#ifdef INTELLISENSE_DIRECTIVES # pragma once # include "context_cracking.h" # include "linkage.h" # include "macros.h" #endif // Copyright (c) 2024 Epic Games Tools // Licensed under the MIT license (https://opensource.org/license/mit/) //////////////////////////////// //~ rjf: Vector Types //- rjf: 2-vectors typedef union Vec2F32 Vec2F32; union Vec2F32 { struct { F32 x; F32 y; }; F32 v[2]; }; typedef union Vec2S64 Vec2S64; union Vec2S64 { struct { S64 x; S64 y; }; S64 v[2]; }; typedef union Vec2S32 Vec2S32; union Vec2S32 { struct { S32 x; S32 y; }; S32 v[2]; }; typedef union Vec2S16 Vec2S16; union Vec2S16 { struct { S16 x; S16 y; }; S16 v[2]; }; //- rjf: 3-vectors typedef union Vec3F32 Vec3F32; union Vec3F32 { struct { F32 x; F32 y; F32 z; }; struct { Vec2F32 xy; F32 _z0; }; struct { F32 _x0; Vec2F32 yz; }; F32 v[3]; }; typedef union Vec3S32 Vec3S32; union Vec3S32 { struct { S32 x; S32 y; S32 z; }; struct { Vec2S32 xy; S32 _z0; }; struct { S32 _x0; Vec2S32 yz; }; S32 v[3]; }; //- rjf: 4-vectors typedef union Vec4F32 Vec4F32; union Vec4F32 { struct { F32 x; F32 y; F32 z; F32 w; }; struct { Vec2F32 xy; Vec2F32 zw; }; struct { Vec3F32 xyz; F32 _z0; }; struct { F32 _x0; Vec3F32 yzw; }; F32 v[4]; }; typedef union Vec4S32 Vec4S32; union Vec4S32 { struct { S32 x; S32 y; S32 z; S32 w; }; struct { Vec2S32 xy; Vec2S32 zw; }; struct { Vec3S32 xyz; S32 _z0; }; struct { S32 _x0; Vec3S32 yzw; }; S32 v[4]; }; //////////////////////////////// //~ rjf: Matrix Types typedef struct Mat3x3F32 Mat3x3F32; struct Mat3x3F32 { F32 v[3][3]; }; typedef struct Mat4x4F32 Mat4x4F32; struct Mat4x4F32 { F32 v[4][4]; }; //////////////////////////////// //~ rjf: Range Types //- rjf: 1-range typedef union Rng1U32 Rng1U32; union Rng1U32 { struct { U32 min; U32 max; }; U32 v[2]; }; typedef union Rng1S32 Rng1S32; union Rng1S32 { struct { S32 min; S32 max; }; S32 v[2]; }; typedef union Rng1U64 Rng1U64; union Rng1U64 { struct { U64 min; U64 max; }; U64 v[2]; }; typedef union Rng1S64 Rng1S64; union Rng1S64 { struct { S64 min; S64 max; }; S64 v[2]; }; typedef union Rng1F32 Rng1F32; union Rng1F32 { struct { F32 min; F32 max; }; F32 v[2]; }; //- rjf: 2-range (rectangles) typedef union Rng2S16 Rng2S16; union Rng2S16 { struct { Vec2S16 min; Vec2S16 max; }; struct { Vec2S16 p0; Vec2S16 p1; }; struct { S16 x0; S16 y0; S16 x1; S16 y1; }; Vec2S16 v[2]; }; typedef union Rng2S32 Rng2S32; union Rng2S32 { struct { Vec2S32 min; Vec2S32 max; }; struct { Vec2S32 p0; Vec2S32 p1; }; struct { S32 x0; S32 y0; S32 x1; S32 y1; }; Vec2S32 v[2]; }; typedef union Rng2F32 Rng2F32; union Rng2F32 { struct { Vec2F32 min; Vec2F32 max; }; struct { Vec2F32 p0; Vec2F32 p1; }; struct { F32 x0; F32 y0; F32 x1; F32 y1; }; Vec2F32 v[2]; }; typedef union Rng2S64 Rng2S64; union Rng2S64 { struct { Vec2S64 min; Vec2S64 max; }; struct { Vec2S64 p0; Vec2S64 p1; }; struct { S64 x0; S64 y0; S64 x1; S64 y1; }; Vec2S64 v[2]; }; //////////////////////////////// //~ rjf: List Types typedef struct Rng1S64Node Rng1S64Node; struct Rng1S64Node { Rng1S64Node *next; Rng1S64 v; }; typedef struct Rng1S64List Rng1S64List; struct Rng1S64List { Rng1S64Node *first; Rng1S64Node *last; U64 count; }; typedef struct Rng1S64Array Rng1S64Array; struct Rng1S64Array { Rng1S64 *v; U64 count; }; //////////////////////////////// //~ rjf: Scalar Ops #define abs_s64(v) (S64)llabs(v) #define sqrt_f32(v) sqrtf(v) #define mod_f32(a, b) fmodf((a), (b)) #define pow_f32(b, e) powf((b), (e)) #define ceil_f32(v) ceilf(v) #define floor_f32(v) floorf(v) #define round_f32(v) roundf(v) #define abs_f32(v) fabsf(v) #define radians_from_turns_f32(v) ((v)*2*3.1415926535897f) #define turns_from_radians_f32(v) ((v)/2*3.1415926535897f) #define degrees_from_turns_f32(v) ((v)*360.f) #define turns_from_degrees_f32(v) ((v)/360.f) #define degrees_from_radians_f32(v) (degrees_from_turns_f32(turns_from_radians_f32(v))) #define radians_from_degrees_f32(v) (radians_from_turns_f32(turns_from_degrees_f32(v))) #define sin_f32(v) sinf(radians_from_turns_f32(v)) #define cos_f32(v) cosf(radians_from_turns_f32(v)) #define tan_f32(v) tanf(radians_from_turns_f32(v)) #define sqrt_f64(v) sqrt(v) #define mod_f64(a, b) fmod((a), (b)) #define pow_f64(b, e) pow((b), (e)) #define ceil_f64(v) ceil(v) #define floor_f64(v) floor(v) #define round_f64(v) round(v) #define abs_f64(v) fabs(v) #define radians_from_turns_f64(v) ((v)*2*3.1415926535897) #define turns_from_radians_f64(v) ((v)/2*3.1415926535897) #define degrees_from_turns_f64(v) ((v)*360.0) #define turns_from_degrees_f64(v) ((v)/360.0) #define degrees_from_radians_f64(v) (degrees_from_turns_f64(turns_from_radians_f64(v))) #define radians_from_degrees_f64(v) (radians_from_turns_f64(turns_from_degrees_f64(v))) #define sin_f64(v) sin(radians_from_turns_f64(v)) #define cos_f64(v) cos(radians_from_turns_f64(v)) #define tan_f64(v) tan(radians_from_turns_f64(v)) internal F32 mix_1f32(F32 a, F32 b, F32 t); internal F64 mix_1f64(F64 a, F64 b, F64 t); //////////////////////////////// //~ rjf: Vector Ops #define v2f32(x, y) vec_2f32((x), (y)) internal Vec2F32 vec_2f32(F32 x, F32 y); internal Vec2F32 add_2f32(Vec2F32 a, Vec2F32 b); internal Vec2F32 sub_2f32(Vec2F32 a, Vec2F32 b); internal Vec2F32 mul_2f32(Vec2F32 a, Vec2F32 b); internal Vec2F32 div_2f32(Vec2F32 a, Vec2F32 b); internal Vec2F32 scale_2f32(Vec2F32 v, F32 s); internal F32 dot_2f32(Vec2F32 a, Vec2F32 b); internal F32 length_squared_2f32(Vec2F32 v); internal F32 length_2f32(Vec2F32 v); internal Vec2F32 normalize_2f32(Vec2F32 v); internal Vec2F32 mix_2f32(Vec2F32 a, Vec2F32 b, F32 t); #define v2s64(x, y) vec_2s64((x), (y)) internal Vec2S64 vec_2s64(S64 x, S64 y); internal Vec2S64 add_2s64(Vec2S64 a, Vec2S64 b); internal Vec2S64 sub_2s64(Vec2S64 a, Vec2S64 b); internal Vec2S64 mul_2s64(Vec2S64 a, Vec2S64 b); internal Vec2S64 div_2s64(Vec2S64 a, Vec2S64 b); internal Vec2S64 scale_2s64(Vec2S64 v, S64 s); internal S64 dot_2s64(Vec2S64 a, Vec2S64 b); internal S64 length_squared_2s64(Vec2S64 v); internal S64 length_2s64(Vec2S64 v); internal Vec2S64 normalize_2s64(Vec2S64 v); internal Vec2S64 mix_2s64(Vec2S64 a, Vec2S64 b, F32 t); #define v2s32(x, y) vec_2s32((x), (y)) internal Vec2S32 vec_2s32(S32 x, S32 y); internal Vec2S32 add_2s32(Vec2S32 a, Vec2S32 b); internal Vec2S32 sub_2s32(Vec2S32 a, Vec2S32 b); internal Vec2S32 mul_2s32(Vec2S32 a, Vec2S32 b); internal Vec2S32 div_2s32(Vec2S32 a, Vec2S32 b); internal Vec2S32 scale_2s32(Vec2S32 v, S32 s); internal S32 dot_2s32(Vec2S32 a, Vec2S32 b); internal S32 length_squared_2s32(Vec2S32 v); internal S32 length_2s32(Vec2S32 v); internal Vec2S32 normalize_2s32(Vec2S32 v); internal Vec2S32 mix_2s32(Vec2S32 a, Vec2S32 b, F32 t); #define v2s16(x, y) vec_2s16((x), (y)) internal Vec2S16 vec_2s16(S16 x, S16 y); internal Vec2S16 add_2s16(Vec2S16 a, Vec2S16 b); internal Vec2S16 sub_2s16(Vec2S16 a, Vec2S16 b); internal Vec2S16 mul_2s16(Vec2S16 a, Vec2S16 b); internal Vec2S16 div_2s16(Vec2S16 a, Vec2S16 b); internal Vec2S16 scale_2s16(Vec2S16 v, S16 s); internal S16 dot_2s16(Vec2S16 a, Vec2S16 b); internal S16 length_squared_2s16(Vec2S16 v); internal S16 length_2s16(Vec2S16 v); internal Vec2S16 normalize_2s16(Vec2S16 v); internal Vec2S16 mix_2s16(Vec2S16 a, Vec2S16 b, F32 t); #define v3f32(x, y, z) vec_3f32((x), (y), (z)) internal Vec3F32 vec_3f32(F32 x, F32 y, F32 z); internal Vec3F32 add_3f32(Vec3F32 a, Vec3F32 b); internal Vec3F32 sub_3f32(Vec3F32 a, Vec3F32 b); internal Vec3F32 mul_3f32(Vec3F32 a, Vec3F32 b); internal Vec3F32 div_3f32(Vec3F32 a, Vec3F32 b); internal Vec3F32 scale_3f32(Vec3F32 v, F32 s); internal F32 dot_3f32(Vec3F32 a, Vec3F32 b); internal F32 length_squared_3f32(Vec3F32 v); internal F32 length_3f32(Vec3F32 v); internal Vec3F32 normalize_3f32(Vec3F32 v); internal Vec3F32 mix_3f32(Vec3F32 a, Vec3F32 b, F32 t); internal Vec3F32 cross_3f32(Vec3F32 a, Vec3F32 b); #define v3s32(x, y, z) vec_3s32((x), (y), (z)) internal Vec3S32 vec_3s32(S32 x, S32 y, S32 z); internal Vec3S32 add_3s32(Vec3S32 a, Vec3S32 b); internal Vec3S32 sub_3s32(Vec3S32 a, Vec3S32 b); internal Vec3S32 mul_3s32(Vec3S32 a, Vec3S32 b); internal Vec3S32 div_3s32(Vec3S32 a, Vec3S32 b); internal Vec3S32 scale_3s32(Vec3S32 v, S32 s); internal S32 dot_3s32(Vec3S32 a, Vec3S32 b); internal S32 length_squared_3s32(Vec3S32 v); internal S32 length_3s32(Vec3S32 v); internal Vec3S32 normalize_3s32(Vec3S32 v); internal Vec3S32 mix_3s32(Vec3S32 a, Vec3S32 b, F32 t); internal Vec3S32 cross_3s32(Vec3S32 a, Vec3S32 b); #define v4f32(x, y, z, w) vec_4f32((x), (y), (z), (w)) internal Vec4F32 vec_4f32(F32 x, F32 y, F32 z, F32 w); internal Vec4F32 add_4f32(Vec4F32 a, Vec4F32 b); internal Vec4F32 sub_4f32(Vec4F32 a, Vec4F32 b); internal Vec4F32 mul_4f32(Vec4F32 a, Vec4F32 b); internal Vec4F32 div_4f32(Vec4F32 a, Vec4F32 b); internal Vec4F32 scale_4f32(Vec4F32 v, F32 s); internal F32 dot_4f32(Vec4F32 a, Vec4F32 b); internal F32 length_squared_4f32(Vec4F32 v); internal F32 length_4f32(Vec4F32 v); internal Vec4F32 normalize_4f32(Vec4F32 v); internal Vec4F32 mix_4f32(Vec4F32 a, Vec4F32 b, F32 t); #define v4s32(x, y, z, w) vec_4s32((x), (y), (z), (w)) internal Vec4S32 vec_4s32(S32 x, S32 y, S32 z, S32 w); internal Vec4S32 add_4s32(Vec4S32 a, Vec4S32 b); internal Vec4S32 sub_4s32(Vec4S32 a, Vec4S32 b); internal Vec4S32 mul_4s32(Vec4S32 a, Vec4S32 b); internal Vec4S32 div_4s32(Vec4S32 a, Vec4S32 b); internal Vec4S32 scale_4s32(Vec4S32 v, S32 s); internal S32 dot_4s32(Vec4S32 a, Vec4S32 b); internal S32 length_squared_4s32(Vec4S32 v); internal S32 length_4s32(Vec4S32 v); internal Vec4S32 normalize_4s32(Vec4S32 v); internal Vec4S32 mix_4s32(Vec4S32 a, Vec4S32 b, F32 t); //////////////////////////////// //~ rjf: Matrix Ops internal Mat3x3F32 mat_3x3f32(F32 diagonal); internal Mat3x3F32 make_translate_3x3f32(Vec2F32 delta); internal Mat3x3F32 make_scale_3x3f32(Vec2F32 scale); internal Mat3x3F32 mul_3x3f32(Mat3x3F32 a, Mat3x3F32 b); internal Mat4x4F32 mat_4x4f32(F32 diagonal); internal Mat4x4F32 make_translate_4x4f32(Vec3F32 delta); internal Mat4x4F32 make_scale_4x4f32(Vec3F32 scale); internal Mat4x4F32 make_perspective_4x4f32(F32 fov, F32 aspect_ratio, F32 near_z, F32 far_z); internal Mat4x4F32 make_orthographic_4x4f32(F32 left, F32 right, F32 bottom, F32 top, F32 near_z, F32 far_z); internal Mat4x4F32 make_look_at_4x4f32(Vec3F32 eye, Vec3F32 center, Vec3F32 up); internal Mat4x4F32 make_rotate_4x4f32(Vec3F32 axis, F32 turns); internal Mat4x4F32 mul_4x4f32(Mat4x4F32 a, Mat4x4F32 b); internal Mat4x4F32 scale_4x4f32(Mat4x4F32 m, F32 scale); internal Mat4x4F32 inverse_4x4f32(Mat4x4F32 m); internal Mat4x4F32 derotate_4x4f32(Mat4x4F32 mat); //////////////////////////////// //~ rjf: Range Ops #define r1u32(min, max) rng_1u32((min), (max)) internal Rng1U32 rng_1u32(U32 min, U32 max); internal Rng1U32 shift_1u32(Rng1U32 r, U32 x); internal Rng1U32 pad_1u32(Rng1U32 r, U32 x); internal U32 center_1u32(Rng1U32 r); internal B32 contains_1u32(Rng1U32 r, U32 x); internal U32 dim_1u32(Rng1U32 r); internal Rng1U32 union_1u32(Rng1U32 a, Rng1U32 b); internal Rng1U32 intersect_1u32(Rng1U32 a, Rng1U32 b); internal U32 clamp_1u32(Rng1U32 r, U32 v); #define r1s32(min, max) rng_1s32((min), (max)) internal Rng1S32 rng_1s32(S32 min, S32 max); internal Rng1S32 shift_1s32(Rng1S32 r, S32 x); internal Rng1S32 pad_1s32(Rng1S32 r, S32 x); internal S32 center_1s32(Rng1S32 r); internal B32 contains_1s32(Rng1S32 r, S32 x); internal S32 dim_1s32(Rng1S32 r); internal Rng1S32 union_1s32(Rng1S32 a, Rng1S32 b); internal Rng1S32 intersect_1s32(Rng1S32 a, Rng1S32 b); internal S32 clamp_1s32(Rng1S32 r, S32 v); #define r1u64(min, max) rng_1u64((min), (max)) internal Rng1U64 rng_1u64(U64 min, U64 max); internal Rng1U64 shift_1u64(Rng1U64 r, U64 x); internal Rng1U64 pad_1u64(Rng1U64 r, U64 x); internal U64 center_1u64(Rng1U64 r); internal B32 contains_1u64(Rng1U64 r, U64 x); internal U64 dim_1u64(Rng1U64 r); internal Rng1U64 union_1u64(Rng1U64 a, Rng1U64 b); internal Rng1U64 intersect_1u64(Rng1U64 a, Rng1U64 b); internal U64 clamp_1u64(Rng1U64 r, U64 v); #define r1s64(min, max) rng_1s64((min), (max)) internal Rng1S64 rng_1s64(S64 min, S64 max); internal Rng1S64 shift_1s64(Rng1S64 r, S64 x); internal Rng1S64 pad_1s64(Rng1S64 r, S64 x); internal S64 center_1s64(Rng1S64 r); internal B32 contains_1s64(Rng1S64 r, S64 x); internal S64 dim_1s64(Rng1S64 r); internal Rng1S64 union_1s64(Rng1S64 a, Rng1S64 b); internal Rng1S64 intersect_1s64(Rng1S64 a, Rng1S64 b); internal S64 clamp_1s64(Rng1S64 r, S64 v); #define r1f32(min, max) rng_1f32((min), (max)) internal Rng1F32 rng_1f32(F32 min, F32 max); internal Rng1F32 shift_1f32(Rng1F32 r, F32 x); internal Rng1F32 pad_1f32(Rng1F32 r, F32 x); internal F32 center_1f32(Rng1F32 r); internal B32 contains_1f32(Rng1F32 r, F32 x); internal F32 dim_1f32(Rng1F32 r); internal Rng1F32 union_1f32(Rng1F32 a, Rng1F32 b); internal Rng1F32 intersect_1f32(Rng1F32 a, Rng1F32 b); internal F32 clamp_1f32(Rng1F32 r, F32 v); #define r2s16(min, max) rng_2s16((min), (max)) #define r2s16p(x, y, z, w) r2s16(v2s16((x), (y)), v2s16((z), (w))) internal Rng2S16 rng_2s16(Vec2S16 min, Vec2S16 max); internal Rng2S16 shift_2s16(Rng2S16 r, Vec2S16 x); internal Rng2S16 pad_2s16(Rng2S16 r, S16 x); internal Vec2S16 center_2s16(Rng2S16 r); internal B32 contains_2s16(Rng2S16 r, Vec2S16 x); internal Vec2S16 dim_2s16(Rng2S16 r); internal Rng2S16 union_2s16(Rng2S16 a, Rng2S16 b); internal Rng2S16 intersect_2s16(Rng2S16 a, Rng2S16 b); internal Vec2S16 clamp_2s16(Rng2S16 r, Vec2S16 v); #define r2s32(min, max) rng_2s32((min), (max)) #define r2s32p(x, y, z, w) r2s32(v2s32((x), (y)), v2s32((z), (w))) internal Rng2S32 rng_2s32(Vec2S32 min, Vec2S32 max); internal Rng2S32 shift_2s32(Rng2S32 r, Vec2S32 x); internal Rng2S32 pad_2s32(Rng2S32 r, S32 x); internal Vec2S32 center_2s32(Rng2S32 r); internal B32 contains_2s32(Rng2S32 r, Vec2S32 x); internal Vec2S32 dim_2s32(Rng2S32 r); internal Rng2S32 union_2s32(Rng2S32 a, Rng2S32 b); internal Rng2S32 intersect_2s32(Rng2S32 a, Rng2S32 b); internal Vec2S32 clamp_2s32(Rng2S32 r, Vec2S32 v); #define r2s64(min, max) rng_2s64((min), (max)) #define r2s64p(x, y, z, w) r2s64(v2s64((x), (y)), v2s64((z), (w))) internal Rng2S64 rng_2s64(Vec2S64 min, Vec2S64 max); internal Rng2S64 shift_2s64(Rng2S64 r, Vec2S64 x); internal Rng2S64 pad_2s64(Rng2S64 r, S64 x); internal Vec2S64 center_2s64(Rng2S64 r); internal B32 contains_2s64(Rng2S64 r, Vec2S64 x); internal Vec2S64 dim_2s64(Rng2S64 r); internal Rng2S64 union_2s64(Rng2S64 a, Rng2S64 b); internal Rng2S64 intersect_2s64(Rng2S64 a, Rng2S64 b); internal Vec2S64 clamp_2s64(Rng2S64 r, Vec2S64 v); #define r2f32(min, max) rng_2f32((min), (max)) #define r2f32p(x, y, z, w) r2f32(v2f32((x), (y)), v2f32((z), (w))) internal Rng2F32 rng_2f32(Vec2F32 min, Vec2F32 max); internal Rng2F32 shift_2f32(Rng2F32 r, Vec2F32 x); internal Rng2F32 pad_2f32(Rng2F32 r, F32 x); internal Vec2F32 center_2f32(Rng2F32 r); internal B32 contains_2f32(Rng2F32 r, Vec2F32 x); internal Vec2F32 dim_2f32(Rng2F32 r); internal Rng2F32 union_2f32(Rng2F32 a, Rng2F32 b); internal Rng2F32 intersect_2f32(Rng2F32 a, Rng2F32 b); internal Vec2F32 clamp_2f32(Rng2F32 r, Vec2F32 v); //////////////////////////////// //~ rjf: Miscellaneous Ops internal Vec3F32 hsv_from_rgb(Vec3F32 rgb); internal Vec3F32 rgb_from_hsv(Vec3F32 hsv); internal Vec4F32 hsva_from_rgba(Vec4F32 rgba); internal Vec4F32 rgba_from_hsva(Vec4F32 hsva); internal Vec4F32 rgba_from_u32(U32 hex); internal U32 u32_from_rgba(Vec4F32 rgba); #define rgba_from_u32_lit_comp(h) { (((h)&0xff000000)>>24)/255.f, (((h)&0x00ff0000)>>16)/255.f, (((h)&0x0000ff00)>> 8)/255.f, (((h)&0x000000ff)>> 0)/255.f } //////////////////////////////// //~ rjf: List Type Functions internal void rng1s64_list_push(Arena *arena, Rng1S64List *list, Rng1S64 rng); internal Rng1S64Array rng1s64_array_from_list(Arena *arena, Rng1S64List *list);