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its compiling... (prepping for runtime testing)
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@@ -5,6 +5,24 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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////////////////////////////////
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// Context
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void init(Context* ctx)
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{
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if (ctx->backing[0].proc != nullptr) {
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tctx_init_and_equip_alloc(& ctx->thread_ctx, ctx->backing[0]);
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}
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else {
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tctx_init_and_equip(& ctx->thread_ctx);
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}
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}
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void deinit(Context* ctx)
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{
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tctx_release();
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}
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////////////////////////////////
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//~ rjf: Message Type Functions
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