package ve_sokol import sg "thirdparty:sokol/gfx" /* #version:1# (machine generated, don't edit!) Generated by sokol-shdc (https://github.com/floooh/sokol-tools) Cmdline: sokol-shdc --input C:\projects\VEFontCache-Odin\backend\sokol\draw_text.shdc.glsl --output C:\projects\VEFontCache-Odin\backend\sokol\draw_text.odin --slang hlsl4 --format=sokol_odin --module =draw_text Overview: ========= Shader program: 'draw_text': Get shader desc: draw_text_shader_desc(sg.query_backend()) Vertex shader: draw_text_vs Attributes: ATTR_draw_text_vs_v_position => 0 ATTR_draw_text_vs_v_texture => 1 Fragment shader: draw_text_fs Uniform block 'draw_text_fs_params': Odin struct: Draw_Text_Fs_Params Bind slot: SLOT_draw_text_fs_params => 0 Image 'draw_text_src_texture': Image type: ._2D Sample type: .FLOAT Multisampled: false Bind slot: SLOT_draw_text_src_texture => 0 Sampler 'draw_text_src_sampler': Type: .FILTERING Bind slot: SLOT_draw_text_src_sampler => 0 Image Sampler Pair 'draw_text_src_texture_draw_text_src_sampler': Image: draw_text_src_texture Sampler: draw_text_src_sampler */ ATTR_draw_text_vs_v_position :: 0 ATTR_draw_text_vs_v_texture :: 1 SLOT_draw_text_fs_params :: 0 SLOT_draw_text_src_texture :: 0 SLOT_draw_text_src_sampler :: 0 Draw_Text_Fs_Params :: struct #align(16) { using _: struct #packed { down_sample: i32, _: [12]u8, colour: [4]f32, }, } /* static float4 gl_Position; static float2 uv; static float2 v_texture; static float2 v_position; struct SPIRV_Cross_Input { float2 v_position : TEXCOORD0; float2 v_texture : TEXCOORD1; }; struct SPIRV_Cross_Output { float2 uv : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { uv = float2(v_texture.x, 1.0f - v_texture.y); gl_Position = float4((v_position * 2.0f) - 1.0f.xx, 0.0f, 1.0f); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { v_texture = stage_input.v_texture; v_position = stage_input.v_position; vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.uv = uv; return stage_output; } */ @(private) draw_text_vs_source_hlsl4 := [724]u8 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float4 frag_color; struct SPIRV_Cross_Input { float2 uv : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 frag_color : SV_Target0; }; void frag_main() { float alpha = draw_text_src_texture.Sample(draw_text_src_sampler, uv).x; if (_31_down_sample == 1) { alpha = 0.25f * (((draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + draw_text_src_texture.Sample(draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x); } frag_color = float4(_31_colour.xyz, _31_colour.w * alpha); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { uv = stage_input.uv; frag_main(); SPIRV_Cross_Output stage_output; stage_output.frag_color = frag_color; return stage_output; } */ @(private) draw_text_fs_source_hlsl4 := [1257]u8 { 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transmute(cstring)&draw_text_fs_source_hlsl4 desc.fs.d3d11_target = "ps_4_0" desc.fs.entry = "main" desc.fs.uniform_blocks[0].size = 32 desc.fs.uniform_blocks[0].layout = .STD140 desc.fs.images[0].used = true desc.fs.images[0].multisampled = false desc.fs.images[0].image_type = ._2D desc.fs.images[0].sample_type = .FLOAT desc.fs.samplers[0].used = true desc.fs.samplers[0].sampler_type = .FILTERING desc.fs.image_sampler_pairs[0].used = true desc.fs.image_sampler_pairs[0].image_slot = 0 desc.fs.image_sampler_pairs[0].sampler_slot = 0 } return desc }