mirror of
https://github.com/Ed94/VEFontCache-Odin.git
synced 2025-08-04 22:22:43 -07:00
164 lines
4.4 KiB
Odin
164 lines
4.4 KiB
Odin
package vefontcache
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when false {
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// TODO(Ed): Freetype support
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// TODO(Ed): glyph triangulation cannot be handled in a 'font parser' abstraction. Just going to have explicit procedures to grab info neatly...
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cache_glyph_freetype :: proc(ctx: ^Context, font: Font_ID, glyph_index: Glyph, entry: ^Entry, bounds_0, bounds_1: Vec2, scale, translate: Vec2) -> b32
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{
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draw_filled_path_freetype :: proc( draw_list : ^Draw_List, outside_point : Vec2, path : []Vertex,
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scale := Vec2 { 1, 1 },
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translate := Vec2 { 0, 0 },
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debug_print_verbose : b32 = false
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)
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{
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if debug_print_verbose {
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log("outline_path:")
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for point in path {
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vec := point.pos * scale + translate
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logf(" %0.2f %0.2f", vec.x, vec.y )
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}
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}
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v_offset := cast(u32) len(draw_list.vertices)
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for point in path
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{
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transformed_point := Vertex {
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pos = point.pos * scale + translate,
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u = 0,
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v = 0
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}
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append( & draw_list.vertices, transformed_point )
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}
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if len(path) > 2
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{
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indices := & draw_list.indices
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for index : u32 = 1; index < cast(u32) len(path) - 1; index += 1 {
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to_add := [3]u32 {
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v_offset,
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v_offset + index,
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v_offset + index + 1
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}
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append( indices, ..to_add[:] )
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}
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// Close the path by connecting the last vertex to the first two
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to_add := [3]u32 {
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v_offset,
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v_offset + cast(u32)(len(path) - 1),
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v_offset + 1
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}
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append( indices, ..to_add[:] )
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}
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}
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if glyph_index == Glyph(0) {
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return false
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}
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face := entry.parser_info.freetype_info
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error := freetype.load_glyph(face, u32(glyph_index), {.No_Bitmap, .No_Scale})
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if error != .Ok {
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return false
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}
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glyph := face.glyph
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if glyph.format != .Outline {
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return false
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}
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outline := &glyph.outline
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if outline.n_points == 0 {
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return false
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}
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draw := Draw_Call_Default
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draw.pass = Frame_Buffer_Pass.Glyph
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draw.start_index = cast(u32) len(ctx.draw_list.indices)
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contours := slice.from_ptr(cast( [^]i16) outline.contours, int(outline.n_contours))
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points := slice.from_ptr(cast( [^]freetype.Vector) outline.points, int(outline.n_points))
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tags := slice.from_ptr(cast( [^]u8) outline.tags, int(outline.n_points))
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path := &ctx.temp_path
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clear(path)
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outside := Vec2{ bounds_0.x - 21, bounds_0.y - 33 }
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start_index: int = 0
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for contour_index in 0 ..< int(outline.n_contours)
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{
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end_index := int(contours[contour_index]) + 1
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prev_point : Vec2
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first_point : Vec2
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for idx := start_index; idx < end_index; idx += 1
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{
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current_pos := Vec2 { f32( points[idx].x ), f32( points[idx].y ) }
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if ( tags[idx] & 1 ) == 0
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{
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// If current point is off-curve
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if (idx == start_index || (tags[ idx - 1 ] & 1) != 0)
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{
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// current is the first or following an on-curve point
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prev_point = current_pos
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}
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else
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{
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// current and previous are off-curve, calculate midpoint
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midpoint := (prev_point + current_pos) * 0.5
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append( path, Vertex { pos = midpoint } ) // Add midpoint as on-curve point
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if idx < end_index - 1
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{
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// perform interp from prev_point to current_pos via midpoint
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step := 1.0 / entry.curve_quality
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for alpha : f32 = 0.0; alpha <= 1.0; alpha += step
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{
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bezier_point := eval_point_on_bezier3( prev_point, midpoint, current_pos, alpha )
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append( path, Vertex{ pos = bezier_point } )
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}
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}
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prev_point = current_pos
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}
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}
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else
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{
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if idx == start_index {
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first_point = current_pos
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}
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if prev_point != (Vec2{}) {
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// there was an off-curve point before this
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append(path, Vertex{ pos = prev_point}) // Ensure previous off-curve is handled
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}
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append(path, Vertex{ pos = current_pos})
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prev_point = {}
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}
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}
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// ensure the contour is closed
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if path[0].pos != path[ len(path) - 1 ].pos {
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append(path, Vertex{pos = path[0].pos})
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}
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draw_filled_path(&ctx.draw_list, bounds_0, path[:], scale, translate)
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// draw_filled_path(&ctx.draw_list, bounds_0, path[:], scale, translate, ctx.debug_print_verbose)
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clear(path)
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start_index = end_index
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}
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if len(path) > 0 {
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// draw_filled_path(&ctx.draw_list, outside, path[:], scale, translate, ctx.debug_print_verbose)
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draw_filled_path(&ctx.draw_list, outside, path[:], scale, translate)
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}
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draw.end_index = cast(u32) len(ctx.draw_list.indices)
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if draw.end_index > draw.start_index {
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append( & ctx.draw_list.calls, draw)
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}
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return true
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}
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}
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