[string] $format = $false foreach ( $arg in $args ) { if ( $arg -eq "format" ) { $format = $true } } [string[]] $include = 'gen.*.hpp', 'gen.*.cpp', 'gen.hpp', 'gen.cpp' [string[]] $exclude $path_root = git rev-parse --show-toplevel $path_project = Join-Path $path_root project $path_scripts = Join-Path $path_root scripts $path_singlheader = Join-Path $path_root singleheader $path_singleheader_comp = Join-Path $path_singlheader components $path_unreal = Join-Path $path_root unreal_engine $path_unreal_gen = Join-Path $path_unreal gen $file_spec = Join-Path $path_scripts unreal.refactor # Gather the files to be formatted. $targetFiles = @() $targetFiles += Get-ChildItem -Recurse -Path $path_unreal_gen -Include $include -Exclude $exclude | Select-Object -ExpandProperty FullName # $targetFiles += Get-ChildItem -Recurse -Path $path_project -Include $include -Exclude $exclude | Select-Object -ExpandProperty FullName # $targetFiles += Get-ChildItem -Recurse -Path $path_singleheader_comp -Include $include -Exclude $exclude | Select-Object -ExpandProperty FullName # Format the files. $formatParams = @( '-i' # In-place '-style=file:./.clang-format' # Search for a .clang-format file in the parent directory of the source file. '-verbose' ) write-host "Beginning refactor...`n" $refactorParams = @( # "-debug", "-num=$($targetFiles.Count)" "-src=$($targetFiles)", "-spec=$($file_spec)" ) & refactor $refactorParams Write-Host "`nRefactoring complete`n`n" if ( $format -eq $true ) { Write-Host "Beginning format...`n" & clang-format $formatParams $targetFiles Write-Host "`nFormatting complete" }