Files
VEFontCache-Odin/backend/sokol/source_shared.shdc.glsl
2024-06-30 20:50:50 -04:00

11 lines
188 B
GLSL

in vec2 v_position;
in vec2 v_texture;
// in vec4 v_elem;
out vec2 uv;
void main()
{
uv = vec2( v_texture.x, 1 - v_texture.y );
gl_Position = vec4( v_position, 0.0, 1.0 );
}