Files
VEFontCache-Odin/vefontcache/.freetype_wip.odin

164 lines
4.4 KiB
Odin

package vefontcache
when false {
// TODO(Ed): Freetype support
// TODO(Ed): glyph triangulation cannot be handled in a 'font parser' abstraction. Just going to have explicit procedures to grab info neatly...
cache_glyph_freetype :: proc(ctx: ^Context, font: Font_ID, glyph_index: Glyph, entry: ^Entry, bounds_0, bounds_1: Vec2, scale, translate: Vec2) -> b32
{
draw_filled_path_freetype :: proc( draw_list : ^Draw_List, outside_point : Vec2, path : []Vertex,
scale := Vec2 { 1, 1 },
translate := Vec2 { 0, 0 },
debug_print_verbose : b32 = false
)
{
if debug_print_verbose {
log("outline_path:")
for point in path {
vec := point.pos * scale + translate
logf(" %0.2f %0.2f", vec.x, vec.y )
}
}
v_offset := cast(u32) len(draw_list.vertices)
for point in path
{
transformed_point := Vertex {
pos = point.pos * scale + translate,
u = 0,
v = 0
}
append( & draw_list.vertices, transformed_point )
}
if len(path) > 2
{
indices := & draw_list.indices
for index : u32 = 1; index < cast(u32) len(path) - 1; index += 1 {
to_add := [3]u32 {
v_offset,
v_offset + index,
v_offset + index + 1
}
append( indices, ..to_add[:] )
}
// Close the path by connecting the last vertex to the first two
to_add := [3]u32 {
v_offset,
v_offset + cast(u32)(len(path) - 1),
v_offset + 1
}
append( indices, ..to_add[:] )
}
}
if glyph_index == Glyph(0) {
return false
}
face := entry.parser_info.freetype_info
error := freetype.load_glyph(face, u32(glyph_index), {.No_Bitmap, .No_Scale})
if error != .Ok {
return false
}
glyph := face.glyph
if glyph.format != .Outline {
return false
}
outline := &glyph.outline
if outline.n_points == 0 {
return false
}
draw := Draw_Call_Default
draw.pass = Frame_Buffer_Pass.Glyph
draw.start_index = cast(u32) len(ctx.draw_list.indices)
contours := slice.from_ptr(cast( [^]i16) outline.contours, int(outline.n_contours))
points := slice.from_ptr(cast( [^]freetype.Vector) outline.points, int(outline.n_points))
tags := slice.from_ptr(cast( [^]u8) outline.tags, int(outline.n_points))
path := &ctx.temp_path
clear(path)
outside := Vec2{ bounds_0.x - 21, bounds_0.y - 33 }
start_index: int = 0
for contour_index in 0 ..< int(outline.n_contours)
{
end_index := int(contours[contour_index]) + 1
prev_point : Vec2
first_point : Vec2
for idx := start_index; idx < end_index; idx += 1
{
current_pos := Vec2 { f32( points[idx].x ), f32( points[idx].y ) }
if ( tags[idx] & 1 ) == 0
{
// If current point is off-curve
if (idx == start_index || (tags[ idx - 1 ] & 1) != 0)
{
// current is the first or following an on-curve point
prev_point = current_pos
}
else
{
// current and previous are off-curve, calculate midpoint
midpoint := (prev_point + current_pos) * 0.5
append( path, Vertex { pos = midpoint } ) // Add midpoint as on-curve point
if idx < end_index - 1
{
// perform interp from prev_point to current_pos via midpoint
step := 1.0 / entry.curve_quality
for alpha : f32 = 0.0; alpha <= 1.0; alpha += step
{
bezier_point := eval_point_on_bezier3( prev_point, midpoint, current_pos, alpha )
append( path, Vertex{ pos = bezier_point } )
}
}
prev_point = current_pos
}
}
else
{
if idx == start_index {
first_point = current_pos
}
if prev_point != (Vec2{}) {
// there was an off-curve point before this
append(path, Vertex{ pos = prev_point}) // Ensure previous off-curve is handled
}
append(path, Vertex{ pos = current_pos})
prev_point = {}
}
}
// ensure the contour is closed
if path[0].pos != path[ len(path) - 1 ].pos {
append(path, Vertex{pos = path[0].pos})
}
draw_filled_path(&ctx.draw_list, bounds_0, path[:], scale, translate)
// draw_filled_path(&ctx.draw_list, bounds_0, path[:], scale, translate, ctx.debug_print_verbose)
clear(path)
start_index = end_index
}
if len(path) > 0 {
// draw_filled_path(&ctx.draw_list, outside, path[:], scale, translate, ctx.debug_print_verbose)
draw_filled_path(&ctx.draw_list, outside, path[:], scale, translate)
}
draw.end_index = cast(u32) len(ctx.draw_list.indices)
if draw.end_index > draw.start_index {
append( & ctx.draw_list.calls, draw)
}
return true
}
}