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Prepping for: resolve_look_at impl.
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@@ -61,7 +61,7 @@ I_ void ent_cube128_init(A8_V3_S2* verts, A6_V4_S2* faces) {
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typedef Struct_(Ent_Cube) {
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V3_S4 accel;
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V3_S4 vel;
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V3_S4 pos;
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V3_S4 pos; // RGA(Lengyel): affine point with implicit weight one. Storage alias of V3_S4.
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V3_S4 scale;
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V3_S2 rot;
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A8_V3_S2 verts;
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@@ -88,7 +88,7 @@ I_ void ent_floor_init(A4_V3_S2* verts, A2_V3_S2* faces) {
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};
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typedef Struct_(Ent_Floor) {
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V3_S4 accel;
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V3_S4 pos;
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V3_S4 pos; // RGA(Lengyel): affine point with implicit weight one. Storage alias of V3_S4.
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V3_S4 scale;
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V3_S2 rot;
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A4_V3_S2 verts;
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@@ -96,7 +96,7 @@ typedef Struct_(Ent_Floor) {
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};
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typedef Struct_(Camera) {
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V3_S4 pos;
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P3_S4 pos; // RGA(Lengyel): affine point with implicit weight one. Storage alias of V3_S4.
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V3_S2 rot;
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MT3_S2S4 look_at;
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};
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