progress (cleaning up math.h/c)

This commit is contained in:
2025-02-05 19:39:19 -05:00
parent 21c8d90f5d
commit 6f9b96fefa
10 changed files with 621 additions and 539 deletions
-113
View File
@@ -4,120 +4,7 @@
////////////////////////////////
//~ rjf: Scalar Ops
internal F32
mix_1f32(F32 a, F32 b, F32 t)
{
F32 c = (a + (b-a) * Clamp(0.f, t, 1.f));
return c;
}
internal F64
mix_1f64(F64 a, F64 b, F64 t)
{
F64 c = (a + (b-a) * Clamp(0.0, t, 1.0));
return c;
}
////////////////////////////////
//~ rjf: Vector Ops
internal Vec2F32 vec_2f32(F32 x, F32 y) {Vec2F32 v = {x, y}; return v;}
internal Vec2F32 add_2f32(Vec2F32 a, Vec2F32 b) {Vec2F32 c = {a.x+b.x, a.y+b.y}; return c;}
internal Vec2F32 sub_2f32(Vec2F32 a, Vec2F32 b) {Vec2F32 c = {a.x-b.x, a.y-b.y}; return c;}
internal Vec2F32 mul_2f32(Vec2F32 a, Vec2F32 b) {Vec2F32 c = {a.x*b.x, a.y*b.y}; return c;}
internal Vec2F32 div_2f32(Vec2F32 a, Vec2F32 b) {Vec2F32 c = {a.x/b.x, a.y/b.y}; return c;}
internal Vec2F32 scale_2f32(Vec2F32 v, F32 s) {Vec2F32 c = {v.x*s, v.y*s}; return c;}
internal F32 dot_2f32(Vec2F32 a, Vec2F32 b) {F32 c = a.x*b.x + a.y*b.y; return c;}
internal F32 length_squared_2f32(Vec2F32 v) {F32 c = v.x*v.x + v.y*v.y; return c;}
internal F32 length_2f32(Vec2F32 v) {F32 c = sqrt_f32(v.x*v.x + v.y*v.y); return c;}
internal Vec2F32 normalize_2f32(Vec2F32 v) {v = scale_2f32(v, 1.f/length_2f32(v)); return v;}
internal Vec2F32 mix_2f32(Vec2F32 a, Vec2F32 b, F32 t) {Vec2F32 c = {mix_1f32(a.x, b.x, t), mix_1f32(a.y, b.y, t)}; return c;}
internal Vec2S64 vec_2s64(S64 x, S64 y) {Vec2S64 v = {x, y}; return v;}
internal Vec2S64 add_2s64(Vec2S64 a, Vec2S64 b) {Vec2S64 c = {a.x+b.x, a.y+b.y}; return c;}
internal Vec2S64 sub_2s64(Vec2S64 a, Vec2S64 b) {Vec2S64 c = {a.x-b.x, a.y-b.y}; return c;}
internal Vec2S64 mul_2s64(Vec2S64 a, Vec2S64 b) {Vec2S64 c = {a.x*b.x, a.y*b.y}; return c;}
internal Vec2S64 div_2s64(Vec2S64 a, Vec2S64 b) {Vec2S64 c = {a.x/b.x, a.y/b.y}; return c;}
internal Vec2S64 scale_2s64(Vec2S64 v, S64 s) {Vec2S64 c = {v.x*s, v.y*s}; return c;}
internal S64 dot_2s64(Vec2S64 a, Vec2S64 b) {S64 c = a.x*b.x + a.y*b.y; return c;}
internal S64 length_squared_2s64(Vec2S64 v) {S64 c = v.x*v.x + v.y*v.y; return c;}
internal S64 length_2s64(Vec2S64 v) {S64 c = (S64)sqrt_f64((F64)(v.x*v.x + v.y*v.y)); return c;}
internal Vec2S64 normalize_2s64(Vec2S64 v) {v = scale_2s64(v, (S64)(1.f/length_2s64(v))); return v;}
internal Vec2S64 mix_2s64(Vec2S64 a, Vec2S64 b, F32 t) {Vec2S64 c = {(S64)mix_1f32((F32)a.x, (F32)b.x, t), (S64)mix_1f32((F32)a.y, (F32)b.y, t)}; return c;}
internal Vec2S32 vec_2s32(S32 x, S32 y) {Vec2S32 v = {x, y}; return v;}
internal Vec2S32 add_2s32(Vec2S32 a, Vec2S32 b) {Vec2S32 c = {a.x+b.x, a.y+b.y}; return c;}
internal Vec2S32 sub_2s32(Vec2S32 a, Vec2S32 b) {Vec2S32 c = {a.x-b.x, a.y-b.y}; return c;}
internal Vec2S32 mul_2s32(Vec2S32 a, Vec2S32 b) {Vec2S32 c = {a.x*b.x, a.y*b.y}; return c;}
internal Vec2S32 div_2s32(Vec2S32 a, Vec2S32 b) {Vec2S32 c = {a.x/b.x, a.y/b.y}; return c;}
internal Vec2S32 scale_2s32(Vec2S32 v, S32 s) {Vec2S32 c = {v.x*s, v.y*s}; return c;}
internal S32 dot_2s32(Vec2S32 a, Vec2S32 b) {S32 c = a.x*b.x + a.y*b.y; return c;}
internal S32 length_squared_2s32(Vec2S32 v) {S32 c = v.x*v.x + v.y*v.y; return c;}
internal S32 length_2s32(Vec2S32 v) {S32 c = (S32)sqrt_f32((F32)v.x*(F32)v.x + (F32)v.y*(F32)v.y); return c;}
internal Vec2S32 normalize_2s32(Vec2S32 v) {v = scale_2s32(v, (S32)(1.f/length_2s32(v))); return v;}
internal Vec2S32 mix_2s32(Vec2S32 a, Vec2S32 b, F32 t) {Vec2S32 c = {(S32)mix_1f32((F32)a.x, (F32)b.x, t), (S32)mix_1f32((F32)a.y, (F32)b.y, t)}; return c;}
internal Vec2S16 vec_2s16(S16 x, S16 y) {Vec2S16 v = {x, y}; return v;}
internal Vec2S16 add_2s16(Vec2S16 a, Vec2S16 b) {Vec2S16 c = {(S16)(a.x+b.x), (S16)(a.y+b.y)}; return c;}
internal Vec2S16 sub_2s16(Vec2S16 a, Vec2S16 b) {Vec2S16 c = {(S16)(a.x-b.x), (S16)(a.y-b.y)}; return c;}
internal Vec2S16 mul_2s16(Vec2S16 a, Vec2S16 b) {Vec2S16 c = {(S16)(a.x*b.x), (S16)(a.y*b.y)}; return c;}
internal Vec2S16 div_2s16(Vec2S16 a, Vec2S16 b) {Vec2S16 c = {(S16)(a.x/b.x), (S16)(a.y/b.y)}; return c;}
internal Vec2S16 scale_2s16(Vec2S16 v, S16 s) {Vec2S16 c = {(S16)(v.x*s), (S16)(v.y*s)}; return c;}
internal S16 dot_2s16(Vec2S16 a, Vec2S16 b) {S16 c = a.x*b.x + a.y*b.y; return c;}
internal S16 length_squared_2s16(Vec2S16 v) {S16 c = v.x*v.x + v.y*v.y; return c;}
internal S16 length_2s16(Vec2S16 v) {S16 c = (S16)sqrt_f32((F32)(v.x*v.x + v.y*v.y)); return c;}
internal Vec2S16 normalize_2s16(Vec2S16 v) {v = scale_2s16(v, (S16)(1.f/length_2s16(v))); return v;}
internal Vec2S16 mix_2s16(Vec2S16 a, Vec2S16 b, F32 t) {Vec2S16 c = {(S16)mix_1f32((F32)a.x, (F32)b.x, t), (S16)mix_1f32((F32)a.y, (F32)b.y, t)}; return c;}
internal Vec3F32 vec_3f32(F32 x, F32 y, F32 z) {Vec3F32 v = {x, y, z}; return v;}
internal Vec3F32 add_3f32(Vec3F32 a, Vec3F32 b) {Vec3F32 c = {a.x+b.x, a.y+b.y, a.z+b.z}; return c;}
internal Vec3F32 sub_3f32(Vec3F32 a, Vec3F32 b) {Vec3F32 c = {a.x-b.x, a.y-b.y, a.z-b.z}; return c;}
internal Vec3F32 mul_3f32(Vec3F32 a, Vec3F32 b) {Vec3F32 c = {a.x*b.x, a.y*b.y, a.z*b.z}; return c;}
internal Vec3F32 div_3f32(Vec3F32 a, Vec3F32 b) {Vec3F32 c = {a.x/b.x, a.y/b.y, a.z/b.z}; return c;}
internal Vec3F32 scale_3f32(Vec3F32 v, F32 s) {Vec3F32 c = {v.x*s, v.y*s, v.z*s}; return c;}
internal F32 dot_3f32(Vec3F32 a, Vec3F32 b) {F32 c = a.x*b.x + a.y*b.y + a.z*b.z; return c;}
internal F32 length_squared_3f32(Vec3F32 v) {F32 c = v.x*v.x + v.y*v.y + v.z*v.z; return c;}
internal F32 length_3f32(Vec3F32 v) {F32 c = sqrt_f32(v.x*v.x + v.y*v.y + v.z*v.z); return c;}
internal Vec3F32 normalize_3f32(Vec3F32 v) {v = scale_3f32(v, 1.f/length_3f32(v)); return v;}
internal Vec3F32 mix_3f32(Vec3F32 a, Vec3F32 b, F32 t) {Vec3F32 c = {mix_1f32(a.x, b.x, t), mix_1f32(a.y, b.y, t), mix_1f32(a.z, b.z, t)}; return c;}
internal Vec3F32 cross_3f32(Vec3F32 a, Vec3F32 b) {Vec3F32 c = {a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x}; return c;}
internal Vec3S32 vec_3s32(S32 x, S32 y, S32 z) {Vec3S32 v = {x, y, z}; return v;}
internal Vec3S32 add_3s32(Vec3S32 a, Vec3S32 b) {Vec3S32 c = {a.x+b.x, a.y+b.y, a.z+b.z}; return c;}
internal Vec3S32 sub_3s32(Vec3S32 a, Vec3S32 b) {Vec3S32 c = {a.x-b.x, a.y-b.y, a.z-b.z}; return c;}
internal Vec3S32 mul_3s32(Vec3S32 a, Vec3S32 b) {Vec3S32 c = {a.x*b.x, a.y*b.y, a.z*b.z}; return c;}
internal Vec3S32 div_3s32(Vec3S32 a, Vec3S32 b) {Vec3S32 c = {a.x/b.x, a.y/b.y, a.z/b.z}; return c;}
internal Vec3S32 scale_3s32(Vec3S32 v, S32 s) {Vec3S32 c = {v.x*s, v.y*s, v.z*s}; return c;}
internal S32 dot_3s32(Vec3S32 a, Vec3S32 b) {S32 c = a.x*b.x + a.y*b.y + a.z*b.z; return c;}
internal S32 length_squared_3s32(Vec3S32 v) {S32 c = v.x*v.x + v.y*v.y + v.z*v.z; return c;}
internal S32 length_3s32(Vec3S32 v) {S32 c = (S32)sqrt_f32((F32)(v.x*v.x + v.y*v.y + v.z*v.z)); return c;}
internal Vec3S32 normalize_3s32(Vec3S32 v) {v = scale_3s32(v, (S32)(1.f/length_3s32(v))); return v;}
internal Vec3S32 mix_3s32(Vec3S32 a, Vec3S32 b, F32 t) {Vec3S32 c = {(S32)mix_1f32((F32)a.x, (F32)b.x, t), (S32)mix_1f32((F32)a.y, (F32)b.y, t), (S32)mix_1f32((F32)a.z, (F32)b.z, t)}; return c;}
internal Vec3S32 cross_3s32(Vec3S32 a, Vec3S32 b) {Vec3S32 c = {a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x}; return c;}
internal Vec4F32 vec_4f32(F32 x, F32 y, F32 z, F32 w) {Vec4F32 v = {x, y, z, w}; return v;}
internal Vec4F32 add_4f32(Vec4F32 a, Vec4F32 b) {Vec4F32 c = {a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w}; return c;}
internal Vec4F32 sub_4f32(Vec4F32 a, Vec4F32 b) {Vec4F32 c = {a.x-b.x, a.y-b.y, a.z-b.z, a.w-b.w}; return c;}
internal Vec4F32 mul_4f32(Vec4F32 a, Vec4F32 b) {Vec4F32 c = {a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w}; return c;}
internal Vec4F32 div_4f32(Vec4F32 a, Vec4F32 b) {Vec4F32 c = {a.x/b.x, a.y/b.y, a.z/b.z, a.w/b.w}; return c;}
internal Vec4F32 scale_4f32(Vec4F32 v, F32 s) {Vec4F32 c = {v.x*s, v.y*s, v.z*s, v.w*s}; return c;}
internal F32 dot_4f32(Vec4F32 a, Vec4F32 b) {F32 c = a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w; return c;}
internal F32 length_squared_4f32(Vec4F32 v) {F32 c = v.x*v.x + v.y*v.y + v.z*v.z + v.w*v.w; return c;}
internal F32 length_4f32(Vec4F32 v) {F32 c = sqrt_f32(v.x*v.x + v.y*v.y + v.z*v.z + v.w*v.w); return c;}
internal Vec4F32 normalize_4f32(Vec4F32 v) {v = scale_4f32(v, 1.f/length_4f32(v)); return v;}
internal Vec4F32 mix_4f32(Vec4F32 a, Vec4F32 b, F32 t) {Vec4F32 c = {mix_1f32(a.x, b.x, t), mix_1f32(a.y, b.y, t), mix_1f32(a.z, b.z, t), mix_1f32(a.w, b.w, t)}; return c;}
internal Vec4S32 vec_4s32(S32 x, S32 y, S32 z, S32 w) {Vec4S32 v = {x, y, z, w}; return v;}
internal Vec4S32 add_4s32(Vec4S32 a, Vec4S32 b) {Vec4S32 c = {a.x+b.x, a.y+b.y, a.z+b.z, a.w+b.w}; return c;}
internal Vec4S32 sub_4s32(Vec4S32 a, Vec4S32 b) {Vec4S32 c = {a.x-b.x, a.y-b.y, a.z-b.z, a.w-b.w}; return c;}
internal Vec4S32 mul_4s32(Vec4S32 a, Vec4S32 b) {Vec4S32 c = {a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w}; return c;}
internal Vec4S32 div_4s32(Vec4S32 a, Vec4S32 b) {Vec4S32 c = {a.x/b.x, a.y/b.y, a.z/b.z, a.w/b.w}; return c;}
internal Vec4S32 scale_4s32(Vec4S32 v, S32 s) {Vec4S32 c = {v.x*s, v.y*s, v.z*s, v.w*s}; return c;}
internal S32 dot_4s32(Vec4S32 a, Vec4S32 b) {S32 c = a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w; return c;}
internal S32 length_squared_4s32(Vec4S32 v) {S32 c = v.x*v.x + v.y*v.y + v.z*v.z + v.w*v.w; return c;}
internal S32 length_4s32(Vec4S32 v) {S32 c = (S32)sqrt_f32((F32)(v.x*v.x + v.y*v.y + v.z*v.z + v.w*v.w)); return c;}
internal Vec4S32 normalize_4s32(Vec4S32 v) {v = scale_4s32(v, (S32)(1.f/length_4s32(v))); return v;}
internal Vec4S32 mix_4s32(Vec4S32 a, Vec4S32 b, F32 t) {Vec4S32 c = {(S32)mix_1f32((F32)a.x, (F32)b.x, t), (S32)mix_1f32((F32)a.y, (F32)b.y, t), (S32)mix_1f32((F32)a.z, (F32)b.z, t), (S32)mix_1f32((F32)a.w, (F32)b.w, t)}; return c;}
////////////////////////////////
//~ rjf: Matrix Ops