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https://github.com/Ed94/pikuma_ps1.git
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sssiiighhhh
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@@ -298,10 +298,10 @@ I_ void resolve_look_at(
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tb_emit(tb, smem.resolve_look_at_atom_addrs[4]); { }
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tb_emit(tb, smem.resolve_look_at_atom_addrs[4]); { }
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tb_emit(tb, smem.resolve_look_at_atom_addrs[5]); { }
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tb_emit(tb, smem.resolve_look_at_atom_addrs[5]); { }
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// /* Atom 6a: populate — pop look_at* for the matrix destination. */
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/* Atom 6a: populate — pop look_at* for the matrix destination. */
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// tb_emit(tb, smem.resolve_look_at_atom_addrs[6]); {
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tb_emit(tb, smem.resolve_look_at_atom_addrs[6]); {
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// tb_data(tb, u4_(look_at)); /* Binds_ResolveLookAtPopAndTrans.look_at (MT3_S2S4*) */
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tb_data(tb, u4_(look_at)); /* Binds_ResolveLookAtPopAndTrans.look_at (MT3_S2S4*) */
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// }
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}
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// /* Atom 6b: matrix_vector — no tape-data (reads eye from scratch, writes off to scratch+96). */
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// /* Atom 6b: matrix_vector — no tape-data (reads eye from scratch, writes off to scratch+96). */
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// tb_emit(tb, smem.resolve_look_at_atom_addrs[7]); { }
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// tb_emit(tb, smem.resolve_look_at_atom_addrs[7]); { }
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// /* Atom 6c: trans_matrix — pop look_at* for the matrix destination. */
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// /* Atom 6c: trans_matrix — pop look_at* for the matrix destination. */
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@@ -387,11 +387,11 @@ void update(PrimitiveArena* pa, U4* ordering_buf)
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// cross_v3s4(& uz, & ux, & up); normalize_v3s4(& up, & uy);
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// cross_v3s4(& uz, & ux, & up); normalize_v3s4(& up, & uy);
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// Atom 6 not yet enabled: populate look_at.m[][] from ux/uy/uz here.
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// Atom 6 not yet enabled: populate look_at.m[][] from ux/uy/uz here.
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smem.cam.look_at.m[0][0] = ux.x; smem.cam.look_at.m[0][1] = ux.y; smem.cam.look_at.m[0][2] = ux.z;
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// smem.cam.look_at.m[0][0] = ux.x; smem.cam.look_at.m[0][1] = ux.y; smem.cam.look_at.m[0][2] = ux.z;
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smem.cam.look_at.m[1][0] = uy.x; smem.cam.look_at.m[1][1] = uy.y; smem.cam.look_at.m[1][2] = uy.z;
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// smem.cam.look_at.m[1][0] = uy.x; smem.cam.look_at.m[1][1] = uy.y; smem.cam.look_at.m[1][2] = uy.z;
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smem.cam.look_at.m[2][0] = uz.x; smem.cam.look_at.m[2][1] = uz.y; smem.cam.look_at.m[2][2] = uz.z;
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// smem.cam.look_at.m[2][0] = uz.x; smem.cam.look_at.m[2][1] = uz.y; smem.cam.look_at.m[2][2] = uz.z;
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pos = smem.cam.pos; mul_v3s4(& pos, v3s4(-1,-1,-1)); // RGA(Lengyel): -eye in world coordinates (spatial bulk only; implicit weight is dropped).
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// pos = smem.cam.pos; mul_v3s4(& pos, v3s4(-1,-1,-1)); // RGA(Lengyel): -eye in world coordinates (spatial bulk only; implicit weight is dropped).
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mul_m3s2_v3s4(& smem.cam.look_at, & pos, & off);
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mul_m3s2_v3s4(& smem.cam.look_at, & pos, & off);
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trans_m3s2( & smem.cam.look_at, & off);
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trans_m3s2( & smem.cam.look_at, & off);
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@@ -510,7 +510,7 @@ int main(void)
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Ent_Cube* cube = & smem.cube;
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Ent_Cube* cube = & smem.cube;
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cube->rot = v3s2(0, 0, 0);
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cube->rot = v3s2(0, 0, 0);
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cube->scale = v3s4_fp_one();
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cube->scale = v3s4_fp_one();
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cube->accel = v3s4(0, 1, 0);
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cube->accel = v3s4(0, 0, 0);
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cube->pos = v3s4(0, -400, 1800);
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cube->pos = v3s4(0, -400, 1800);
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}
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}
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ent_floor_init(& smem.floor.verts, & smem.floor.faces); {
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ent_floor_init(& smem.floor.verts, & smem.floor.faces); {
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