#define BLOAT_IMPL #include "Bloat.hpp" void* gen_Arena::allocator_proc( void* allocator_data, AllocType type, sw size, sw alignment, void* old_memory, sw old_size, u64 flags ) { gen_Arena* arena = rcast(gen_Arena*, allocator_data); void* ptr = NULL; // unused( old_size ); switch ( type ) { case EAllocation_ALLOC : { void* end = pointer_add( arena->PhysicalStart, arena->TotalUsed ); sw total_size = align_forward_i64( size, alignment ); // NOTE: Out of memory if ( arena->TotalUsed + total_size > (sw) arena->TotalSize ) { // zpl__printf_err("%s", "Arena out of memory\n"); return nullptr; } ptr = align_forward( end, alignment ); arena->TotalUsed += total_size; if ( flags & ZPL_ALLOCATOR_FLAG_CLEAR_TO_ZERO ) zero_size( ptr, size ); } break; case EAllocation_FREE : // NOTE: Free all at once // Use Temp_Arena_Memory if you want to free a block break; case EAllocation_FREE_ALL : arena->TotalUsed = 0; break; case EAllocation_RESIZE : { // TODO : Check if ptr is on top of stack and just extend AllocatorInfo a = arena->Backing; ptr = default_resize_align( a, old_memory, old_size, size, alignment ); } break; } return ptr; } void* gen_Pool::allocator_proc( void* allocator_data, AllocType type, sw size, sw alignment, void* old_memory, sw old_size, u64 flags ) { gen_Pool* pool = zpl_cast( gen_Pool* ) allocator_data; void* ptr = NULL; // unused( old_size ); switch ( type ) { case EAllocation_ALLOC : { uptr next_free; ZPL_ASSERT( size == pool->BlockSize ); ZPL_ASSERT( alignment == pool->BlockAlign ); ZPL_ASSERT( pool->FreeList != NULL ); next_free = *zpl_cast( uptr* ) pool->FreeList; ptr = pool->FreeList; pool->FreeList = zpl_cast( void* ) next_free; pool->TotalSize += pool->BlockSize; if ( flags & ZPL_ALLOCATOR_FLAG_CLEAR_TO_ZERO ) zero_size( ptr, size ); } break; case EAllocation_FREE : { uptr* next; if ( old_memory == NULL ) return NULL; next = zpl_cast( uptr* ) old_memory; *next = zpl_cast( uptr ) pool->FreeList; pool->FreeList = old_memory; pool->TotalSize -= pool->BlockSize; } break; case EAllocation_FREE_ALL : { sw actual_block_size, block_index; void* curr; uptr* end; actual_block_size = pool->BlockSize + pool->BlockAlign; pool->TotalSize = 0; // NOTE: Init intrusive freelist curr = pool->PhysicalStart; for ( block_index = 0; block_index < pool->NumBlocks - 1; block_index++ ) { uptr* next = zpl_cast( uptr* ) curr; *next = zpl_cast( uptr ) curr + actual_block_size; curr = pointer_add( curr, actual_block_size ); } end = zpl_cast( uptr* ) curr; *end = zpl_cast( uptr ) NULL; pool->FreeList = pool->PhysicalStart; } break; case EAllocation_RESIZE : // NOTE: Cannot resize ZPL_PANIC( "You cannot resize something allocated by with a pool." ); break; } return ptr; } gen_Pool gen_Pool::init_align( AllocatorInfo backing, sw num_blocks, sw block_size, sw block_align ) { gen_Pool pool = {}; sw actual_block_size, pool_size, block_index; void *data, *curr; uptr* end; pool.Backing = backing; pool.BlockSize = block_size; pool.BlockAlign = block_align; pool.NumBlocks = num_blocks; actual_block_size = block_size + block_align; pool_size = num_blocks * actual_block_size; data = alloc_align( backing, pool_size, block_align ); // NOTE: Init intrusive freelist curr = data; for ( block_index = 0; block_index < num_blocks - 1; block_index++ ) { uptr* next = ( uptr* ) curr; *next = ( uptr ) curr + actual_block_size; curr = pointer_add( curr, actual_block_size ); } end = ( uptr* ) curr; *end = ( uptr ) 0; pool.PhysicalStart = data; pool.FreeList = data; return pool; } namespace Memory { using namespace zpl; global AllocatorInfo GlobalAllocator; global Array(Arena) Global_AllocatorBuckets; void* Global_Allocator_Proc( void* allocator_data, AllocType type, sw size, sw alignment, void* old_memory, sw old_size, u64 flags ) { Arena* last = & array_back( Global_AllocatorBuckets ); switch ( type ) { case EAllocation_ALLOC: { if ( last->total_allocated + size > last->total_size ) { Arena bucket; arena_init_from_allocator( & bucket, heap(), BucketSize ); if ( bucket.physical_start == nullptr ) fatal( "Failed to create bucket for Global_AllocatorBuckets"); if ( ! array_append( Global_AllocatorBuckets, bucket ) ) fatal( "Failed to append bucket to Global_AllocatorBuckets"); last = & array_back( Global_AllocatorBuckets ); } return alloc_align( arena_allocator( last), size, alignment ); } case EAllocation_FREE: { // Doesn't recycle. } break; case EAllocation_FREE_ALL: { // Memory::cleanup instead. } break; case EAllocation_RESIZE: { if ( last->total_allocated + size > last->total_size ) { Arena bucket; arena_init_from_allocator( & bucket, heap(), BucketSize ); if ( bucket.physical_start == nullptr ) fatal( "Failed to create bucket for Global_AllocatorBuckets"); if ( ! array_append( Global_AllocatorBuckets, bucket ) ) fatal( "Failed to append bucket to Global_AllocatorBuckets"); last = & array_back( Global_AllocatorBuckets ); } void* result = alloc_align( arena_allocator( last), size, alignment ); if ( result != nullptr && old_memory != nullptr ) { mem_copy( result, old_memory, size ); } return result; } } return nullptr; } void setup() { GlobalAllocator = AllocatorInfo { & Global_Allocator_Proc, nullptr }; if ( ! array_init_reserve( Global_AllocatorBuckets, heap(), 128 ) ) fatal( "Failed to reserve memory for Global_AllocatorBuckets"); Arena bucket; arena_init_from_allocator( & bucket, heap(), BucketSize ); if ( bucket.physical_start == nullptr ) fatal( "Failed to create first bucket for Global_AllocatorBuckets"); array_append( Global_AllocatorBuckets, bucket ); } void cleanup() { s32 index = 0; s32 left = array_count( Global_AllocatorBuckets ); do { Arena* bucket = & Global_AllocatorBuckets[ index ]; arena_free( bucket ); index++; } while ( left--, left ); array_free( Global_AllocatorBuckets ); } }