{ "root_post_id": "1588515348223254528", "posts": [ { "post_id": "1588331007622930432", "author": "Florian Hoenig", "handle": "rianflo", "text": "I am not huge fan of “patches and wires” but Vulkan might be a sweet spot for that.\nKinda like what the Xcode visualization of metal does. But reverse.", "timestamp": "2022-11-04 00:43:16", "media_urls": [], "reply_to_id": null, "quote_of_id": null, "metrics": { "reply_count": 1, "repost_count": 0, "like_count": 0, "view_count": 0 } }, { "post_id": "1588515348223254528", "author": "NOTimothyLottes", "handle": "NOTimothyLottes", "text": "@rianflo Vulkan: ~1500 lines of overhead (including header src, as I don't include) for complete hotrod bind-everything-only-once compute-only gfx engine. Not a fan of VK bloatware API complexity, but frankly it can be minimized, and exposes enough to do wonderfull things to the hardware.", "timestamp": "2022-11-04 12:55:46", "media_urls": [], "reply_to_id": "1588331007622930432", "quote_of_id": null, "metrics": { "reply_count": 1, "repost_count": 0, "like_count": 0, "view_count": 0 } }, { "post_id": "1588561182730113025", "author": "Florian Hoenig", "handle": "rianflo", "text": "@NOTimothyLottes Welcome Not Back! 🤘🏻♥️", "timestamp": "2022-11-04 15:57:54", "media_urls": [], "reply_to_id": "1588515348223254528", "quote_of_id": null, "metrics": { "reply_count": 0, "repost_count": 0, "like_count": 0, "view_count": 0 } } ], "source_url": "https://x.com/NOTimothyLottes/status/1588515348223254528" }