mirror of
https://github.com/Ed94/pikuma_ps1.git
synced 2026-06-01 18:41:13 -07:00
fix fillmem, pics!
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@@ -1,5 +1,5 @@
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.psx
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.create "fillmem.bin", 0x80010000
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.create "./build/fillmem.bin", 0x80010000
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; Entry Point of Code
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.org 0x80010000
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@@ -0,0 +1,78 @@
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.psx
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.create "./build/hellogpu_instructors.bin", 0x80010000
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.org 0x80010000
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; ---------------------
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; IO Port
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; ---------------------
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IO_BASE_ADDR equ 0x1F80 ; IO Ports Memory map base address
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; ---------------------
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; GPU Registers
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; ---------------------
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GP0 equ 0x1810 ; GP0 @ $1F801810: Rendering data & VRAM Access
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GP1 equ 0x1814 ; GP1 @ $1F801814: Display Control & Environment setup
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Main:
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lui $t0, IO_BASE_ADDR ; t0 = I/O Port Base Address (mapped at 0x1F80****)
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; ---------------------------------------------------------------------------
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; Send commands to GP1 (mapped at 0x1F801814)
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; These GP1 is for display control and environment setup
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; (Command = 8-Bit MSB, Parameter = 24-Bit LSB)
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; CCPPPPPP: CC=Command PPPPPP=Parameter
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; ---------------------------------------------------------------------------
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li $t1, 0x00000000 ; 00 = Reset GPU
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sw $t1, GP1($t0) ; Write to GP1
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li $t1, 0x03000000 ; 03 = Display enable
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sw $t1, GP1($t0) ; Write to GP1
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li $t1, 0x08000001 ; 08 = Display mode (320x240, 15-bit, NTSC)
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sw $t1, GP1($t0) ; Write to GP1
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li $t1, 0x06C60260 ; 06 = Horz Display Range - 0bxxxxxxxxxxXXXXXXXXXX (3168..608)
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sw $t1, GP1($t0) ; Write to GP1
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li $t1, 0x07042018 ; 07 = Vert Display Range - 0byyyyyyyyyyYYYYYYYYYY (264..24)
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sw $t1, GP1($t0) ; Write to GP1
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; ---------------------------------------------------------------------------
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; Send commands to GP0 (mapped at 0x1F801810)
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; These GP0 commands are to setup the drawing area
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; (Command = 8-Bit MSB, Parameter = 24-Bit LSB)
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; CCPPPPPP CC=Command PPPPPP=Parameter
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; ---------------------------------------------------------------------------
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li $t1, 0xE1000400 ; E1 = Draw Mode Settings
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sw $t1, GP0($t0) ; Write to GP0
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li $t1, 0xE3000000 ; E3 = Drawing Area TopLeft - 0bYYYYYYYYYYXXXXXXXXXX (10 bits for Y and X)
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sw $t1, GP0($t0) ; Write to GP0
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li $t1, 0xE403BD3F ; E4 = Drawing area BottomRight - 0bYYYYYYYYYYXXXXXXXXXX (10 bits for X=319 and Y=239)
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sw $t1, GP0($t0) ; Write to GP0
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li $t1, 0xE5000000 ; E5 = Drawing Offset - 0bYYYYYYYYYYYXXXXXXXXXXXX (X=0, Y=0)
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sw $t1, GP0($t0) ; Write to GP0
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; ---------------------------------------------------------------------------
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; Clear the screen (draw a rectangle on VRAM).
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; ---------------------------------------------------------------------------
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li $t1, 0x020000FF ; 02 = Fill Rectancle in VRAM (Parameter Color: 0xBBGGRR)
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sw $t1, GP0($t0) ; Write GP0 Command
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li $t1, 0x00000000 ; Fill Area, Parameter: 0xYYYYXXXX - Topleft (0,0)
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sw $t1, GP0($t0) ; Write to GP0
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li $t1, 0x00EF013F ; Fill Area, 0xHHHHWWWW (Height=239, Width=319)
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sw $t1, GP0($t0) ; Write to GP0
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; ---------------------------------------------------------------------------
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; TODO: Draw a flat-shaded triangle
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; ---------------------------------------------------------------------------
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LoopForever:
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j LoopForever ; Continuous loop
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nop
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.close
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After Width: | Height: | Size: 476 KiB |
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After Width: | Height: | Size: 374 KiB |
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After Width: | Height: | Size: 370 KiB |
@@ -15,3 +15,9 @@ scoop install lua
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```
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[pscx-redux](https://github.com/grumpycoders/pcsx-redux/): A collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1.
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## Gallery
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+6
-6
@@ -32,10 +32,10 @@ function build-program { param(
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write-host 'Done!'
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pop-location
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}
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# build-program 'fillmem' 'fillmem'
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# build-program 'warmup' 'exercise_1'
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# build-program 'warmup' 'exercise_2'
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# build-program 'warmup' 'exercise_3'
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# build-program 'factorial' 'factorial'
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# build-program 'graphics_system' 'hellogpu'
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build-program 'fillmem' 'fillmem'
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build-program 'warmup' 'exercise_1'
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build-program 'warmup' 'exercise_2'
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build-program 'warmup' 'exercise_3'
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build-program 'factorial' 'factorial'
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build-program 'graphics_system' 'hellogpu'
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build-program 'graphics_system' 'hello_gouraud'
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