Files
VEFontCache-Odin/backend/sokol/draw_text.shdc.glsl

48 lines
1.4 KiB
GLSL

@module ve_draw_text
@header package ve_sokol
@header import sg "thirdparty:sokol/gfx"
@vs ve_draw_text_vs
in vec2 v_position;
in vec2 v_texture;
out vec2 uv;
void main()
{
uv = vec2( v_texture.x, 1 - v_texture.y );
gl_Position = vec4( v_position * 2.0f - 1.0f, 0.0f, 1.0f );
}
@end
@fs ve_draw_text_fs
in vec2 uv;
out vec4 frag_color;
layout(binding = 0) uniform texture2D ve_draw_text_src_texture;
layout(binding = 0) uniform sampler ve_draw_text_src_sampler;
layout(binding = 0) uniform ve_draw_text_fs_params {
vec2 glyph_buffer_size;
float over_sample;
vec4 colour;
};
void main()
{
float alpha = texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler ), uv ).x;
const vec2 texture_size = glyph_buffer_size;
const float down_sample = 1.0f / over_sample;
alpha =
(texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5f, -0.5f) * texture_size ).x * down_sample)
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5f, 0.5f) * texture_size ).x * down_sample)
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5f, -0.5f) * texture_size ).x * down_sample)
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5f, 0.5f) * texture_size ).x * down_sample);
frag_color = vec4( colour.xyz, colour.a * alpha );
}
@end
@program ve_draw_text ve_draw_text_vs ve_draw_text_fs