# Scripts Generation, testing, and cleanup scripts for the test directory are found here along with `natvis` and `natstepfilter` files for debugging. ## Refactoring `refactor.ps1` Provides a way to run the [refactor](github.com/Ed94/refactor) program. It uses the a `.refactor` script (such as [`gencpp.refactor`](../base/gencpp.refactor)) to complete a mass refactor of all content within the files of the specified within the script. Currently `refactor` only supports naive sort of *find and replace* feature set and will not be able to rename identifiers excluisvely to a specific context (such as only renaming member names of a specific struct, etc). Its main uage is the [c_library generation](../gen_c_library/). ## Build & Run Scripts **`clean.ps1`** Remove any generated content from the repository. **`build.ps1`** Build c_library, segmented, singleheader, unreal. Supports msvc or clang, release or debug. ``` args: c_library segemented singleheader unreal clang msvc : By default this project builds with clang, specifying msvc will build with MSVC. debug release : By default this project builds in debug mode, specifying release will build with optimizations. ``` **`package_release.ps1`** Will build the build all, then package the release into a zip file. *Note: My env is Windows 11 with MSVC 2022 and clang 16.0.6*