diff --git a/conductor/tracks/frosted_glass_20260313/plan.md b/conductor/tracks/frosted_glass_20260313/plan.md index 3ed7652..bbe2769 100644 --- a/conductor/tracks/frosted_glass_20260313/plan.md +++ b/conductor/tracks/frosted_glass_20260313/plan.md @@ -1,7 +1,7 @@ # Implementation Plan: Frosted Glass Background Effect (REPAIR - TRUE GPU) ## Phase 1: Robust Shader & FBO Foundation -- [~] Task: Implement: Create `ShaderManager` methods for downsampled FBO setup (scene, temp, blur). +- [x] Task: Implement: Create `ShaderManager` methods for downsampled FBO setup (scene, temp, blur). [d9148ac] - [ ] Task: Implement: Develop the "Deep Sea" background shader and integrate it as the FBO source. - [ ] Task: Implement: Develop the 2-pass Gaussian blur shaders with a wide tap distribution. - [ ] Task: Conductor - User Manual Verification 'Phase 1: Robust Foundation' (Protocol in workflow.md)