fix fillmem, pics!

This commit is contained in:
2025-08-03 20:53:33 -04:00
parent df13bf7fb8
commit 0a47b03dfa
7 changed files with 91 additions and 7 deletions
+1 -1
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@@ -1,5 +1,5 @@
.psx .psx
.create "fillmem.bin", 0x80010000 .create "./build/fillmem.bin", 0x80010000
; Entry Point of Code ; Entry Point of Code
.org 0x80010000 .org 0x80010000
@@ -0,0 +1,78 @@
.psx
.create "./build/hellogpu_instructors.bin", 0x80010000
.org 0x80010000
; ---------------------
; IO Port
; ---------------------
IO_BASE_ADDR equ 0x1F80 ; IO Ports Memory map base address
; ---------------------
; GPU Registers
; ---------------------
GP0 equ 0x1810 ; GP0 @ $1F801810: Rendering data & VRAM Access
GP1 equ 0x1814 ; GP1 @ $1F801814: Display Control & Environment setup
Main:
lui $t0, IO_BASE_ADDR ; t0 = I/O Port Base Address (mapped at 0x1F80****)
; ---------------------------------------------------------------------------
; Send commands to GP1 (mapped at 0x1F801814)
; These GP1 is for display control and environment setup
; (Command = 8-Bit MSB, Parameter = 24-Bit LSB)
; CCPPPPPP: CC=Command PPPPPP=Parameter
; ---------------------------------------------------------------------------
li $t1, 0x00000000 ; 00 = Reset GPU
sw $t1, GP1($t0) ; Write to GP1
li $t1, 0x03000000 ; 03 = Display enable
sw $t1, GP1($t0) ; Write to GP1
li $t1, 0x08000001 ; 08 = Display mode (320x240, 15-bit, NTSC)
sw $t1, GP1($t0) ; Write to GP1
li $t1, 0x06C60260 ; 06 = Horz Display Range - 0bxxxxxxxxxxXXXXXXXXXX (3168..608)
sw $t1, GP1($t0) ; Write to GP1
li $t1, 0x07042018 ; 07 = Vert Display Range - 0byyyyyyyyyyYYYYYYYYYY (264..24)
sw $t1, GP1($t0) ; Write to GP1
; ---------------------------------------------------------------------------
; Send commands to GP0 (mapped at 0x1F801810)
; These GP0 commands are to setup the drawing area
; (Command = 8-Bit MSB, Parameter = 24-Bit LSB)
; CCPPPPPP CC=Command PPPPPP=Parameter
; ---------------------------------------------------------------------------
li $t1, 0xE1000400 ; E1 = Draw Mode Settings
sw $t1, GP0($t0) ; Write to GP0
li $t1, 0xE3000000 ; E3 = Drawing Area TopLeft - 0bYYYYYYYYYYXXXXXXXXXX (10 bits for Y and X)
sw $t1, GP0($t0) ; Write to GP0
li $t1, 0xE403BD3F ; E4 = Drawing area BottomRight - 0bYYYYYYYYYYXXXXXXXXXX (10 bits for X=319 and Y=239)
sw $t1, GP0($t0) ; Write to GP0
li $t1, 0xE5000000 ; E5 = Drawing Offset - 0bYYYYYYYYYYYXXXXXXXXXXXX (X=0, Y=0)
sw $t1, GP0($t0) ; Write to GP0
; ---------------------------------------------------------------------------
; Clear the screen (draw a rectangle on VRAM).
; ---------------------------------------------------------------------------
li $t1, 0x020000FF ; 02 = Fill Rectancle in VRAM (Parameter Color: 0xBBGGRR)
sw $t1, GP0($t0) ; Write GP0 Command
li $t1, 0x00000000 ; Fill Area, Parameter: 0xYYYYXXXX - Topleft (0,0)
sw $t1, GP0($t0) ; Write to GP0
li $t1, 0x00EF013F ; Fill Area, 0xHHHHWWWW (Height=239, Width=319)
sw $t1, GP0($t0) ; Write to GP0
; ---------------------------------------------------------------------------
; TODO: Draw a flat-shaded triangle
; ---------------------------------------------------------------------------
LoopForever:
j LoopForever ; Continuous loop
nop
.close
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+6
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@@ -15,3 +15,9 @@ scoop install lua
``` ```
[pscx-redux](https://github.com/grumpycoders/pcsx-redux/): A collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. [pscx-redux](https://github.com/grumpycoders/pcsx-redux/): A collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1.
## Gallery
![clear!](./docs/assets/pcsx-redux.main_2025-08-03_18-02-08.png)
![traingles!](./docs/assets/pcsx-redux.main_2025-08-03_19-28-22.png)
![polys!](./docs/assets/pcsx-redux.main_2025-08-03_20-45-35.png)
+6 -6
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@@ -32,10 +32,10 @@ function build-program { param(
write-host 'Done!' write-host 'Done!'
pop-location pop-location
} }
# build-program 'fillmem' 'fillmem' build-program 'fillmem' 'fillmem'
# build-program 'warmup' 'exercise_1' build-program 'warmup' 'exercise_1'
# build-program 'warmup' 'exercise_2' build-program 'warmup' 'exercise_2'
# build-program 'warmup' 'exercise_3' build-program 'warmup' 'exercise_3'
# build-program 'factorial' 'factorial' build-program 'factorial' 'factorial'
# build-program 'graphics_system' 'hellogpu' build-program 'graphics_system' 'hellogpu'
build-program 'graphics_system' 'hello_gouraud' build-program 'graphics_system' 'hello_gouraud'