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ed/VEFontCache-Odin
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mirror of https://github.com/Ed94/VEFontCache-Odin.git synced 2025-08-06 06:52:44 -07:00
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15192ff4b338b6aa34f4e11b6f962f971d6a1fe3
VEFontCache-Odin/backend/sokol
History
Ed_ c2dbe91973 Decided to add back generated shader code since there should be no discrpancies when building on any platform
2024-10-19 15:34:44 -04:00
..
backend_sokol.odin
Change to sampler mipmap_filter values based on sokol_gfx Filter definition update.
2024-09-09 13:21:55 -04:00
blit_atlas.odin
Decided to add back generated shader code since there should be no discrpancies when building on any platform
2024-10-19 15:34:44 -04:00
blit_atlas.shdc.glsl
compiled shaders for sokol
2024-07-01 00:39:07 -04:00
draw_text.odin
Decided to add back generated shader code since there should be no discrpancies when building on any platform
2024-10-19 15:34:44 -04:00
draw_text.shdc.glsl
Fixes for uv coords on shaders when compiling for opengl vs directx
2024-09-11 15:11:24 -04:00
render_glyph.odin
Decided to add back generated shader code since there should be no discrpancies when building on any platform
2024-10-19 15:34:44 -04:00
render_glyph.shdc.glsl
compiled shaders for sokol
2024-07-01 00:39:07 -04:00
source_shared.shdc.glsl
Fixes for uv coords on shaders when compiling for opengl vs directx
2024-09-11 15:11:24 -04:00
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