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metadesk/code/base/memory_substrate.h
T

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5.7 KiB
C

#ifdef INTELLISENSE_DIRECTIVES
# pragma once
# include "context_cracking.h"
# include "linkage.h"
# include "macros.h"
# include "platform.h"
# include "base_types.h"
# include "memory.h"
#endif
// This provides an alterntive memory strategy to HMH/Casey Muratori/RJF styled arenas
// The library is derived from zpl-c which in-turn
// is related to the gb headers an thus the Odin-lang memory strategy
// Users can override the underlying memory allocator used, even for the HMH arena memory strategy.
#ifndef MD__ONES
#define MD__ONES ( scast( GEN_NS usize, - 1) / MD_U8_MAX )
#define MD__HIGHS ( MD__ONES * ( MD_U8_MAX / 2 + 1 ) )
#define MD__HAS_ZERO( x ) ( ( ( x ) - MD__ONES ) & ~( x ) & MD__HIGHS )
#endif
typedef U32 AllocType;
enum AllocType enum_underlying(U32)
{
EAllocType_ALLOC,
EAllocType_FREE,
EAllocType_FREE_ALL,
EAllocType_RESIZE,
};
typedef void*(AllocatorProc)( void* allocator_data, AllocType type, SSIZE size, SSIZE alignment, void* old_memory, SSIZE old_size, U64 flags );
typedef struct AllocatorInfo;
struct AllocatorInfo
{
AllocatorProc* proc;
void* data;
};
enum AllocFlag
{
ALLOCATOR_FLAG_CLEAR_TO_ZERO = 0,
};
#ifndef MD_DEFAULT_MEMORY_ALIGNMENT
# define MD_DEFAULT_MEMORY_ALIGNMENT ( 2 * size_of( void* ) )
#endif
#ifndef MD_DEFAULT_ALLOCATOR_FLAGS
# define MD_DEFAULT_ALLOCATOR_FLAGS ( ALLOCATOR_FLAG_CLEAR_TO_ZERO )
#endif
//! Allocate memory with default alignment.
void* alloc( AllocatorInfo a, SSIZE size );
//! Allocate memory with specified alignment.
void* alloc_align( AllocatorInfo a, SSIZE size, SSIZE alignment );
//! Free allocated memory.
void alloc_free( AllocatorInfo a, void* ptr );
//! Free all memory allocated by an allocator.
void free_all( AllocatorInfo a );
//! Resize an allocated memory.
void* resize( AllocatorInfo a, void* ptr, SSIZE old_size, SSIZE new_size );
//! Resize an allocated memory with specified alignment.
void* resize_align( AllocatorInfo a, void* ptr, SSIZE old_size, SSIZE new_size, SSIZE alignment );
#ifndef alloc_item
//! Allocate memory for an item.
#define alloc_item( allocator_, Type ) ( Type* )alloc( allocator_, size_of( Type ) )
#endif
#ifndef alloc_array
//! Allocate memory for an array of items.
#define alloc_array( allocator_, Type, count ) ( Type* )alloc( allocator_, size_of( Type ) * ( count ) )
#endif
//! Allocate/Resize memory using default options.
//! Use this if you don't need a "fancy" resize allocation
void* default_resize_align( AllocatorInfo a, void* ptr, SSIZE old_size, SSIZE new_size, SSIZE alignment );
/* heap memory analysis tools */
/* define GEN_HEAP_ANALYSIS to enable this feature */
/* call zpl_heap_stats_init at the beginning of the entry point */
/* you can call zpl_heap_stats_check near the end of the execution to validate any possible leaks */
MD_API void heap_stats_init( void );
MD_API SSIZE heap_stats_used_memory( void );
MD_API SSIZE heap_stats_alloc_count( void );
MD_API void heap_stats_check( void );
MD_API void* heap_allocator_proc( void* allocator_data, AllocType type, SSIZE size, SSIZE alignment, void* old_memory, SSIZE old_size, U64 flags );
#ifndef heap
//! The heap allocator backed by operating system's memory manager.
#define heap() (AllocatorInfo){ AllocatorInfo allocator = { heap_allocator_proc, nullptr }; return allocator; }
#endif
#ifndef malloc
//! Helper to allocate memory using heap allocator.
#define malloc( sz ) alloc( heap(), sz )
#endif
#ifndef mfree
//! Helper to free memory allocated by heap allocator.
#define mfree( ptr ) free( heap(), ptr )
#endif
typedef U32 VMemoryFlags;
enum
{
VMemoryFlag_NoChain = (1 << 0),
VMemoryFlag_LargePages = (1 << 1),
};
typedef struct VMemory_Params;
struct VMemory_Params
{
VMemoryFlags flags;
U64 reserve_size;
U64 commit_size;
// void* optional_backing_buffer;
};
typedef struct VMemory;
struct VMemory
{
U32 cmt_size;
U32 res_size;
U64 base_pos;
U64 cmt;
U64 res;
};
AllocatorInfo vm_allocator(VMemory* vm) {
AllocatorInfo info = { vm_allocator_proc, vm }
return info
}
MD_API void* vm_allocator_proc(void* allocator_data, AllocType type, SSIZE size, SSIZE alignment, void* old_memory, SSIZE old_size, U64 flags);
// Inlines
inline
void* alloc_align( AllocatorInfo a, SSIZE size, SSIZE alignment ) {
return a.Proc( a.Data, EAllocType_ALLOC, size, alignment, nullptr, 0, MD_DEFAULT_ALLOCATOR_FLAGS );
}
inline
void* alloc( AllocatorInfo a, SSIZE size ) {
return alloc_align( a, size, MD_DEFAULT_MEMORY_ALIGNMENT );
}
inline
void allocator_free( AllocatorInfo a, void* ptr ) {
if ( ptr != nullptr )
a.Proc( a.Data, EAllocType_FREE, 0, 0, ptr, 0, MD_DEFAULT_ALLOCATOR_FLAGS );
}
inline
void free_all( AllocatorInfo a ) {
a.Proc( a.Data, EAllocType_FREE_ALL, 0, 0, nullptr, 0, MD_DEFAULT_ALLOCATOR_FLAGS );
}
inline
void* resize( AllocatorInfo a, void* ptr, SSIZE old_size, SSIZE new_size ) {
return resize_align( a, ptr, old_size, new_size, MD_DEFAULT_ALLOCATOR_FLAGS );
}
inline
void* resize_align( AllocatorInfo a, void* ptr, SSIZE old_size, SSIZE new_size, SSIZE alignment ) {
return a.Proc( a.Data, EAllocType_RESIZE, new_size, alignment, ptr, old_size, MD_DEFAULT_ALLOCATOR_FLAGS );
}
inline
void* default_resize_align( AllocatorInfo a, void* old_memory, SSIZE old_size, SSIZE new_size, SSIZE alignment )
{
if ( ! old_memory )
return alloc_align( a, new_size, alignment );
if ( new_size == 0 )
{
allocator_free( a, old_memory );
return nullptr;
}
if ( new_size < old_size )
new_size = old_size;
if ( old_size == new_size )
{
return old_memory;
}
else
{
void* new_memory = alloc_align( a, new_size, alignment );
if ( ! new_memory )
return nullptr;
mem_move( new_memory, old_memory, min( new_size, old_size ) );
allocator_free( a, old_memory );
return new_memory;
}
}