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https://github.com/Ed94/pikuma_ps1.git
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definition prep (still exploring..)
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@@ -1,9 +1,67 @@
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// .include "./toolchain/pcsx-redux/src/mips/common/crt0/crt0.s"
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.include "./asmdd/dsl.s"
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.include "./asmdd/math.s"
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.include "./asmdd/io.s"
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.include "./asmdd/gp.s"
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# DrawEnv_Packed { U32 tag; U32 code[15]; }
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.equ DrawEnv_Packed_tag, 0
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.equ DrawEnv_Packed_code, 4
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.equ sizeof_DrawEnv_Packed, 64
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# DrawEnv {
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# Rect_S16 clip_area;
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# A2_S16 drawwing_offset;
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# Rect_S16 texture_page;
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# BYTE flag_dither;
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# BYTE flag_draw_on_display;
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# BYTE enable_auto_clear;
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# RGB8 initial_bg_color;
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# // 2 bytes padding
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# DrawEnv_Packed dr_env;
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# };
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.equ DrawEnv_clip_area, 0
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.equ DrawEnv_drawwing_offset, 8
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.equ DrawEnv_texture_page, 12
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.equ DrawEnv_flag_dither, 20
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.equ DrawEnv_flag_draw_on_display, 21
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.equ DrawEnv_enable_auto_clear, 22
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.equ DrawEnv_initial_bg_color, 23
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.equ DrawEnv_dr_env, 28
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.equ sizeof_DrawEnv, 92
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# DisplayEnv {
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# Rect_S16 display_area;
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# Rect_S16 screen;
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# BYTE vinterlace;
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# BYTE color24;
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# BYTE pad0;
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# BYTE pad1;
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# };
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.equ DisplayEnv_display_area, 0
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.equ DisplayEnv_screen, 8
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.equ DisplayEnv_vinterlace, 16
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.equ DisplayEnv_color24, 17
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.equ DisplayEnv_pad0, 18
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.equ DisplayEnv_pad1, 19
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.equ sizeof_DisplayEnv, 20
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# DoubleBuffer {
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# DrawEnv draw[2];
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# DisplayEnv display[2];
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# };
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.equ DoubleBuffer_draw, 0
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.equ DoubleBuffer_draw_0, 0
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.equ DoubleBuffer_draw_1, 92 # 0 + sizeof_DrawEnv
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.equ DoubleBuffer_display, 184 # 92 * 2
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.equ DoubleBuffer_display_0, 184
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.equ DoubleBuffer_display_1, 204 # 184 + sizeof_DisplayEnv
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.equ sizeof_DoubleBuffer, 224
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# Screen Constants
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.equ ScreenRes_X, 320
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.equ ScreenRes_Y, 240
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.equ ScreenRes_CenterX, (ScreenRes_X >> 2)
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.equ ScreenRes_CenterY, (ScreenRes_Y >> 2)
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.global gp_screen_init
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.type gp_screen_init, @function
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gp_screen_init:
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