Files
VEFontCache-Odin/backend/sokol/source_shared.shdc.glsl

14 lines
248 B
GLSL

in vec2 v_position;
in vec2 v_texture;
out vec2 uv;
void main()
{
#if SOKOL_GLSL
uv = vec2( v_texture.x, v_texture.y );
#else
uv = vec2( v_texture.x, 1.0 - v_texture.y );
#endif
gl_Position = vec4( v_position, 0.0, 1.0 );
}