Files
VEFontCache-Odin/atlas.odin

196 lines
6.0 KiB
Odin

package VEFontCache
AtlasRegionKind :: enum u8 {
None = 0x00,
A = 0x41,
B = 0x42,
C = 0x43,
D = 0x44,
E = 0x45,
Ignore = 0xFF, // ve_fontcache_cache_glyph_to_atlas uses a -1 value in clear draw call
}
AtlasRegion :: struct {
state : LRU_Cache,
width : u32,
height : u32,
size : Vec2i,
capacity : Vec2i,
offset : Vec2i,
next_idx : u32,
}
Atlas :: struct {
width : u32,
height : u32,
glyph_padding : u32,
region_a : AtlasRegion,
region_b : AtlasRegion,
region_c : AtlasRegion,
region_d : AtlasRegion,
}
atlas_bbox :: proc( atlas : ^Atlas, region : AtlasRegionKind, local_idx : i32 ) -> (position, size: Vec2)
{
switch region
{
case .A:
size.x = f32(atlas.region_a.width)
size.y = f32(atlas.region_a.height)
position.x = cast(f32) (( local_idx % atlas.region_a.capacity.x ) * i32(atlas.region_a.width))
position.y = cast(f32) (( local_idx / atlas.region_a.capacity.x ) * i32(atlas.region_a.height))
position.x += f32(atlas.region_a.offset.x)
position.y += f32(atlas.region_a.offset.y)
case .B:
size.x = f32(atlas.region_b.width)
size.y = f32(atlas.region_b.height)
position.x = cast(f32) (( local_idx % atlas.region_b.capacity.x ) * i32(atlas.region_b.width))
position.y = cast(f32) (( local_idx / atlas.region_b.capacity.x ) * i32(atlas.region_b.height))
position.x += f32(atlas.region_b.offset.x)
position.y += f32(atlas.region_b.offset.y)
case .C:
size.x = f32(atlas.region_c.width)
size.y = f32(atlas.region_c.height)
position.x = cast(f32) (( local_idx % atlas.region_c.capacity.x ) * i32(atlas.region_c.width))
position.y = cast(f32) (( local_idx / atlas.region_c.capacity.x ) * i32(atlas.region_c.height))
position.x += f32(atlas.region_c.offset.x)
position.y += f32(atlas.region_c.offset.y)
case .D:
size.x = f32(atlas.region_d.width)
size.y = f32(atlas.region_d.height)
position.x = cast(f32) (( local_idx % atlas.region_d.capacity.x ) * i32(atlas.region_d.width))
position.y = cast(f32) (( local_idx / atlas.region_d.capacity.x ) * i32(atlas.region_d.height))
position.x += f32(atlas.region_d.offset.x)
position.y += f32(atlas.region_d.offset.y)
case .Ignore: fallthrough
case .None: fallthrough
case .E:
}
return
}
// decide_codepoint_region :: proc( ctx : ^Context, entry : ^Entry, glyph_index : Glyph
// ) -> (region_kind : AtlasRegionKind, region : ^AtlasRegion, over_sample : Vec2)
// {
// if parser_is_glyph_empty( & entry.parser_info, glyph_index ) {
// region_kind = .None
// }
// bounds_0, bounds_1 := parser_get_glyph_box( & entry.parser_info, glyph_index )
// bounds_width := f32(bounds_1.x - bounds_0.x)
// bounds_height := f32(bounds_1.y - bounds_0.y)
// atlas := & ctx.atlas
// glyph_buffer := & ctx.glyph_buffer
// glyph_padding := f32(atlas.glyph_padding) * 2
// bounds_width_scaled := cast(u32) (bounds_width * entry.size_scale + glyph_padding)
// bounds_height_scaled := cast(u32) (bounds_height * entry.size_scale + glyph_padding)
// if bounds_width_scaled <= atlas.region_a.width && bounds_height_scaled <= atlas.region_a.height
// {
// // Region A for small glyphs. These are good for things such as punctuation.
// region_kind = .A
// region = & atlas.region_a
// }
// else if bounds_width_scaled <= atlas.region_b.width && bounds_height_scaled <= atlas.region_b.height
// {
// // Region B for tall glyphs. These are good for things such as european alphabets.
// region_kind = .B
// region = & atlas.region_b
// }
// else if bounds_width_scaled <= atlas.region_c.width && bounds_height_scaled <= atlas.region_c.height
// {
// // Region C for big glyphs. These are good for things such as asian typography.
// region_kind = .C
// region = & atlas.region_c
// }
// else if bounds_width_scaled <= atlas.region_d.width && bounds_height_scaled <= atlas.region_d.height
// {
// // Region D for huge glyphs. These are good for things such as titles and 4k.
// region_kind = .D
// region = & atlas.region_d
// }
// else if bounds_width_scaled <= glyph_buffer.width && bounds_height_scaled <= glyph_buffer.height
// {
// // Region 'E' for massive glyphs. These are rendered uncached and un-oversampled.
// region_kind = .E
// region = nil
// if bounds_width_scaled <= glyph_buffer.width / 2 && bounds_height_scaled <= glyph_buffer.height / 2 {
// over_sample = { 2.0, 2.0 }
// }
// else {
// over_sample = { 1.0, 1.0 }
// }
// return
// }
// else {
// region_kind = .None
// return
// }
// over_sample = glyph_buffer.over_sample
// assert(region != nil)
// return
// }
decide_codepoint_region :: proc(ctx : ^Context, entry : ^Entry, glyph_index : Glyph
) -> (region_kind : AtlasRegionKind, region : ^AtlasRegion, over_sample : Vec2)
{
if parser_is_glyph_empty(&entry.parser_info, glyph_index) {
return .None, nil, {}
}
bounds_0, bounds_1 := parser_get_glyph_box(&entry.parser_info, glyph_index)
bounds_width := f32(bounds_1.x - bounds_0.x)
bounds_height := f32(bounds_1.y - bounds_0.y)
atlas := & ctx.atlas
glyph_buffer := & ctx.glyph_buffer
glyph_padding := f32( atlas.glyph_padding ) * 2
bounds_width_scaled := u32(bounds_width * entry.size_scale + glyph_padding)
bounds_height_scaled := u32(bounds_height * entry.size_scale + glyph_padding)
// Use a lookup table for faster region selection
region_lookup := [4]struct { kind: AtlasRegionKind, region: ^AtlasRegion } {
{ .A, & atlas.region_a },
{ .B, & atlas.region_b },
{ .C, & atlas.region_c },
{ .D, & atlas.region_d },
}
for region in region_lookup do if bounds_width_scaled <= region.region.width && bounds_height_scaled <= region.region.height {
return region.kind, region.region, glyph_buffer.over_sample
}
if bounds_width_scaled <= glyph_buffer.width \
&& bounds_height_scaled <= glyph_buffer.height {
over_sample = \
bounds_width_scaled <= glyph_buffer.width / 2 &&
bounds_height_scaled <= glyph_buffer.height / 2 ? \
{2.0, 2.0} \
: {1.0, 1.0}
return .E, nil, over_sample
}
return .None, nil, {}
}