#ifdef GEN_INTELLISENSE_DIRECTIVES #pragma once #include "types.hpp" #include "gen/ecode.hpp" #include "gen/eoperator.hpp" #include "gen/especifier.hpp" #endif struct AST; struct AST_Body; struct AST_Attributes; struct AST_Comment; struct AST_Constructor; // struct AST_BaseClass; struct AST_Class; struct AST_Define; struct AST_Destructor; struct AST_Enum; struct AST_Exec; struct AST_Extern; struct AST_Include; struct AST_Friend; struct AST_Fn; struct AST_Module; struct AST_NS; struct AST_Operator; struct AST_OpCast; struct AST_Param; struct AST_Pragma; struct AST_PreprocessCond; struct AST_Specifiers; #if GEN_EXECUTION_EXPRESSION_SUPPORT struct AST_Expr; struct AST_Expr_Assign; struct AST_Expr_Alignof; struct AST_Expr_Binary; struct AST_Expr_CStyleCast; struct AST_Expr_FunctionalCast; struct AST_Expr_CppCast; struct AST_Expr_ProcCall; struct AST_Expr_Decltype; struct AST_Expr_Comma; // TODO(Ed) : This is a binary op not sure if it needs its own AST... struct AST_Expr_AMS; // Access Member Symbol struct AST_Expr_Sizeof; struct AST_Expr_Subscript; struct AST_Expr_Ternary; struct AST_Expr_UnaryPrefix; struct AST_Expr_UnaryPostfix; struct AST_Expr_Element; struct AST_Stmt; struct AST_Stmt_Break; struct AST_Stmt_Case; struct AST_Stmt_Continue; struct AST_Stmt_Decl; struct AST_Stmt_Do; struct AST_Stmt_Expr; // TODO(Ed) : Is this distinction needed? (Should it be a flag instead?) struct AST_Stmt_Else; struct AST_Stmt_If; struct AST_Stmt_For; struct AST_Stmt_Goto; struct AST_Stmt_Label; struct AST_Stmt_Switch; struct AST_Stmt_While; #endif struct AST_Struct; struct AST_Template; struct AST_Type; struct AST_Typedef; struct AST_Union; struct AST_Using; struct AST_Var; #if GEN_COMPILER_C #define Define_Code(Type) typedef AST_##Type* Code##Type #else #define Define_Code(Type) struct Code##Type #endif #if GEN_COMPILER_C typedef AST* code; #else struct Code; #endif Define_Code(Body); // These are to offer ease of use and optionally strong type safety for the AST. Define_Code(Attributes); // struct CodeBaseClass; Define_Code(Comment); Define_Code(Class); Define_Code(Constructor); Define_Code(Define); Define_Code(Destructor); Define_Code(Enum); Define_Code(Exec); Define_Code(Extern); Define_Code(Include); Define_Code(Friend); Define_Code(Fn); Define_Code(Module); Define_Code(NS); Define_Code(Operator); Define_Code(OpCast); Define_Code(Param); Define_Code(PreprocessCond); Define_Code(Pragma); Define_Code(Specifiers); #if GEN_EXECUTION_EXPRESSION_SUPPORT Define_Code(Expr); Define_Code(Expr_Assign); Define_Code(Expr_Alignof); Define_Code(Expr_Binary); Define_Code(Expr_CStyleCast); Define_Code(Expr_FunctionalCast); Define_Code(Expr_CppCast); Define_Code(Expr_Element); Define_Code(Expr_ProcCall); Define_Code(Expr_Decltype); Define_Code(Expr_Comma); Define_Code(Expr_AMS); // Access Member Symbol Define_Code(Expr_Sizeof); Define_Code(Expr_Subscript); Define_Code(Expr_Ternary); Define_Code(Expr_UnaryPrefix); Define_Code(Expr_UnaryPostfix); Define_Code(Stmt); Define_Code(Stmt_Break); Define_Code(Stmt_Case); Define_Code(Stmt_Continue); Define_Code(Stmt_Decl); Define_Code(Stmt_Do); Define_Code(Stmt_Expr); Define_Code(Stmt_Else); Define_Code(Stmt_If); Define_Code(Stmt_For); Define_Code(Stmt_Goto); Define_Code(Stmt_Label); Define_Code(Stmt_Switch); Define_Code(Stmt_While); #endif Define_Code(Struct); Define_Code(Template); Define_Code(Type); Define_Code(Typedef); Define_Code(Union); Define_Code(Using); Define_Code(Var); #undef Define_Code namespace parser { struct Token; } #if ! GEN_COMPILER_C template< class Type> forceinline Type tmpl_cast( Code self ) { return * rcast( Type*, & self ); } #endif char const* debug_str (Code code); Code duplicate (Code code); bool is_equal (Code code, Code other); bool is_body (Code code); bool is_valid (Code code); void set_global(Code code); String to_string (Code code); #if ! GEN_COMPILER_C /* AST* wrapper - Not constantly have to append the '*' as this is written often.. - Allows for implicit conversion to any of the ASTs (raw or filtered). */ struct Code { AST* ast; # define Using_Code( Typename ) \ char const* debug_str() { return GEN_NS debug_str(* this); } \ Code duplicate() { return GEN_NS duplicate(* this); } \ bool is_equal( Code other ) { return GEN_NS is_equal(* this, other); } \ bool is_body() { return GEN_NS is_body(* this); } \ bool is_valid() { return GEN_NS is_valid(* this); } \ void set_global() { return GEN_NS set_global(* this); } # define Using_CodeOps( Typename ) \ Typename& operator = ( AST* other ); \ Typename& operator = ( Code other ); \ bool operator ==( Code other ) { return (AST*)ast == other.ast; } \ bool operator !=( Code other ) { return (AST*)ast != other.ast; } \ operator bool(); #if GEN_SUPPORT_CPP_MEMBER_FEATURES Using_Code( Code ); String to_string() { return GEN_NS to_string(* this); } #endif Using_CodeOps( Code ); AST* operator ->() { return ast; } Code& operator ++(); // TODO(Ed) : Remove this overload. auto& operator*() { local_persist thread_local Code NullRef = { nullptr }; if ( ast == nullptr ) return NullRef; return *this; } #ifdef GEN_ENFORCE_STRONG_CODE_TYPES # define operator explicit operator #endif operator CodeBody() const; operator CodeAttributes() const; // operator CodeBaseClass() const; operator CodeComment() const; operator CodeClass() const; operator CodeConstructor() const; operator CodeDefine() const; operator CodeDestructor() const; operator CodeExec() const; operator CodeEnum() const; operator CodeExtern() const; operator CodeInclude() const; operator CodeFriend() const; operator CodeFn() const; operator CodeModule() const; operator CodeNS() const; operator CodeOperator() const; operator CodeOpCast() const; operator CodeParam() const; operator CodePragma() const; operator CodePreprocessCond() const; operator CodeSpecifiers() const; operator CodeStruct() const; operator CodeTemplate() const; operator CodeType() const; operator CodeTypedef() const; operator CodeUnion() const; operator CodeUsing() const; operator CodeVar() const; #undef operator }; #endif #pragma region Statics // Used to identify ASTs that should always be duplicated. (Global constant ASTs) extern Code Code_Global; // Used to identify invalid generated code. extern Code Code_Invalid; #pragma endregion Statics struct Code_POD { AST* ast; }; static_assert( sizeof(Code) == sizeof(Code_POD), "ERROR: Code is not POD" ); // Desired width of the AST data structure. constexpr int const AST_POD_Size = 128; void append ( AST* self, AST* other ); char const* debug_str ( AST* self ); AST* duplicate ( AST* self ); Code* entry ( AST* self, u32 idx ); bool has_entries( AST* self ); bool is_body ( AST* self ); bool is_equal ( AST* self, AST* other ); String to_string ( AST* self ); char const* type_str ( AST* self ); #if GEN_CPP_SUPPORT_REFERENCES void append ( AST& self, AST& other ) { return append(& self, & other); } bool is_body ( AST& self ) { return is_body(& self); } bool is_equal ( AST& self, AST& other ) { return is_equal(& self, & other); } char const* debug_str( AST& self ) { return debug_str( & self ); } String to_string( AST& self ) { return to_string( & self ); } char const* type_str ( AST& self ) { return type_str( & self ); } #endif /* Simple AST POD with functionality to seralize into C++ syntax. */ struct AST { #if GEN_SUPPORT_CPP_MEMBER_FEATURES || 1 # pragma region Member Functions void append ( AST* other ) { GEN_NS append(this, other); } char const* debug_str () { return GEN_NS debug_str(this); } AST* duplicate () { return GEN_NS duplicate(this); } Code* entry ( u32 idx ) { return GEN_NS entry(this, idx); } bool has_entries(); bool is_equal ( AST* other ) { return GEN_NS is_equal(this, other); } bool is_body() { return GEN_NS is_body(this); } char const* type_str() { return GEN_NS type_str(this); } bool validate_body(); String to_string(); //{ return GEN_NS to_string(this); } template< class Type > forceinline Type code_cast() { return * this; } neverinline void to_string( String& result ); # pragma endregion Member Functions #endif operator Code(); operator CodeBody(); operator CodeAttributes(); // operator CodeBaseClass(); operator CodeComment(); operator CodeConstructor(); operator CodeDestructor(); operator CodeClass(); operator CodeDefine(); operator CodeEnum(); operator CodeExec(); operator CodeExtern(); operator CodeInclude(); operator CodeFriend(); operator CodeFn(); operator CodeModule(); operator CodeNS(); operator CodeOperator(); operator CodeOpCast(); operator CodeParam(); operator CodePragma(); operator CodePreprocessCond(); operator CodeSpecifiers(); operator CodeStruct(); operator CodeTemplate(); operator CodeType(); operator CodeTypedef(); operator CodeUnion(); operator CodeUsing(); operator CodeVar(); constexpr static int ArrSpecs_Cap = ( AST_POD_Size - sizeof(AST*) * 3 - sizeof(parser::Token*) - sizeof(AST*) - sizeof(StringCached) - sizeof(CodeT) - sizeof(ModuleFlag) - sizeof(int) ) / sizeof(int) - 1; // -1 for 4 extra bytes union { struct { AST* InlineCmt; // Class, Constructor, Destructor, Enum, Friend, Functon, Operator, OpCast, Struct, Typedef, Using, Variable AST* Attributes; // Class, Enum, Function, Struct, Typedef, Union, Using, Variable AST* Specs; // Destructor, Function, Operator, Typename, Variable union { AST* InitializerList; // Constructor AST* ParentType; // Class, Struct, ParentType->Next has a possible list of interfaces. AST* ReturnType; // Function, Operator, Typename AST* UnderlyingType; // Enum, Typedef AST* ValueType; // Parameter, Variable }; union { AST* Macro; // Parameter AST* BitfieldSize; // Variable (Class/Struct Data Member) AST* Params; // Constructor, Function, Operator, Template, Typename }; union { AST* ArrExpr; // Typename AST* Body; // Class, Constructor, Destructor, Enum, Friend, Function, Namespace, Struct, Union AST* Declaration; // Friend, Template AST* Value; // Parameter, Variable }; union { AST* NextVar; // Variable; Possible way to handle comma separated variables declarations. ( , NextVar->Specs NextVar->Name NextVar->ArrExpr = NextVar->Value ) AST* SuffixSpecs; // Only used with typenames, to store the function suffix if typename is function signature. ( May not be needed ) AST* PostNameMacro; // Only used with parameters for specifically UE_REQUIRES (Thanks Unreal) }; }; StringCached Content; // Attributes, Comment, Execution, Include struct { SpecifierT ArrSpecs[ArrSpecs_Cap]; // Specifiers AST* NextSpecs; // Specifiers; If ArrSpecs is full, then NextSpecs is used. }; }; union { AST* Prev; AST* Front; AST* Last; }; union { AST* Next; AST* Back; }; parser::Token* Token; // Reference to starting token, only avaialble if it was derived from parsing. AST* Parent; StringCached Name; CodeT Type; // CodeFlag CodeFlags; ModuleFlag ModuleFlags; union { b32 IsFunction; // Used by typedef to not serialize the name field. b32 IsParamPack; // Used by typename to know if type should be considered a parameter pack. OperatorT Op; AccessSpec ParentAccess; s32 NumEntries; s32 VarConstructorInit; // Used by variables to know that initialization is using a constructor expression instead of an assignment expression. b32 EnumUnderlyingMacro; // Used by enums incase the user wants to wrap underlying type specification in a macro }; }; struct AST_POD { union { struct { AST* InlineCmt; // Class, Constructor, Destructor, Enum, Friend, Functon, Operator, OpCast, Struct, Typedef, Using, Variable AST* Attributes; // Class, Enum, Function, Struct, Typedef, Union, Using, Variable AST* Specs; // Destructor, Function, Operator, Typename, Variable union { AST* InitializerList; // Constructor AST* ParentType; // Class, Struct, ParentType->Next has a possible list of interfaces. AST* ReturnType; // Function, Operator, Typename AST* UnderlyingType; // Enum, Typedef AST* ValueType; // Parameter, Variable }; union { AST* Macro; // Parameter AST* BitfieldSize; // Variable (Class/Struct Data Member) AST* Params; // Constructor, Function, Operator, Template, Typename }; union { AST* ArrExpr; // Typename AST* Body; // Class, Constructr, Destructor, Enum, Friend, Function, Namespace, Struct, Union AST* Declaration; // Friend, Template AST* Value; // Parameter, Variable }; union { AST* NextVar; // Variable; Possible way to handle comma separated variables declarations. ( , NextVar->Specs NextVar->Name NextVar->ArrExpr = NextVar->Value ) AST* SuffixSpecs; // Only used with typenames, to store the function suffix if typename is function signature. ( May not be needed ) AST* PostNameMacro; // Only used with parameters for specifically UE_REQUIRES (Thanks Unreal) }; }; StringCached Content; // Attributes, Comment, Execution, Include struct { SpecifierT ArrSpecs[AST::ArrSpecs_Cap]; // Specifiers AST* NextSpecs; // Specifiers; If ArrSpecs is full, then NextSpecs is used. }; }; union { AST* Prev; AST* Front; AST* Last; }; union { AST* Next; AST* Back; }; parser::Token* Token; // Reference to starting token, only avaialble if it was derived from parsing. AST* Parent; StringCached Name; CodeT Type; CodeFlag CodeFlags; ModuleFlag ModuleFlags; union { b32 IsFunction; // Used by typedef to not serialize the name field. b32 IsParamPack; // Used by typename to know if type should be considered a parameter pack. OperatorT Op; AccessSpec ParentAccess; s32 NumEntries; s32 VarConstructorInit; // Used by variables to know that initialization is using a constructor expression instead of an assignment expression. }; }; // TODO(Ed): Convert String to_string ( AST* self ) { return self->to_string(); } // Its intended for the AST to have equivalent size to its POD. // All extra functionality within the AST namespace should just be syntatic sugar. static_assert( sizeof(AST) == sizeof(AST_POD), "ERROR: AST IS NOT POD" ); static_assert( sizeof(AST_POD) == AST_POD_Size, "ERROR: AST POD is not size of AST_POD_Size" ); // Used when the its desired when omission is allowed in a definition. #define NoCode { nullptr } #define InvalidCode (* Code_Invalid.ast) // Uses an implicitly overloaded cast from the AST to the desired code type.