diff --git a/docs/twitter/2075403544111263795/thread.md b/docs/twitter/2075403544111263795/thread.md new file mode 100644 index 00000000..a32abdf4 --- /dev/null +++ b/docs/twitter/2075403544111263795/thread.md @@ -0,0 +1,39 @@ +--- +title: "@darrellprograms Oh I probably have a lot to learn here, building from scratch =" +author: "NOTimothyLottes" +handle: "@NOTimothyLottes" +post_url: "https://x.com/NOTimothyLottes/status/2075403544111263795" +post_id: "2075403544111263795" +timestamp: "2026-07-10 02:15:38" +post_count: 6 +reply_count: 0 +repost_count: 0 +like_count: 0 +view_count: 27 +--- + +# @NOTimothyLottes — @darrellprograms Oh I probably have a lot to learn here, building from scratch = + +## Post 1 (2026-07-09 06:36:50) + +So most run Linux from a graphical login, I still prefer to boot into a framebuffer console. Next step for me is to get my LottesCode6x12 font into PSF2 so I can use it in a framebuffer terminal for editing source. So I can try for Vulkan swap bringup without X/Wayland. + +## Post 2 (2026-07-09 06:39:20) — reply to Post 1 + +If we want a true console or arcade like experience on Linux, you'd want nothing else running on the machine, so running without X/Wayland is the way to do that. + +## Post 3 (2026-07-10 00:43:17) — reply to Post 2 + +@NOTimothyLottes I think this is simply available as a KMSDRM option in SDL for essentially zero development effort (if your game is built with SDL). + +## Post 4 (2026-07-10 01:16:04) — reply to Post 3 + +@darrellprograms Never really understood the desire for zero development effort. As a developer I'm here to practice the art, ideally by pushing the state of the art. But will take looking at SDL source as a good reference if I get lost in the process. + +## Post 5 (2026-07-10 01:55:54) — reply to Post 4 + +@NOTimothyLottes I respect that, as long as you know what wheels you're reinventing. Note that you can keep Wayland or X11 running (or both, for that matter) for your dev environment, and just do control-alt-fN switching to test Wayland/X11-independent KMSDRM stuff. + +## Post 6 (2026-07-10 02:15:38) — reply to Post 5 + +@darrellprograms Oh I probably have a lot to learn here, building from scratch = understanding deeply. For example I wonder if VT switching fully pages out to clean VRAM, exclusive GPU ownership state. diff --git a/docs/twitter/2075403544111263795/thread_data.json b/docs/twitter/2075403544111263795/thread_data.json new file mode 100644 index 00000000..8e9ccc81 --- /dev/null +++ b/docs/twitter/2075403544111263795/thread_data.json @@ -0,0 +1,102 @@ +{ + "root_post_id": "2075403544111263795", + "posts": [ + { + "post_id": "2075106888950088099", + "author": "NOTimothyLottes", + "handle": "NOTimothyLottes", + "text": "So most run Linux from a graphical login, I still prefer to boot into a framebuffer console. Next step for me is to get my LottesCode6x12 font into PSF2 so I can use it in a framebuffer terminal for editing source. So I can try for Vulkan swap bringup without X/Wayland.", + "timestamp": "2026-07-09 06:36:50", + "media_urls": [], + "reply_to_id": null, + "quote_of_id": null, + "metrics": { + "reply_count": 3, + "repost_count": 0, + "like_count": 17, + "view_count": 2665 + } + }, + { + "post_id": "2075107519588933655", + "author": "NOTimothyLottes", + "handle": "NOTimothyLottes", + "text": "If we want a true console or arcade like experience on Linux, you'd want nothing else running on the machine, so running without X/Wayland is the way to do that.", + "timestamp": "2026-07-09 06:39:20", + "media_urls": [], + "reply_to_id": "2075106888950088099", + "quote_of_id": null, + "metrics": { + "reply_count": 2, + "repost_count": 0, + "like_count": 14, + "view_count": 1065 + } + }, + { + "post_id": "2075380301933736444", + "author": "Darrell", + "handle": "darrellprograms", + "text": "@NOTimothyLottes I think this is simply available as a KMSDRM option in SDL for essentially zero development effort (if your game is built with SDL).", + "timestamp": "2026-07-10 00:43:17", + "media_urls": [], + "reply_to_id": "2075107519588933655", + "quote_of_id": null, + "metrics": { + "reply_count": 1, + "repost_count": 0, + "like_count": 0, + "view_count": 26 + } + }, + { + "post_id": "2075388553446445179", + "author": "NOTimothyLottes", + "handle": "NOTimothyLottes", + "text": "@darrellprograms Never really understood the desire for zero development effort. As a developer I'm here to practice the art, ideally by pushing the state of the art. But will take looking at SDL source as a good reference if I get lost in the process.", + "timestamp": "2026-07-10 01:16:04", + "media_urls": [], + "reply_to_id": "2075380301933736444", + "quote_of_id": null, + "metrics": { + "reply_count": 1, + "repost_count": 0, + "like_count": 1, + "view_count": 38 + } + }, + { + "post_id": "2075398576101093766", + "author": "Darrell", + "handle": "darrellprograms", + "text": "@NOTimothyLottes I respect that, as long as you know what wheels you're reinventing. Note that you can keep Wayland or X11 running (or both, for that matter) for your dev environment, and just do control-alt-fN switching to test Wayland/X11-independent KMSDRM stuff.", + "timestamp": "2026-07-10 01:55:54", + "media_urls": [], + "reply_to_id": "2075388553446445179", + "quote_of_id": null, + "metrics": { + "reply_count": 1, + "repost_count": 0, + "like_count": 0, + "view_count": 27 + } + }, + { + "post_id": "2075403544111263795", + "author": "NOTimothyLottes", + "handle": "NOTimothyLottes", + "text": "@darrellprograms Oh I probably have a lot to learn here, building from scratch = understanding deeply. For example I wonder if VT switching fully pages out to clean VRAM, exclusive GPU ownership state.", + "timestamp": "2026-07-10 02:15:38", + "media_urls": [], + "reply_to_id": "2075398576101093766", + "quote_of_id": null, + "metrics": { + "reply_count": 0, + "repost_count": 0, + "like_count": 0, + "view_count": 27 + } + } + ], + "source_url": "https://x.com/NOTimothyLottes/status/2075403544111263795" +} \ No newline at end of file