$path_root = split-path -Path $PSScriptRoot -Parent $path_build = join-path $path_root 'build' $path_code = join-path $path_root 'code' $path_source = join-path $PSScriptRoot 'build.odin' $exe = join-path $path_build 'build_win32.exe' if ((test-path $path_build) -eq $false) { new-item -itemtype directory -path $path_build } $odin = 'odin.exe' $command_build = 'build' $flag_debug = '-debug' $flag_file = '-file' $flag_dyn_map_calls = '-dynamic-map-calls' $flag_no_bounds_check = '-no-bounds-check' $flag_no_threaded_checker = '-no-threaded-checker' $flag_no_type_assert = '-no-type-assert' $flag_optimize_none = '-o:none' $flag_output_path = '-out=' $flag_default_allocator_nil = '-default-to-nil-allocator' push-location $path_root $build_args = @() $build_args += $command_build $build_args += $path_source $build_args += $flag_file # $build_args += $flag_debug $build_args += $flag_optimize_none $build_args += $flag_no_bounds_check $build_args += $flag_no_threaded_checker $build_args += $flag_no_type_assert $build_args += $flag_dyn_map_calls $build_args += $flag_default_allocator_nil $build_args += $flag_output_path + $exe # & $odin $build_args & $exe pop-location