package vefontcache AtlasRegionKind :: enum u8 { None = 0x00, A = 0x41, B = 0x42, C = 0x43, D = 0x44, E = 0x45, Ignore = 0xFF, // ve_fontcache_cache_glyph_to_atlas uses a -1 value in clear draw call } AtlasRegion :: struct { state : LRU_Cache, width : i32, height : i32, size : Vec2i, capacity : Vec2i, offset : Vec2i, next_idx : i32, } Atlas :: struct { width : i32, height : i32, glyph_padding : i32, region_a : AtlasRegion, region_b : AtlasRegion, region_c : AtlasRegion, region_d : AtlasRegion, } atlas_bbox :: proc( atlas : ^Atlas, region : AtlasRegionKind, local_idx : i32 ) -> (position, size: Vec2) { switch region { case .A: size.x = f32(atlas.region_a.width) size.y = f32(atlas.region_a.height) position.x = cast(f32) (( local_idx % atlas.region_a.capacity.x ) * atlas.region_a.width) position.y = cast(f32) (( local_idx / atlas.region_a.capacity.x ) * atlas.region_a.height) position.x += f32(atlas.region_a.offset.x) position.y += f32(atlas.region_a.offset.y) case .B: size.x = f32(atlas.region_b.width) size.y = f32(atlas.region_b.height) position.x = cast(f32) (( local_idx % atlas.region_b.capacity.x ) * atlas.region_b.width) position.y = cast(f32) (( local_idx / atlas.region_b.capacity.x ) * atlas.region_b.height) position.x += f32(atlas.region_b.offset.x) position.y += f32(atlas.region_b.offset.y) case .C: size.x = f32(atlas.region_c.width) size.y = f32(atlas.region_c.height) position.x = cast(f32) (( local_idx % atlas.region_c.capacity.x ) * atlas.region_c.width) position.y = cast(f32) (( local_idx / atlas.region_c.capacity.x ) * atlas.region_c.height) position.x += f32(atlas.region_c.offset.x) position.y += f32(atlas.region_c.offset.y) case .D: size.x = f32(atlas.region_d.width) size.y = f32(atlas.region_d.height) position.x = cast(f32) (( local_idx % atlas.region_d.capacity.x ) * atlas.region_d.width) position.y = cast(f32) (( local_idx / atlas.region_d.capacity.x ) * atlas.region_d.height) position.x += f32(atlas.region_d.offset.x) position.y += f32(atlas.region_d.offset.y) case .Ignore: fallthrough case .None: fallthrough case .E: } return } decide_codepoint_region :: proc(ctx : ^Context, entry : ^Entry, glyph_index : Glyph ) -> (region_kind : AtlasRegionKind, region : ^AtlasRegion, over_sample : Vec2) { if parser_is_glyph_empty(&entry.parser_info, glyph_index) { return .None, nil, {} } bounds_0, bounds_1 := parser_get_glyph_box(&entry.parser_info, glyph_index) bounds_width := f32(bounds_1.x - bounds_0.x) bounds_height := f32(bounds_1.y - bounds_0.y) atlas := & ctx.atlas glyph_buffer := & ctx.glyph_buffer glyph_padding := f32( atlas.glyph_padding ) * 2 bounds_width_scaled := i32(bounds_width * entry.size_scale + glyph_padding) bounds_height_scaled := i32(bounds_height * entry.size_scale + glyph_padding) // Use a lookup table for faster region selection region_lookup := [4]struct { kind: AtlasRegionKind, region: ^AtlasRegion } { { .A, & atlas.region_a }, { .B, & atlas.region_b }, { .C, & atlas.region_c }, { .D, & atlas.region_d }, } for region in region_lookup do if bounds_width_scaled <= region.region.width && bounds_height_scaled <= region.region.height { return region.kind, region.region, glyph_buffer.over_sample } if bounds_width_scaled <= glyph_buffer.width \ && bounds_height_scaled <= glyph_buffer.height { over_sample = \ bounds_width_scaled <= glyph_buffer.width / 2 && bounds_height_scaled <= glyph_buffer.height / 2 ? \ {2.0, 2.0} \ : {1.0, 1.0} return .E, nil, over_sample } return .None, nil, {} }