#ifdef INTELLISENSE_DIRECTIVES # pragma once # include "macros.h" # include "base_types.h" # include "memory_substrate.h" #endif // Copyright (c) 2024 Epic Games Tools // Licensed under the MIT license (https://opensource.org/license/mit/) //////////////////////////////// //~ rjf: Constants #define ARENA_HEADER_SIZE 64 //////////////////////////////// //~ rjf: Types typedef U32 ArenaFlags; enum { // Don't chain this arena ArenaFlag_NoChain = (1 << 0), // Only relevant if backing is virtual memory, will prevent allocating a new backing VArena when the current block exhausts // Will assume backing can chain multiple block_size arenas however. If there is an allocation failure it will assert. ArenaFlag_NoChainVirtual = (1 << 1), }; typedef struct ArenaParams ArenaParams; struct ArenaParams { AllocatorInfo backing; ArenaFlags flags; U64 block_size; // If chaining VArenas set this to the reserve size }; /* NOTE(Ed): The original metadesk arena is a combination of several concepts into a single interface: * An OS virtual memory allocation scheme * A arena 'block' of memory with segmented chaining of the blocks * A push/pop stack allocation interface for the arena The virtual memory has been abstracted into a backing allocator, and chaining still supports reserving new virtual address regions . (can be disabled with ArenaFlag_NoChainVirtual) If large pages are desired, see VArena. */ typedef struct Arena Arena; struct Arena { Arena* prev; // previous arena in chain Arena* current; // current arena in chain AllocatorInfo backing; SSIZE pos; SSIZE block_size; ArenaFlags flags; }; static_assert(size_of(Arena) <= ARENA_HEADER_SIZE, "sizeof(Arena) <= ARENA_HEADER_SIZE"); typedef struct TempArena TempArena; struct TempArena { Arena* arena; SSIZE pos; }; //////////////////////////////// //~ rjf: Arena Functions MD_API void* arena_allocator_proc(void* allocator_data, AllocatorMode mode, SSIZE size, SSIZE alignment, void* old_memory, SSIZE old_size, U64 flags); inline AllocatorInfo arena_allocator(Arena* arena) { AllocatorInfo info = { arena_allocator_proc, arena}; return info; } //- rjf: arena creation/destruction MD_API Arena* arena_alloc_(ArenaParams* params); #define arena_alloc(...) arena_alloc_( &(ArenaParams){ __VA_ARGS__ } ) void arena_release(Arena *arena); //- rjf: arena push/pop/pos core functions internal void *arena_push (Arena *arena, SSIZE size, SSIZE align); internal U64 arena_pos (Arena *arena); internal void arena_pop_to(Arena *arena, SSIZE pos); //- rjf: arena push/pop helpers internal void arena_clear(Arena *arena); internal void arena_pop (Arena *arena, SSIZE amt); //- rjf: temporary arena scopes internal TempArena temp_arena_begin(Arena *arena); internal void temp_arena_end(TempArena temp); //- rjf: push helper macros #ifndef push_array #define push_array_no_zero_aligned(a, T, c, align) (T *)arena_push((a), sizeof(T) * (c), (align)) #define push_array_aligned(a, T, c, align) (T *)memory_zero(push_array_no_zero_aligned(a, T, c, align), sizeof(T) * (c)) #define push_array_no_zero(a, T, c) push_array_no_zero_aligned(a, T, c, max(8, align_of(T))) #define push_array(a, T, c) push_array_aligned (a, T, c, max(8, align_of(T))) #endif // Inlines inline void arena_release(Arena* arena) { for (Arena* n = arena->current, *prev = 0; n != 0; n = prev) { prev = n->prev; alloc_free(arena->backing, n); } } // DEFAULT_ALLOCATOR #ifndef MD_OVERRIDE_DEFAULT_ALLOCATOR // The default allocator for this base module is the Arena allocator with a VArena backing inline AllocatorInfo default_allocator() { // NOTE(Ed): Technically we don't need the backing_vmem var tracked here, but its nice for debug. local_persist thread_local VArena* backing_vmem = nullptr; local_persist thread_local Arena* arena = nullptr; if (arena == nullptr) { backing_vmem = varena_alloc(.flags = 0, .base_addr = 0x0, .reserve_size = VARENA_DEFAULT_RESERVE, .commit_size = VARENA_DEFAULT_COMMIT); arena = arena_alloc(.backing = varena_allocator(backing_vmem), .block_size = VARENA_DEFAULT_RESERVE); } AllocatorInfo info = { arena_allocator_proc, arena }; return info; } #endif