# This build script was written to build on windows, however I did setup some generalization to allow for cross platform building. # It will most likely need a partial rewrite to segment the build process into separate script invocations based on the OS. # That or just rewrite it in an sh script and call it a day. $devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1' $misc = Join-Path $PSScriptRoot 'helpers/misc.psm1' $refactor_unreal = Join-Path $PSScriptRoot 'refactor_unreal.ps1' $incremental_checks = Join-Path $PSScriptRoot 'helpers/incremental_checks.ps1' $vendor_toolchain = Join-Path $PSScriptRoot 'helpers/vendor_toolchain.ps1' Import-Module $misc $path_root = Get-ScriptRepoRoot Push-Location $path_root #region Arguments $vendor = $null $release = $null [bool] $verbose = $false [bool] $base = $false [bool] $segmented = $false [bool] $singleheader = $false [bool] $c_lib = $false [bool] $c_lib_static = $false [bool] $c_lib_dyn = $false [bool] $unreal = $false [bool] $test = $false [array] $vendors = @( "clang", "msvc" ) # This is a really lazy way of parsing the args, could use actual params down the line... if ( $args ) { $args | ForEach-Object { switch ($_){ { $_ -in $vendors } { $vendor = $_; break } "verbose" { $verbose = $true } "release" { $release = $true } "debug" { $release = $false } "base" { $base = $true } "segmented" { $segmented = $true } "singleheader" { $singleheader = $true } "c_lib" { $c_lib = $true } "c_lib_static" { $c_lib_static = $true } "c_lib_dyn" { $c_lib_dyn = $true } "unreal" { $unreal = $true } "test" { $test = $true } } }} #endregion Arguments #region Configuration if ($IsWindows) { # This library was really designed to only run on 64-bit systems. # (Its a development tool after all) & $devshell -arch amd64 } if ( $vendor -eq $null ) { write-host "No vendor specified, assuming clang available" $compiler = "clang" } if ( $release -eq $null ) { write-host "No build type specified, assuming debug" $release = $false } elseif ( $release -eq $false ) { $debug = $true } else { $optimize = $true } $cannot_build = $base -eq $false $cannot_build = $cannot_build -and $segmented -eq $false $cannot_build = $cannot_build -and $singleheader -eq $false $cannot_build = $cannot_build -and $c_lib -eq $false $cannot_build = $cannot_build -and $c_lib_static -eq $false $cannot_build = $cannot_build -and $c_lib_dyn -eq $false $cannot_build = $cannot_build -and $unreal -eq $false $cannot_build = $cannot_build -and $test -eq $false if ( $cannot_build ) { throw "No build target specified. One must be specified, this script will not assume one" } . $vendor_toolchain . $incremental_checks write-host "Building gencpp with $vendor" write-host "Build Type: $(if ($release) {"Release"} else {"Debug"} )" #region Building $path_build = Join-Path $path_root build $path_base = Join-Path $path_root base $path_c_library = join-Path $path_root gen_c_library $path_segmented = Join-Path $path_root gen_segmented $path_singleheader = Join-Path $path_root gen_singleheader $path_unreal = Join-Path $path_root gen_unreal_engine $path_test = Join-Path $path_root test $path_scripts = Join-Path $path_root scripts if ( $base ) { $path_build = join-path $path_base build $path_comp = join-path $path_segmented 'components' $path_comp_gen = join-path $path_comp 'gen' if ( -not(Test-Path($path_build) )) { New-Item -ItemType Directory -Path $path_build } if ( -not(Test-Path($path_comp_gen) )) { New-Item -ItemType Directory -Path $path_comp_gen } $compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $linker_args = @( $flag_link_win_subsystem_console ) $includes = @( $path_base) $unit = join-path $path_base "base.cpp" $executable = join-path $path_build "base.exe" $result = build-simple $path_build $includes $compiler_args $linker_args $unit $executable Push-Location $path_base if ( Test-Path( $executable ) ) { write-host "`nRunning base" $time_taken = Measure-Command { & $executable | ForEach-Object { write-host `t $_ -ForegroundColor Green } } write-host "`nbase completed in $($time_taken.TotalMilliseconds) ms" } Pop-Location } if ( $segmented ) { $path_build = join-path $path_segmented build $path_gen = join-path $path_segmented gen if ( -not(Test-Path($path_build) )) { New-Item -ItemType Directory -Path $path_build } if ( -not(Test-Path($path_gen) )) { New-Item -ItemType Directory -Path $path_gen } $compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $linker_args = @( $flag_link_win_subsystem_console ) $includes = @( $path_base) $unit = join-path $path_segmented "segmented.cpp" $executable = join-path $path_build "segmented.exe" $result = build-simple $path_build $includes $compiler_args $linker_args $unit $executable Push-Location $path_segmented if ( Test-Path( $executable ) ) { write-host "`nRunning segmented" $time_taken = Measure-Command { & $executable | ForEach-Object { write-host `t $_ -ForegroundColor Green } } write-host "`nBootstrap completed in $($time_taken.TotalMilliseconds) ms" } Pop-Location } if ( $singleheader ) { $path_build = join-path $path_singleheader build $path_gen = join-path $path_singleheader gen if ( -not(Test-Path($path_build) )) { New-Item -ItemType Directory -Path $path_build } if ( -not(Test-Path($path_gen) )) { New-Item -ItemType Directory -Path $path_gen } $includes = @( $path_base ) $unit = join-path $path_singleheader "singleheader.cpp" $executable = join-path $path_build "singleheader.exe" $compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $linker_args = @( $flag_link_win_subsystem_console ) $result = build-simple $path_build $includes $compiler_args $linker_args $unit $executable Push-Location $path_singleheader if ( Test-Path( $executable ) ) { write-host "`nRunning singleheader generator" $time_taken = Measure-Command { & $executable | ForEach-Object { write-host `t $_ -ForegroundColor Green } } write-host "`nSingleheader generator completed in $($time_taken.TotalMilliseconds) ms" } Pop-Location } if ( $c_lib -or $c_lib_static -or $c_lib_dyn ) { $path_build = join-path $path_c_library build $path_gen = join-path $path_c_library gen if ( -not(Test-Path($path_build) )) { New-Item -ItemType Directory -Path $path_build } if ( -not(Test-Path($path_gen) )) { New-Item -ItemType Directory -Path $path_gen } $includes = @( $path_base ) $unit = join-path $path_c_library "c_library.cpp" $executable = join-path $path_build "c_library.exe" $compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $linker_args = @( $flag_link_win_subsystem_console ) $result = build-simple $path_build $includes $compiler_args $linker_args $unit $executable Push-Location $path_c_library if ( Test-Path( $executable ) ) { write-host "`nRunning c_library generator" $time_taken = Measure-Command { & $executable | ForEach-Object { write-host `t $_ -ForegroundColor Green } } write-host "`nc_library generator completed in $($time_taken.TotalMilliseconds) ms" } Pop-Location } if ( $c_lib_static ) { $includes = @( $path_c_library ) $unit = join-path $path_c_library "gen_c_lib.c" $path_lib = join-path $path_build "gencpp_c11.lib" $compiler_args = @() $compiler_args += $flag_all_c $compiler_args += $flag_updated_cpp_macro $compiler_args += $flag_c11 $linker_args = @() $result = build-simple $path_build $includes $compiler_args $linker_args $unit $path_lib } if ( $c_lib_dyn ) { $includes = @( $path_c_library ) $unit = join-path $path_c_library "gen_c_lib.c" $path_dll = join-path $path_build "gencpp_c11.dll" $compiler_args = @() $compiler_args += $flag_all_c $compiler_args += $flag_updated_cpp_macro $compiler_args += $flag_c11 $compiler_args += ( $flag_define + 'GEN_DYN_LINK' ) $compiler_args += ( $flag_define + 'GEN_DYN_EXPORT' ) $linker_args = @() $result = build-simple $path_build $includes $compiler_args $linker_args $unit $path_dll } if ( $unreal ) { $path_build = join-path $path_unreal build $path_gen = join-path $path_unreal gen if ( -not(Test-Path($path_build) )) { New-Item -ItemType Directory -Path $path_build } if ( -not(Test-Path($path_gen) )) { New-Item -ItemType Directory -Path $path_gen } $includes = @( $path_base ) $unit = join-path $path_unreal "unreal.cpp" $executable = join-path $path_build "unreal.exe" $compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $linker_args = @( $flag_link_win_subsystem_console ) $result = build-simple $path_build $includes $compiler_args $linker_args $unit $executable Push-Location $path_unreal if ( Test-Path( $executable ) ) { write-host "`nRunning unreal variant generator" $time_taken = Measure-Command { & $executable | ForEach-Object { write-host `t $_ -ForegroundColor Green } } write-host "`n Unreal variant generator completed in $($time_taken.TotalMilliseconds) ms" } Pop-Location . $refactor_unreal } # C Library testing if ( $test -and $false ) { $path_test_c = join-path $path_test c_library $path_build = join-path $path_test_c build $path_gen = join-path $path_test_c gen if ( -not(Test-Path($path_build) )) { New-Item -ItemType Directory -Path $path_build } if ( -not(Test-Path($path_gen) )) { New-Item -ItemType Directory -Path $path_gen } $path_singleheader_include = join-path $path_c_library gen $includes = @( $path_singleheader_include ) $unit = join-path $path_test_c "test.c" $executable = join-path $path_build "test.exe" $compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $compiler_args += $flag_all_c $compiler_args += $flag_updated_cpp_macro $compiler_args += $flag_c11 $linker_args = @( $flag_link_win_subsystem_console ) $result = build-simple $path_build $includes $compiler_args $linker_args $unit $executable Push-Location $path_test_c if ( Test-Path( $executable ) ) { write-host "`nRunning c_library test" $time_taken = Measure-Command { & $executable | ForEach-Object { write-host `t $_ -ForegroundColor Green } } write-host "`nc_library generator completed in $($time_taken.TotalMilliseconds) ms" } Pop-Location } if ($test -and $true) { $path_test_cpp = join-path $path_test cpp_library $path_build = join-path $path_test_cpp build $path_gen = join-path $path_test_cpp gen if ( -not(Test-Path($path_build) )) { New-Item -ItemType Directory -Path $path_build } if ( -not(Test-Path($path_gen) )) { New-Item -ItemType Directory -Path $path_gen } $path_singleheader_include = join-path $path_singleheader gen $includes = @( $path_singleheader_include ) $unit = join-path $path_test_cpp "test.cpp" $executable = join-path $path_build "test.exe" $compiler_args = @() $compiler_args += ( $flag_define + 'GEN_TIME' ) $linker_args = @( $flag_link_win_subsystem_console ) $result = build-simple $path_build $includes $compiler_args $linker_args $unit $executable Push-Location $path_test_cpp if ( Test-Path( $executable ) ) { write-host "`nRunning cpp_library test" $time_taken = Measure-Command { & $executable | ForEach-Object { write-host `t $_ -ForegroundColor Green } } write-host "`nc_library generator completed in $($time_taken.TotalMilliseconds) ms" } Pop-Location } #endregion Building Pop-Location # $path_root