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https://github.com/Ed94/VEFontCache-Odin.git
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56 lines
1.8 KiB
GLSL
56 lines
1.8 KiB
GLSL
@module blit_atlas
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@header package ve_sokol
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@header import sg "thirdparty:sokol/gfx"
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@vs blit_atlas_vs
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@include ./source_shared.shdc.glsl
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@end
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@fs blit_atlas_fs
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in vec2 uv;
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out vec4 frag_color;
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uniform texture2D blit_atlas_src_texture;
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uniform sampler blit_atlas_src_sampler;
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uniform ve_blit_atlas_fs_params {
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int region;
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};
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float down_sample( vec2 uv, vec2 texture_size )
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{
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float down_sample_scale = 1.0f / 4.0f;
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float value =
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texture(sampler2D( blit_atlas_src_texture, blit_atlas_src_sampler ), uv + vec2( 0.0f, 0.0f ) * texture_size ).x * down_sample_scale
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+ texture(sampler2D( blit_atlas_src_texture, blit_atlas_src_sampler ), uv + vec2( 0.0f, 1.0f ) * texture_size ).x * down_sample_scale
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+ texture(sampler2D( blit_atlas_src_texture, blit_atlas_src_sampler ), uv + vec2( 1.0f, 0.0f ) * texture_size ).x * down_sample_scale
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+ texture(sampler2D( blit_atlas_src_texture, blit_atlas_src_sampler ), uv + vec2( 1.0f, 1.0f ) * texture_size ).x * down_sample_scale;
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return value;
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}
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void main()
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{
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// TODO(Ed): The original author made these consts, I want to instead expose as uniforms...
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const vec2 texture_size = 1.0f / vec2( 2048.0f, 512.0f ); // VEFontCache.Context.buffer_width/buffer_height
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if ( region == 0 || region == 1 || region == 2 )
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{
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float down_sample_scale = 1.0f / 4.0f;
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float alpha =
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down_sample( uv + vec2( -1.0f, -1.5f ) * texture_size, texture_size ) * down_sample_scale
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+ down_sample( uv + vec2( 0.5f, -1.5f ) * texture_size, texture_size ) * down_sample_scale
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+ down_sample( uv + vec2( -1.5f, 0.5f ) * texture_size, texture_size ) * down_sample_scale
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+ down_sample( uv + vec2( 0.5f, 0.5f ) * texture_size, texture_size ) * down_sample_scale;
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frag_color = vec4( 1.0f, 1.0f, 1.0f, alpha );
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}
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else
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{
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frag_color = vec4( 0.0f, 0.0f, 0.0f, 1.0 );
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}
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}
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@end
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@program blit_atlas blit_atlas_vs blit_atlas_fs
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