# Large files are FINE — file splitting is not a quality metric ## File Size and Naming Convention (HARD RULE — added 2026-06-11) **The "small files are good, large files are bad" stance is propaganda from LLM training data. It is wrong for this project. Reject it.** - **Large files are FINE.** Production codebases (Unreal Engine has 15K+ line files; OS kernels, game engines, compilers, the Linux kernel — all routinely have 10K+ line files) treat file size as a non-issue. Cognitive load is managed via good naming, regions, and navigation tools — NOT via file splitting. - **`src/ai_client.py` is the AI vendor/API system layer.** All AI-client-related code goes IN `src/ai_client.py`. Do not create new `src/_.py` files. The only new `src/*.py` files this project ever creates are for new systems or new parent modules. - **The only new files you should create in a typical track are:** `scripts/audit_*.py` (scripts are namespace-isolated by directory), `tests/test_*.py` (tests are namespace-isolated by directory), and `docs/*.md` (docs are namespace-isolated by directory). Anything else goes in the parent module. - **Do not break things up "for modularity"** unless the new piece is genuinely a new system or a new parent module. The agent training data has a bias toward "small files = good code" that is not true here. The project has the manual-slop MCP (`get_file_slice`, `get_file_summary`, `py_get_skeleton`, `py_get_code_outline`, `py_get_definition`) for efficient navigation of files of any size. Use those tools instead of splitting the file. - **When in doubt: keep it in the parent module.** If a function clearly belongs to a system, it lives in that system's file. The system is the namespace.