Files
VEFontCache-Odin/backend/sokol/blit_atlas.shdc.glsl
2024-06-30 20:50:50 -04:00

56 lines
1.8 KiB
GLSL

@module blit_atlas
@header package ve_sokol
@header import sg "thirdparty:sokol/gfx"
@vs blit_atlas_vs
@include ./source_shared.shdc.glsl
@end
@fs blit_atlas_fs
in vec2 uv;
out vec4 frag_color;
uniform texture2D blit_atlas_src_texture;
uniform sampler blit_atlas_src_sampler;
uniform ve_blit_atlas_fs_params {
int region;
};
float down_sample( vec2 uv, vec2 texture_size )
{
float down_sample_scale = 1.0f / 4.0f;
float value =
texture(sampler2D( blit_atlas_src_texture, blit_atlas_src_sampler ), uv + vec2( 0.0f, 0.0f ) * texture_size ).x * down_sample_scale
+ texture(sampler2D( blit_atlas_src_texture, blit_atlas_src_sampler ), uv + vec2( 0.0f, 1.0f ) * texture_size ).x * down_sample_scale
+ texture(sampler2D( blit_atlas_src_texture, blit_atlas_src_sampler ), uv + vec2( 1.0f, 0.0f ) * texture_size ).x * down_sample_scale
+ texture(sampler2D( blit_atlas_src_texture, blit_atlas_src_sampler ), uv + vec2( 1.0f, 1.0f ) * texture_size ).x * down_sample_scale;
return value;
}
void main()
{
// TODO(Ed): The original author made these consts, I want to instead expose as uniforms...
const vec2 texture_size = 1.0f / vec2( 2048.0f, 512.0f ); // VEFontCache.Context.buffer_width/buffer_height
if ( region == 0 || region == 1 || region == 2 )
{
float down_sample_scale = 1.0f / 4.0f;
float alpha =
down_sample( uv + vec2( -1.0f, -1.5f ) * texture_size, texture_size ) * down_sample_scale
+ down_sample( uv + vec2( 0.5f, -1.5f ) * texture_size, texture_size ) * down_sample_scale
+ down_sample( uv + vec2( -1.5f, 0.5f ) * texture_size, texture_size ) * down_sample_scale
+ down_sample( uv + vec2( 0.5f, 0.5f ) * texture_size, texture_size ) * down_sample_scale;
frag_color = vec4( 1.0f, 1.0f, 1.0f, alpha );
}
else
{
frag_color = vec4( 0.0f, 0.0f, 0.0f, 1.0 );
}
}
@end
@program blit_atlas blit_atlas_vs blit_atlas_fs