#ifdef GEN_INTELLISENSE_DIRECTIVES #pragma once #include "interface.hpp" #endif void AST::append( AST* other ) { if ( other->Parent ) other = other->duplicate(); other->Parent = this; if ( Front == nullptr ) { Front = other; Back = other; NumEntries++; return; } AST* Current = Back; Current->Next = other; other->Prev = Current; Back = other; NumEntries++; } Code& AST::entry( u32 idx ) { AST** current = & Front; while ( idx >= 0 && current != nullptr ) { if ( idx == 0 ) return * rcast( Code*, current); current = & ( * current )->Next; idx--; } return * rcast( Code*, current); } bool AST::has_entries() { return NumEntries; } char const* AST::type_str() { return ECode::to_str( Type ); } AST::operator Code() { return { this }; } Code& Code::operator ++() { if ( ast ) ast = ast->Next; return *this; } void CodeClass::add_interface( CodeType type ) { CodeType possible_slot = ast->ParentType; if ( possible_slot.ast ) { // Were adding an interface to parent type, so we need to make sure the parent type is public. ast->ParentAccess = AccessSpec::Public; // If your planning on adding a proper parent, // then you'll need to move this over to ParentType->next and update ParentAccess accordingly. } while ( possible_slot.ast != nullptr ) { possible_slot.ast = (AST_Type*) possible_slot->Next.ast; } possible_slot.ast = type.ast; } void CodeParam::append( CodeParam other ) { AST* self = (AST*) ast; AST* entry = (AST*) other.ast; if ( entry->Parent ) entry = entry->duplicate(); entry->Parent = self; if ( self->Last == nullptr ) { self->Last = entry; self->Next = entry; self->NumEntries++; return; } self->Last->Next = entry; self->Last = entry; self->NumEntries++; } CodeParam CodeParam::get( s32 idx ) { CodeParam param = *this; do { if ( ! ++ param ) return { nullptr }; return { (AST_Param*) param.raw()->Next }; } while ( --idx ); return { nullptr }; } bool CodeParam::has_entries() { return ast->NumEntries > 0; } CodeParam& CodeParam::operator ++() { ast = ast->Next.ast; return * this; } void CodeStruct::add_interface( CodeType type ) { CodeType possible_slot = ast->ParentType; if ( possible_slot.ast ) { // Were adding an interface to parent type, so we need to make sure the parent type is public. ast->ParentAccess = AccessSpec::Public; // If your planning on adding a proper parent, // then you'll need to move this over to ParentType->next and update ParentAccess accordingly. } while ( possible_slot.ast != nullptr ) { possible_slot.ast = (AST_Type*) possible_slot->Next.ast; } possible_slot.ast = type.ast; } CodeBody def_body( CodeT type ) { switch ( type ) { using namespace ECode; case Class_Body: case Enum_Body: case Export_Body: case Extern_Linkage: case Function_Body: case Global_Body: case Namespace_Body: case Struct_Body: case Union_Body: break; default: log_failure( "def_body: Invalid type %s", (char const*)ECode::to_str(type) ); return (CodeBody)Code::Invalid; } Code result = make_code(); result->Type = type; return (CodeBody)result; } StrC token_fmt_impl( sw num, ... ) { local_persist thread_local char buf[GEN_PRINTF_MAXLEN] = { 0 }; mem_set( buf, 0, GEN_PRINTF_MAXLEN ); va_list va; va_start(va, num ); sw result = token_fmt_va(buf, GEN_PRINTF_MAXLEN, num, va); va_end(va); return { result, buf }; }