{ "root_post_id": "1776597200073568623", "posts": [ { "post_id": "1775820153793515892", "author": "Sebastian Aaltonen", "handle": "SebAaltonen", "text": "This is how slow code feels like:", "timestamp": "2024-04-04 09:38:12", "media_urls": [ "https://pbs.twimg.com/media/GKT6_a3WAAAdh4v?format=jpg&name=orig" ], "reply_to_id": null, "quote_of_id": null, "metrics": { "reply_count": 5, "repost_count": 7, "like_count": 114, "view_count": 14253 } }, { "post_id": "1775820774848258212", "author": "Sebastian Aaltonen", "handle": "SebAaltonen", "text": "And this is how clever you feel after finding the optimization:", "timestamp": "2024-04-04 09:40:40", "media_urls": [ "https://pbs.twimg.com/media/GKT7h0iXEAAxYAY?format=jpg&name=orig" ], "reply_to_id": "1775820153793515892", "quote_of_id": null, "metrics": { "reply_count": 2, "repost_count": 2, "like_count": 66, "view_count": 4715 } }, { "post_id": "1776518700230721688", "author": "Martin Fuller", "handle": "MartinJIFuller", "text": "@SebAaltonen Sad that the compiler isn’t doing this for us in 2024", "timestamp": "2024-04-06 07:53:58", "media_urls": [], "reply_to_id": "1775820774848258212", "quote_of_id": null, "metrics": { "reply_count": 1, "repost_count": 0, "like_count": 1, "view_count": 477 } }, { "post_id": "1776597200073568623", "author": "NOTimothyLottes", "handle": "NOTimothyLottes", "text": "@MartinJIFuller @SebAaltonen On https://mastodon.gamedev.place/@NOTimothyLottes I'm collecting posts with AMD GPU disassembly dumps for a book on everything the shader compiler 'isn't doing'. Constant AMD GPU compiler perf bug SPAM is a key part of my online strategy to keep a low follower count.", "timestamp": "2024-04-06 13:05:54", "media_urls": [ "https://pbs.twimg.com/media/GKe8HDtXYAAOrfj?format=jpg&name=orig" ], "reply_to_id": "1776518700230721688", "quote_of_id": null, "metrics": { "reply_count": 3, "repost_count": 2, "like_count": 35, "view_count": 4445 } }, { "post_id": "1776703621435933035", "author": "Martin Fuller", "handle": "MartinJIFuller", "text": "@NOTimothyLottes @SebAaltonen A worthwhile project, knowledge well worth sharing, but is a book the right format? Perhaps yes, just thinking out loud.", "timestamp": "2024-04-06 20:08:47", "media_urls": [], "reply_to_id": "1776597200073568623", "quote_of_id": null, "metrics": { "reply_count": 0, "repost_count": 0, "like_count": 1, "view_count": 298 } }, { "post_id": "1777246377824731474", "author": "Ricky 愛", "handle": "RickyAH", "text": "@NOTimothyLottes @SebAaltonen @MartinJIFuller Ha! That won’t save you from my follow", "timestamp": "2024-04-08 08:05:30", "media_urls": [ "https://video.twimg.com/tweet_video/GKoMKCHWwAAWLvG.mp4" ], "reply_to_id": "1776597200073568623", "quote_of_id": null, "metrics": { "reply_count": 0, "repost_count": 0, "like_count": 0, "view_count": 49 } }, { "post_id": "1777555708499927142", "author": "Ben Sims", "handle": "BenSimsTech", "text": "@NOTimothyLottes @SebAaltonen @MartinJIFuller Oh sick, I'm deep in optimising shaders in an AAA game for GCN hardware right now (You can probably guess the platform(s)) so this is super relevant to me. 😅\nGoing to give it all a thorough read, I'm after all the GCN info I can find right now.", "timestamp": "2024-04-09 04:34:40", "media_urls": [], "reply_to_id": "1776597200073568623", "quote_of_id": null, "metrics": { "reply_count": 0, "repost_count": 0, "like_count": 0, "view_count": 99 } } ], "source_url": "https://x.com/NOTimothyLottes/status/1776597200073568623" }