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command_line, markup, profiling...
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+18
-4
@@ -7,7 +7,21 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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internal void set_thread_name(String8 string);
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internal void set_thread_namef(char *fmt, ...);
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#define ThreadNameF(...) (set_thread_namef(__VA_ARGS__))
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#define ThreadName(str) (set_thread_name(str))
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MD_API void set_thread_name(String8 string);
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inline void
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set_thread_namef(char *fmt, ...)
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{
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TempArena scratch = scratch_begin(0, 0);
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va_list args;
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va_start(args, fmt);
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String8 string = push_str8fv(scratch.arena, fmt, args);
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set_thread_name(string);
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va_end(args);
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scratch_end(scratch);
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}
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#define thread_namef(...) (set_thread_namef(__VA_ARGS__))
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#define thraed_name(str) (set_thread_name(str))
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