review (lua metaprogram)

This commit is contained in:
ed
2026-07-11 01:47:38 -04:00
parent a0d22700db
commit 91a91b3495
9 changed files with 386 additions and 557 deletions
+50 -1
View File
@@ -11,11 +11,17 @@ $misc = join-path $PSScriptRoot 'helpers/misc.ps1'
. $misc
# TODO(Ed): Review usage of these deps
# I orgiinally cloned them when starting to get to the C runtime usage of the course
# I originally cloned them when starting to get to the C runtime usage of the course
# However, based on the heavy reliance of the PSX.Dev extension I might fallback; also
# The gdb server doesn't need the full repo and were only using the src/mips
# which has a standalone repo (nuggets)
# armips may not be used at all but I'm not sure...
#
# PCSX-Redux: built via MSBuild (VS2022) — automated in the build section below.
# Requires: VS2022 with C++ desktop workload + PlatformToolset=v143 retarget.
# The .vcxproj files request v145; we pass /p:PlatformToolset=v143 to MSBuild.
# NuGet packages are restored automatically on first build.
# Output: toolchain\pcsx-redux\vsprojects\x64\Debug\pcsx-redux.exe
$url_armips = 'https://github.com/Kingcom/armips.git'
$url_pcsx_redux = 'https://github.com/grumpycoders/pcsx-redux.git'
@@ -44,6 +50,33 @@ pop-location
# $psyq_obj_parser = join-path $path_pcsx_redux_binaries 'psyq-obj-parser.exe'
# ════════════════════════════════════════════════════════════════════════════
# PCSX-Redux — built via MSBuild (VS2022)
#
# Requires: Visual Studio 2022 with the C++ desktop workload.
# The .vcxproj files target platform toolset v145, but VS2022 ships v143;
# we pass /p:PlatformToolset=v143 to retarget at build time (no file edits).
# NuGet packages (glfw, luajit.native, libFFmpeg-lite, x64sentry) are
# restored automatically by MSBuild on first build.
#
# Output: toolchain\pcsx-redux\vsprojects\x64\Debug\pcsx-redux.exe
# ════════════════════════════════════════════════════════════════════════════
# Locate MSBuild from the VS2022 install (no hardcoded path — uses vswhere).
$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
if (-not (Test-Path $vswhere)) {
write-error "vswhere not found at '$vswhere'. Install Visual Studio 2022 with the C++ desktop workload."
exit 1
}
$msbuild_exe = & $vswhere -latest -products * -requires Microsoft.Component.MSBuild -find "MSBuild\**\Bin\MSBuild.exe" 2>$null | Select-Object -First 1
if (-not $msbuild_exe) {
write-error "MSBuild not found via vswhere. Install Visual Studio 2022 with the C++ desktop workload."
exit 1
}
$path_pcsx_sln = join-path $path_pcsx_redux 'vsprojects\pcsx-redux.sln'
& $msbuild_exe $path_pcsx_sln /p:Configuration=Release /p:Platform=x64 /p:PlatformToolset=v143 /m /v:minimal
# Locate luajit via scoop. `luajit.exe` is on PATH via scoop's shim;
# we use `scoop prefix` to find the install root for the include dir
# (needed to compile lpeg against luajit's headers).
@@ -80,3 +113,19 @@ $lpeg_compile_args = @(
push-location $path_lpeg
& gcc @lpeg_compile_args
pop-location
# ════════════════════════════════════════════════════════════════════════════
# OpenBIOS — built from the PCSX-Redux source tree via make + mipsel-none-elf
#
# OpenBIOS is an open-source PS1 BIOS implementation (no retail BIOS dump needed).
# It builds with the MIPS cross-toolchain (`mipsel-none-elf-gcc`, on PATH via the `mips` toolchain installer)
# + `make` (on PATH via scoop).
#
# Output: toolchain\pcsx-redux\src\mips\openbios\openbios.bin
# ════════════════════════════════════════════════════════════════════════════
$path_openbios = join-path $path_pcsx_redux 'src\mips\openbios'
push-location $path_openbios
& make clean
& make
pop-location