mirror of
https://github.com/Ed94/VEFontCache-Odin.git
synced 2025-08-05 22:42:43 -07:00
368 lines
21 KiB
Odin
368 lines
21 KiB
Odin
package ve_sokol
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import sg "thirdparty:sokol/gfx"
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/*
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#version:1# (machine generated, don't edit!)
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Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
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Cmdline:
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sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\blit_atlas.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\blit_atlas.odin --slang hlsl4 --format=sokol_odin --module =blit_atlas
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Overview:
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=========
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Shader program: 'blit_atlas':
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Get shader desc: blit_atlas_shader_desc(sg.query_backend())
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Vertex shader: blit_atlas_vs
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Attributes:
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ATTR_blit_atlas_vs_v_position => 0
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ATTR_blit_atlas_vs_v_texture => 1
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Fragment shader: blit_atlas_fs
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Uniform block 'blit_atlas_fs_params':
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Odin struct: Blit_Atlas_Fs_Params
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Bind slot: SLOT_blit_atlas_fs_params => 0
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Image 'blit_atlas_src_texture':
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Image type: ._2D
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Sample type: .FLOAT
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Multisampled: false
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Bind slot: SLOT_blit_atlas_src_texture => 0
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Sampler 'blit_atlas_src_sampler':
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Type: .FILTERING
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Bind slot: SLOT_blit_atlas_src_sampler => 0
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Image Sampler Pair 'blit_atlas_src_texture_blit_atlas_src_sampler':
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Image: blit_atlas_src_texture
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Sampler: blit_atlas_src_sampler
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*/
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ATTR_blit_atlas_vs_v_position :: 0
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ATTR_blit_atlas_vs_v_texture :: 1
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SLOT_blit_atlas_fs_params :: 0
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SLOT_blit_atlas_src_texture :: 0
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SLOT_blit_atlas_src_sampler :: 0
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Blit_Atlas_Fs_Params :: struct #align(16) {
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using _: struct #packed {
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region: i32,
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_: [12]u8,
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},
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}
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/*
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static float4 gl_Position;
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static float2 uv;
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static float2 v_texture;
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static float2 v_position;
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struct SPIRV_Cross_Input
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{
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float2 v_position : TEXCOORD0;
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float2 v_texture : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float2 uv : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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uv = float2(v_texture.x, 1.0f - v_texture.y);
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gl_Position = float4(v_position, 0.0f, 1.0f);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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v_texture = stage_input.v_texture;
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v_position = stage_input.v_position;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.uv = uv;
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return stage_output;
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}
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*/
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@(private)
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blit_atlas_vs_source_hlsl4 := [705]u8 {
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0x00,
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}
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/*
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cbuffer blit_atlas_fs_params : register(b0)
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{
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int _88_region : packoffset(c0);
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};
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Texture2D<float4> blit_atlas_src_texture : register(t0);
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SamplerState blit_atlas_src_sampler : register(s0);
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static float2 uv;
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static float4 frag_color;
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struct SPIRV_Cross_Input
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{
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float2 uv : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 frag_color : SV_Target0;
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};
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float down_sample(float2 uv_1, float2 texture_size)
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{
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return 0.25f * (((blit_atlas_src_texture.Sample(blit_atlas_src_sampler, uv_1).x + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, uv_1 + texture_size).x);
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}
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void frag_main()
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{
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bool _93 = _88_region == 0;
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bool _101;
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if (!_93)
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{
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_101 = _88_region == 1;
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}
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else
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{
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_101 = _93;
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}
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bool _109;
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if (!_101)
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{
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_109 = _88_region == 2;
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}
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else
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{
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_109 = _101;
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}
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if (_109)
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{
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float2 param = uv + float2(-0.00048828125f, -0.0029296875f);
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float2 param_1 = float2(0.00048828125f, 0.001953125f);
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float2 param_2 = uv + float2(0.000244140625f, -0.0029296875f);
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float2 param_3 = float2(0.00048828125f, 0.001953125f);
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float2 param_4 = uv + float2(-0.000732421875f, 0.0009765625f);
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float2 param_5 = float2(0.00048828125f, 0.001953125f);
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float2 param_6 = uv + float2(0.000244140625f, 0.0009765625f);
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float2 param_7 = float2(0.00048828125f, 0.001953125f);
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frag_color = float4(1.0f, 1.0f, 1.0f, 0.25f * (((down_sample(param, param_1) + down_sample(param_2, param_3)) + down_sample(param_4, param_5)) + down_sample(param_6, param_7)));
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}
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else
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{
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frag_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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uv = stage_input.uv;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.frag_color = frag_color;
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return stage_output;
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}
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*/
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@(private)
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blit_atlas_fs_source_hlsl4 := [2107]u8 {
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|
|
0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
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}
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|
blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
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desc: sg.Shader_Desc
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desc.label = "blit_atlas_shader"
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|
#partial switch backend {
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case .D3D11:
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|
desc.attrs[0].sem_name = "TEXCOORD"
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|
desc.attrs[0].sem_index = 0
|
|
desc.attrs[1].sem_name = "TEXCOORD"
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|
desc.attrs[1].sem_index = 1
|
|
desc.vs.source = transmute(cstring)&blit_atlas_vs_source_hlsl4
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|
desc.vs.d3d11_target = "vs_4_0"
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|
desc.vs.entry = "main"
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|
desc.fs.source = transmute(cstring)&blit_atlas_fs_source_hlsl4
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|
desc.fs.d3d11_target = "ps_4_0"
|
|
desc.fs.entry = "main"
|
|
desc.fs.uniform_blocks[0].size = 16
|
|
desc.fs.uniform_blocks[0].layout = .STD140
|
|
desc.fs.images[0].used = true
|
|
desc.fs.images[0].multisampled = false
|
|
desc.fs.images[0].image_type = ._2D
|
|
desc.fs.images[0].sample_type = .FLOAT
|
|
desc.fs.samplers[0].used = true
|
|
desc.fs.samplers[0].sampler_type = .FILTERING
|
|
desc.fs.image_sampler_pairs[0].used = true
|
|
desc.fs.image_sampler_pairs[0].image_slot = 0
|
|
desc.fs.image_sampler_pairs[0].sampler_slot = 0
|
|
}
|
|
return desc
|
|
}
|