package ve_sokol import sg "thirdparty:sokol/gfx" /* #version:1# (machine generated, don't edit!) Generated by sokol-shdc (https://github.com/floooh/sokol-tools) Cmdline: sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\blit_atlas.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\blit_atlas.odin --slang hlsl4 --format=sokol_odin --module =blit_atlas Overview: ========= Shader program: 'blit_atlas': Get shader desc: blit_atlas_shader_desc(sg.query_backend()) Vertex shader: blit_atlas_vs Attributes: ATTR_blit_atlas_vs_v_position => 0 ATTR_blit_atlas_vs_v_texture => 1 Fragment shader: blit_atlas_fs Uniform block 'blit_atlas_fs_params': Odin struct: Blit_Atlas_Fs_Params Bind slot: SLOT_blit_atlas_fs_params => 0 Image 'blit_atlas_src_texture': Image type: ._2D Sample type: .FLOAT Multisampled: false Bind slot: SLOT_blit_atlas_src_texture => 0 Sampler 'blit_atlas_src_sampler': Type: .FILTERING Bind slot: SLOT_blit_atlas_src_sampler => 0 Image Sampler Pair 'blit_atlas_src_texture_blit_atlas_src_sampler': Image: blit_atlas_src_texture Sampler: blit_atlas_src_sampler */ ATTR_blit_atlas_vs_v_position :: 0 ATTR_blit_atlas_vs_v_texture :: 1 SLOT_blit_atlas_fs_params :: 0 SLOT_blit_atlas_src_texture :: 0 SLOT_blit_atlas_src_sampler :: 0 Blit_Atlas_Fs_Params :: struct #align(16) { using _: struct #packed { region: i32, _: [12]u8, }, } /* static float4 gl_Position; static float2 uv; static float2 v_texture; static float2 v_position; struct SPIRV_Cross_Input { float2 v_position : TEXCOORD0; float2 v_texture : TEXCOORD1; }; struct SPIRV_Cross_Output { float2 uv : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { uv = float2(v_texture.x, 1.0f - v_texture.y); gl_Position = float4(v_position, 0.0f, 1.0f); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { v_texture = stage_input.v_texture; v_position = stage_input.v_position; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.uv = uv; return stage_output; } */ @(private) blit_atlas_vs_source_hlsl4 := [705]u8 { 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}; float down_sample(float2 uv_1, float2 texture_size) { return 0.25f * (((blit_atlas_src_texture.Sample(blit_atlas_src_sampler, uv_1).x + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + blit_atlas_src_texture.Sample(blit_atlas_src_sampler, uv_1 + texture_size).x); } void frag_main() { bool _93 = _88_region == 0; bool _101; if (!_93) { _101 = _88_region == 1; } else { _101 = _93; } bool _109; if (!_101) { _109 = _88_region == 2; } else { _109 = _101; } if (_109) { float2 param = uv + float2(-0.00048828125f, -0.0029296875f); float2 param_1 = float2(0.00048828125f, 0.001953125f); float2 param_2 = uv + float2(0.000244140625f, -0.0029296875f); float2 param_3 = float2(0.00048828125f, 0.001953125f); float2 param_4 = uv + float2(-0.000732421875f, 0.0009765625f); float2 param_5 = float2(0.00048828125f, 0.001953125f); float2 param_6 = uv + float2(0.000244140625f, 0.0009765625f); float2 param_7 = float2(0.00048828125f, 0.001953125f); frag_color = float4(1.0f, 1.0f, 1.0f, 0.25f * (((down_sample(param, param_1) + down_sample(param_2, param_3)) + down_sample(param_4, param_5)) + down_sample(param_6, param_7))); } else { frag_color = float4(0.0f, 0.0f, 0.0f, 1.0f); } } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { uv = stage_input.uv; frag_main(); SPIRV_Cross_Output stage_output; stage_output.frag_color = frag_color; return stage_output; } */ @(private) blit_atlas_fs_source_hlsl4 := [2107]u8 { 0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x62,0x6c,0x69,0x74,0x5f,0x61,0x74,0x6c, 0x61,0x73,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x3a,0x20,0x72, 0x65,0x67,0x69,0x73,0x74,0x65,0x72,0x28,0x62,0x30,0x29,0x0a,0x7b,0x0a,0x20,0x20, 0x20,0x20,0x69,0x6e,0x74,0x20,0x5f,0x38,0x38,0x5f,0x72,0x65,0x67,0x69,0x6f,0x6e, 0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x63,0x30, 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transmute(cstring)&blit_atlas_fs_source_hlsl4 desc.fs.d3d11_target = "ps_4_0" desc.fs.entry = "main" desc.fs.uniform_blocks[0].size = 16 desc.fs.uniform_blocks[0].layout = .STD140 desc.fs.images[0].used = true desc.fs.images[0].multisampled = false desc.fs.images[0].image_type = ._2D desc.fs.images[0].sample_type = .FLOAT desc.fs.samplers[0].used = true desc.fs.samplers[0].sampler_type = .FILTERING desc.fs.image_sampler_pairs[0].used = true desc.fs.image_sampler_pairs[0].image_slot = 0 desc.fs.image_sampler_pairs[0].sampler_slot = 0 } return desc }