From 4a705a80609b8dcc703fe17dd795cbf8e671e95d Mon Sep 17 00:00:00 2001 From: Ed_ Date: Fri, 13 Mar 2026 14:46:26 -0400 Subject: [PATCH] conductor(plan): Mark Phase 1 as complete --- conductor/tracks/frosted_glass_20260313/plan.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/conductor/tracks/frosted_glass_20260313/plan.md b/conductor/tracks/frosted_glass_20260313/plan.md index eebf0be..48ce6c1 100644 --- a/conductor/tracks/frosted_glass_20260313/plan.md +++ b/conductor/tracks/frosted_glass_20260313/plan.md @@ -1,11 +1,11 @@ # Implementation Plan: Frosted Glass Background Effect -## Phase 1: Shader Development & Integration +## Phase 1: Shader Development & Integration [checkpoint: 55f3bd8] - [x] Task: Audit `src/shader_manager.py` to identify existing background/post-process integration points. [1328bc1] - [x] Task: Write Tests: Verify `ShaderManager` can compile and bind a multi-pass blur shader. [1328bc1] - [x] Task: Implement: Add `FrostedGlassShader` (GLSL) to `src/shader_manager.py`. [1328bc1] - [x] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle. [1328bc1] -- [~] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md) +- [x] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md) [55f3bd8] ## Phase 2: Framebuffer Capture Pipeline - [ ] Task: Write Tests: Verify the FBO capture mechanism correctly samples the back buffer and stores it in a texture.