# Test : Godot full AST reconstruction and compile validation ***Note: This validation test has not been implemented yet.*** Repo : https://github.com/godotengine/godot * Download the Unreal source code * Find paths of every header and source file * Generate an ast for each file and serialize it to a file called `.gen.` * Reconstruct the ast from the generated file * Compare the original ast to the reconstructed ast * If all ASTs are considered valid, overwrite the original files with the generated files * Compile the engine. Currently the most involved test planned for the library.