Files
VEFontCache-Odin/backend/sokol/draw_text.odin
2024-07-01 00:39:07 -04:00

284 lines
15 KiB
Odin

package ve_sokol
import sg "thirdparty:sokol/gfx"
/*
#version:1# (machine generated, don't edit!)
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
Cmdline:
sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\draw_text.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\draw_text.odin --slang hlsl4 --format=sokol_odin --module =draw_text
Overview:
=========
Shader program: 'draw_text':
Get shader desc: draw_text_shader_desc(sg.query_backend())
Vertex shader: draw_text_vs
Attributes:
ATTR_draw_text_vs_v_position => 0
ATTR_draw_text_vs_v_texture => 1
Fragment shader: draw_text_fs
Uniform block 'draw_text_fs_params':
Odin struct: Draw_Text_Fs_Params
Bind slot: SLOT_draw_text_fs_params => 0
Image 'draw_text_src_texture':
Image type: ._2D
Sample type: .FLOAT
Multisampled: false
Bind slot: SLOT_draw_text_src_texture => 0
Sampler 'draw_text_src_sampler':
Type: .FILTERING
Bind slot: SLOT_draw_text_src_sampler => 0
Image Sampler Pair 'draw_text_src_texture_draw_text_src_sampler':
Image: draw_text_src_texture
Sampler: draw_text_src_sampler
*/
ATTR_draw_text_vs_v_position :: 0
ATTR_draw_text_vs_v_texture :: 1
SLOT_draw_text_fs_params :: 0
SLOT_draw_text_src_texture :: 0
SLOT_draw_text_src_sampler :: 0
Draw_Text_Fs_Params :: struct #align(16) {
using _: struct #packed {
down_sample: i32,
_: [12]u8,
colour: [4]f32,
},
}
/*
static float4 gl_Position;
static float2 uv;
static float2 v_texture;
static float2 v_position;
struct SPIRV_Cross_Input
{
float2 v_position : TEXCOORD0;
float2 v_texture : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float2 uv : TEXCOORD0;
float4 gl_Position : SV_Position;
};
void vert_main()
{
uv = float2(v_texture.x, 1.0f - v_texture.y);
gl_Position = float4((v_position * 2.0f) - 1.0f.xx, 0.0f, 1.0f);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
v_texture = stage_input.v_texture;
v_position = stage_input.v_position;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.uv = uv;
return stage_output;
}
*/
@(private)
draw_text_vs_source_hlsl4 := [724]u8 {
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}
/*
cbuffer draw_text_fs_params : register(b0)
{
int _31_down_sample : packoffset(c0);
float4 _31_colour : packoffset(c1);
};
Texture2D<float4> draw_text_src_texture : register(t0);
SamplerState draw_text_src_sampler : register(s0);
static float2 uv;
static float4 frag_color;
struct SPIRV_Cross_Input
{
float2 uv : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 frag_color : SV_Target0;
};
void frag_main()
{
float alpha = draw_text_src_texture.Sample(draw_text_src_sampler, uv).x;
if (_31_down_sample == 1)
{
alpha = 0.25f * (((draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x);
}
frag_color = float4(_31_colour.xyz, _31_colour.w * alpha);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
uv = stage_input.uv;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.frag_color = frag_color;
return stage_output;
}
*/
@(private)
draw_text_fs_source_hlsl4 := [1257]u8 {
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}
draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
desc: sg.Shader_Desc
desc.label = "draw_text_shader"
#partial switch backend {
case .D3D11:
desc.attrs[0].sem_name = "TEXCOORD"
desc.attrs[0].sem_index = 0
desc.attrs[1].sem_name = "TEXCOORD"
desc.attrs[1].sem_index = 1
desc.vs.source = transmute(cstring)&draw_text_vs_source_hlsl4
desc.vs.d3d11_target = "vs_4_0"
desc.vs.entry = "main"
desc.fs.source = transmute(cstring)&draw_text_fs_source_hlsl4
desc.fs.d3d11_target = "ps_4_0"
desc.fs.entry = "main"
desc.fs.uniform_blocks[0].size = 32
desc.fs.uniform_blocks[0].layout = .STD140
desc.fs.images[0].used = true
desc.fs.images[0].multisampled = false
desc.fs.images[0].image_type = ._2D
desc.fs.images[0].sample_type = .FLOAT
desc.fs.samplers[0].used = true
desc.fs.samplers[0].sampler_type = .FILTERING
desc.fs.image_sampler_pairs[0].used = true
desc.fs.image_sampler_pairs[0].image_slot = 0
desc.fs.image_sampler_pairs[0].sampler_slot = 0
}
return desc
}