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https://github.com/Ed94/pikuma_ps1.git
synced 2026-06-01 18:41:13 -07:00
wip: working towards my own build script for psyqo utilizing programs
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@@ -12,4 +12,8 @@ $armips = join-path $path_toolchain 'armips/build/Debug/armips.exe'
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$bin2exe_lua = join-path $path_scripts 'bin2exe.lua'
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$bin2exe_py = join-path $path_scripts 'bin2exe.py'
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# TODO(Ed): General way to build C runtime sandboxed projects.
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# The goal here is to lift w/e is going on in SpinningCube to just utilize the toolchain dir's content
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# We also want to strip down the C to just calling the ASM's entry point, from there we'll try to use
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# the PS1 SDK from asm and just setup macros for the ABI calling convention
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@@ -4,4 +4,4 @@ $path_code = join-path $path_root 'code'
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$path_scripts = join-path $path_root 'scripts'
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$path_toolchain = join-path $path_root 'toolchain'
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# TODO(Ed): Custom hookup to launching pcsx-redux for hooking up to vscode with gdb server?
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@@ -7,6 +7,13 @@ $path_toolchain = join-path $path_root 'toolchain'
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$misc = join-path $PSScriptRoot 'helpers/misc.ps1'
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. $misc
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# TODO(Ed): Review usage of these deps
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# I orgiinally cloned them when starting to get to the C runtime usage of the course
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# However, based on the heavy reliance of the PSX.Dev extension I might fallback; also
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# The gdb server doesn't need the full repo and were only using the src/mips
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# which has a standalone repo (nuggets)
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# armips may not be used at all but I'm not sure...
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$url_armips = 'https://github.com/Kingcom/armips.git'
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$url_pcsx_redux = 'https://github.com/grumpycoders/pcsx-redux.git'
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