#ifdef GEN_INTELLISENSE_DIRECTIVES #pragma once #include "types.hpp" #include "gen/ecode.hpp" #include "gen/eoperator.hpp" #include "gen/especifier.hpp" #endif struct AST; struct AST_Body; struct AST_Attributes; struct AST_Comment; struct AST_Constructor; // struct AST_BaseClass; struct AST_Class; struct AST_Define; struct AST_Destructor; struct AST_Enum; struct AST_Exec; struct AST_Extern; struct AST_Include; struct AST_Friend; struct AST_Fn; struct AST_Module; struct AST_NS; struct AST_Operator; struct AST_OpCast; struct AST_Param; struct AST_Pragma; struct AST_PreprocessCond; struct AST_Specifiers; #if GEN_EXECUTION_EXPRESSION_SUPPORT struct AST_Expr; struct AST_Expr_Assign; struct AST_Expr_Alignof; struct AST_Expr_Binary; struct AST_Expr_CStyleCast; struct AST_Expr_FunctionalCast; struct AST_Expr_CppCast; struct AST_Expr_ProcCall; struct AST_Expr_Decltype; struct AST_Expr_Comma; // TODO(Ed) : This is a binary op not sure if it needs its own AST... struct AST_Expr_AMS; // Access Member Symbol struct AST_Expr_Sizeof; struct AST_Expr_Subscript; struct AST_Expr_Ternary; struct AST_Expr_UnaryPrefix; struct AST_Expr_UnaryPostfix; struct AST_Expr_Element; struct AST_Stmt; struct AST_Stmt_Break; struct AST_Stmt_Case; struct AST_Stmt_Continue; struct AST_Stmt_Decl; struct AST_Stmt_Do; struct AST_Stmt_Expr; // TODO(Ed) : Is this distinction needed? (Should it be a flag instead?) struct AST_Stmt_Else; struct AST_Stmt_If; struct AST_Stmt_For; struct AST_Stmt_Goto; struct AST_Stmt_Label; struct AST_Stmt_Switch; struct AST_Stmt_While; #endif struct AST_Struct; struct AST_Template; struct AST_Type; struct AST_Typedef; struct AST_Union; struct AST_Using; struct AST_Var; struct Code; struct CodeBody; // These are to offer ease of use and optionally strong type safety for the AST. struct CodeAttributes; // struct CodeBaseClass; struct CodeComment; struct CodeClass; struct CodeConstructor; struct CodeDefine; struct CodeDestructor; struct CodeEnum; struct CodeExec; struct CodeExtern; struct CodeInclude; struct CodeFriend; struct CodeFn; struct CodeModule; struct CodeNS; struct CodeOperator; struct CodeOpCast; struct CodeParam; struct CodePreprocessCond; struct CodePragma; struct CodeSpecifiers; #if GEN_EXECUTION_EXPRESSION_SUPPORT struct CodeExpr; struct CodeExpr_Assign; struct CodeExpr_Alignof; struct CodeExpr_Binary; struct CodeExpr_CStyleCast; struct CodeExpr_FunctionalCast; struct CodeExpr_CppCast; struct CodeExpr_Element; struct CodeExpr_ProcCall; struct CodeExpr_Decltype; struct CodeExpr_Comma; struct CodeExpr_AMS; // Access Member Symbol struct CodeExpr_Sizeof; struct CodeExpr_Subscript; struct CodeExpr_Ternary; struct CodeExpr_UnaryPrefix; struct CodeExpr_UnaryPostfix; struct CodeStmt; struct CodeStmt_Break; struct CodeStmt_Case; struct CodeStmt_Continue; struct CodeStmt_Decl; struct CodeStmt_Do; struct CodeStmt_Expr; struct CodeStmt_Else; struct CodeStmt_If; struct CodeStmt_For; struct CodeStmt_Goto; struct CodeStmt_Label; struct CodeStmt_Switch; struct CodeStmt_While; #endif struct CodeStruct; struct CodeTemplate; struct CodeType; struct CodeTypedef; struct CodeUnion; struct CodeUsing; struct CodeVar; namespace parser { struct Token; } /* AST* wrapper - Not constantly have to append the '*' as this is written often.. - Allows for implicit conversion to any of the ASTs (raw or filtered). */ struct Code { # pragma region Statics // Used to identify ASTs that should always be duplicated. (Global constant ASTs) static Code Global; // Used to identify invalid generated code. static Code Invalid; # pragma endregion Statics # define Using_Code( Typename ) \ char const* debug_str(); \ Code duplicate(); \ bool is_equal( Code other ); \ bool is_valid(); \ void set_global(); \ String to_string(); \ Typename& operator = ( AST* other ); \ Typename& operator = ( Code other ); \ bool operator ==( Code other ); \ bool operator !=( Code other ); \ operator bool(); Using_Code( Code ); template< class Type > forceinline Type cast() { return * rcast( Type*, this ); } AST* operator ->() { return ast; } Code& operator ++(); // TODO(Ed) : Remove this overload. auto& operator*() { local_persist thread_local Code NullRef = { nullptr }; if ( ast == nullptr ) return NullRef; return *this; } AST* ast; #ifdef GEN_ENFORCE_STRONG_CODE_TYPES # define operator explicit operator #endif operator CodeBody() const; operator CodeAttributes() const; // operator CodeBaseClass() const; operator CodeComment() const; operator CodeClass() const; operator CodeConstructor() const; operator CodeDefine() const; operator CodeDestructor() const; operator CodeExec() const; operator CodeEnum() const; operator CodeExtern() const; operator CodeInclude() const; operator CodeFriend() const; operator CodeFn() const; operator CodeModule() const; operator CodeNS() const; operator CodeOperator() const; operator CodeOpCast() const; operator CodeParam() const; operator CodePragma() const; operator CodePreprocessCond() const; operator CodeSpecifiers() const; operator CodeStruct() const; operator CodeTemplate() const; operator CodeType() const; operator CodeTypedef() const; operator CodeUnion() const; operator CodeUsing() const; operator CodeVar() const; #undef operator }; struct Code_POD { AST* ast; }; static_assert( sizeof(Code) == sizeof(Code_POD), "ERROR: Code is not POD" ); // Desired width of the AST data structure. constexpr int const AST_POD_Size = 128; /* Simple AST POD with functionality to seralize into C++ syntax. */ struct AST { # pragma region Member Functions void append ( AST* other ); char const* debug_str (); AST* duplicate (); Code& entry ( u32 idx ); bool has_entries(); bool is_equal ( AST* other ); char const* type_str(); bool validate_body(); String to_string(); neverinline void to_string( String& result ); template< class Type > forceinline Type cast() { return * this; } operator Code(); operator CodeBody(); operator CodeAttributes(); // operator CodeBaseClass(); operator CodeComment(); operator CodeConstructor(); operator CodeDestructor(); operator CodeClass(); operator CodeDefine(); operator CodeEnum(); operator CodeExec(); operator CodeExtern(); operator CodeInclude(); operator CodeFriend(); operator CodeFn(); operator CodeModule(); operator CodeNS(); operator CodeOperator(); operator CodeOpCast(); operator CodeParam(); operator CodePragma(); operator CodePreprocessCond(); operator CodeSpecifiers(); operator CodeStruct(); operator CodeTemplate(); operator CodeType(); operator CodeTypedef(); operator CodeUnion(); operator CodeUsing(); operator CodeVar(); # pragma endregion Member Functions constexpr static int ArrSpecs_Cap = ( AST_POD_Size - sizeof(AST*) * 3 - sizeof(parser::Token*) - sizeof(AST*) - sizeof(StringCached) - sizeof(CodeT) - sizeof(ModuleFlag) - sizeof(int) ) / sizeof(int) - 1; // -1 for 4 extra bytes union { struct { AST* InlineCmt; // Class, Constructor, Destructor, Enum, Friend, Functon, Operator, OpCast, Struct, Typedef, Using, Variable AST* Attributes; // Class, Enum, Function, Struct, Typedef, Union, Using, Variable AST* Specs; // Destructor, Function, Operator, Typename, Variable union { AST* InitializerList; // Constructor AST* ParentType; // Class, Struct, ParentType->Next has a possible list of interfaces. AST* ReturnType; // Function, Operator, Typename AST* UnderlyingType; // Enum, Typedef AST* ValueType; // Parameter, Variable }; union { AST* Macro; // Parameter AST* BitfieldSize; // Variable (Class/Struct Data Member) AST* Params; // Constructor, Function, Operator, Template, Typename }; union { AST* ArrExpr; // Typename AST* Body; // Class, Constructor, Destructor, Enum, Friend, Function, Namespace, Struct, Union AST* Declaration; // Friend, Template AST* Value; // Parameter, Variable }; union { AST* NextVar; // Variable; Possible way to handle comma separated variables declarations. ( , NextVar->Specs NextVar->Name NextVar->ArrExpr = NextVar->Value ) AST* SuffixSpecs; // Only used with typenames, to store the function suffix if typename is function signature. ( May not be needed ) AST* PostNameMacro; // Only used with parameters for specifically UE_REQUIRES (Thanks Unreal) }; }; StringCached Content; // Attributes, Comment, Execution, Include struct { SpecifierT ArrSpecs[ArrSpecs_Cap]; // Specifiers AST* NextSpecs; // Specifiers; If ArrSpecs is full, then NextSpecs is used. }; }; union { AST* Prev; AST* Front; AST* Last; }; union { AST* Next; AST* Back; }; parser::Token* Token; // Reference to starting token, only avaialble if it was derived from parsing. AST* Parent; StringCached Name; CodeT Type; // CodeFlag CodeFlags; ModuleFlag ModuleFlags; union { b32 IsFunction; // Used by typedef to not serialize the name field. b32 IsParamPack; // Used by typename to know if type should be considered a parameter pack. OperatorT Op; AccessSpec ParentAccess; s32 NumEntries; s32 VarConstructorInit; // Used by variables to know that initialization is using a constructor expression instead of an assignment expression. }; }; struct AST_POD { union { struct { AST* InlineCmt; // Class, Constructor, Destructor, Enum, Friend, Functon, Operator, OpCast, Struct, Typedef, Using, Variable AST* Attributes; // Class, Enum, Function, Struct, Typedef, Union, Using, Variable AST* Specs; // Destructor, Function, Operator, Typename, Variable union { AST* InitializerList; // Constructor AST* ParentType; // Class, Struct, ParentType->Next has a possible list of interfaces. AST* ReturnType; // Function, Operator, Typename AST* UnderlyingType; // Enum, Typedef AST* ValueType; // Parameter, Variable }; union { AST* Macro; // Parameter AST* BitfieldSize; // Variable (Class/Struct Data Member) AST* Params; // Constructor, Function, Operator, Template, Typename }; union { AST* ArrExpr; // Typename AST* Body; // Class, Constructr, Destructor, Enum, Friend, Function, Namespace, Struct, Union AST* Declaration; // Friend, Template AST* Value; // Parameter, Variable }; union { AST* NextVar; // Variable; Possible way to handle comma separated variables declarations. ( , NextVar->Specs NextVar->Name NextVar->ArrExpr = NextVar->Value ) AST* SuffixSpecs; // Only used with typenames, to store the function suffix if typename is function signature. ( May not be needed ) AST* PostNameMacro; // Only used with parameters for specifically UE_REQUIRES (Thanks Unreal) }; }; StringCached Content; // Attributes, Comment, Execution, Include struct { SpecifierT ArrSpecs[AST::ArrSpecs_Cap]; // Specifiers AST* NextSpecs; // Specifiers; If ArrSpecs is full, then NextSpecs is used. }; }; union { AST* Prev; AST* Front; AST* Last; }; union { AST* Next; AST* Back; }; parser::Token* Token; // Reference to starting token, only avaialble if it was derived from parsing. AST* Parent; StringCached Name; CodeT Type; CodeFlag CodeFlags; ModuleFlag ModuleFlags; union { b32 IsFunction; // Used by typedef to not serialize the name field. b32 IsParamPack; // Used by typename to know if type should be considered a parameter pack. OperatorT Op; AccessSpec ParentAccess; s32 NumEntries; s32 VarConstructorInit; // Used by variables to know that initialization is using a constructor expression instead of an assignment expression. }; }; struct test { SpecifierT ArrSpecs[AST::ArrSpecs_Cap]; // Specifiers AST* NextSpecs; // Specifiers; If ArrSpecs is full, then NextSpecs is used. }; constexpr int pls = sizeof(test); // Its intended for the AST to have equivalent size to its POD. // All extra functionality within the AST namespace should just be syntatic sugar. static_assert( sizeof(AST) == sizeof(AST_POD), "ERROR: AST IS NOT POD" ); static_assert( sizeof(AST_POD) == AST_POD_Size, "ERROR: AST POD is not size of AST_POD_Size" ); // Used when the its desired when omission is allowed in a definition. #define NoCode { nullptr } #define CodeInvalid (* Code::Invalid.ast) // Uses an implicitly overloaded cast from the AST to the desired code type.