package vefontcache /* Didn't want to splinter this into more files.. Just a bunch of utilities. */ import "core:simd" import core_log "core:log" peek_array :: #force_inline proc "contextless" ( self : [dynamic]$Type ) -> Type { return self[ len(self) - 1 ] } reload_array :: #force_inline proc( self : ^[dynamic]$Type, allocator : Allocator ) { raw := transmute( ^Raw_Dynamic_Array) self raw.allocator = allocator } reload_array_soa :: #force_inline proc( self : ^#soa[dynamic]$Type, allocator : Allocator ) { raw := raw_soa_footer(self) raw.allocator = allocator } reload_map :: #force_inline proc( self : ^map [$KeyType] $EntryType, allocator : Allocator ) { raw := transmute( ^Raw_Map) self raw.allocator = allocator } to_bytes :: #force_inline proc "contextless" ( typed_data : ^$Type ) -> []byte { return slice_ptr( transmute(^byte) typed_data, size_of(Type) ) } @(optimization_mode="size") djb8_hash :: #force_inline proc "contextless" ( hash : ^$Type, bytes : []byte ) { for value in bytes do (hash^) = (( (hash^) << 8) + (hash^) ) + Type(value) } RGBA8 :: [4]u8 RGBAN :: [4]f32 Vec2 :: [2]f32 Vec2i :: [2]i32 Vec2_64 :: [2]f64 Transform :: struct { pos : Vec2, scale : Vec2, } Range2 :: struct { p0, p1 : Vec2, } mul_range2_vec2 :: #force_inline proc "contextless" ( range : Range2, v : Vec2 ) -> Range2 { return { range.p0 * v, range.p1 * v } } size_range2 :: #force_inline proc "contextless" ( range : Range2 ) -> Vec2 { return range.p1 - range.p0 } vec2_from_scalar :: #force_inline proc "contextless" ( scalar : f32 ) -> Vec2 { return { scalar, scalar }} vec2_64_from_vec2 :: #force_inline proc "contextless" ( v2 : Vec2 ) -> Vec2_64 { return { f64(v2.x), f64(v2.y) }} vec2_from_vec2i :: #force_inline proc "contextless" ( v2i : Vec2i ) -> Vec2 { return { f32(v2i.x), f32(v2i.y) }} vec2i_from_vec2 :: #force_inline proc "contextless" ( v2 : Vec2 ) -> Vec2i { return { i32(v2.x), i32(v2.y) }} @(require_results) ceil_vec2 :: proc "contextless" ( v : Vec2 ) -> Vec2 { return { ceil_f32(v.x), ceil_f32(v.y) } } @(require_results) floor_vec2 :: proc "contextless" ( v : Vec2 ) -> Vec2 { return { floor_f32(v.x), floor_f32(v.y) } } // This buffer is used below excluisvely to prevent any allocator recursion when verbose logging from allocators. // This means a single line is limited to 4k buffer // Logger_Allocator_Buffer : [4 * Kilobyte]u8 log :: proc( msg : string, level := core_log.Level.Info, loc := #caller_location ) { // temp_arena : Arena; arena_init(& temp_arena, Logger_Allocator_Buffer[:]) // context.allocator = arena_allocator(& temp_arena) // context.temp_allocator = arena_allocator(& temp_arena) core_log.log( level, msg, location = loc ) } logf :: proc( fmt : string, args : ..any, level := core_log.Level.Info, loc := #caller_location ) { // temp_arena : Arena; arena_init(& temp_arena, Logger_Allocator_Buffer[:]) // context.allocator = arena_allocator(& temp_arena) // context.temp_allocator = arena_allocator(& temp_arena) core_log.logf( level, fmt, ..args, location = loc ) } @(optimization_mode="size") to_glyph_buffer_space :: #force_inline proc "contextless" ( #no_alias position, scale : ^Vec2, size : Vec2 ) { pos := position^ scale_32 := scale^ quotient : Vec2 = 1.0 / size pos = pos * quotient * 2.0 - 1.0 scale_32 = scale_32 * quotient * 2.0 (position^) = pos (scale^) = scale_32 } @(optimization_mode="size") to_target_space :: #force_inline proc "contextless" ( #no_alias position, scale : ^Vec2, size : Vec2 ) { quotient : Vec2 = 1.0 / size (position^) *= quotient (scale^) *= quotient } USE_MANUAL_SIMD_FOR_BEZIER_OPS :: true when ! USE_MANUAL_SIMD_FOR_BEZIER_OPS { // For a provided alpha value, // allows the function to calculate the position of a point along the curve at any given fraction of its total length // ve_fontcache_eval_bezier (quadratic) eval_point_on_bezier3 :: #force_inline proc "contextless" ( p0, p1, p2 : Vec2, alpha : f32 ) -> Vec2 { weight_start := (1 - alpha) * (1 - alpha) weight_control := 2.0 * (1 - alpha) * alpha weight_end := alpha * alpha starting_point := p0 * weight_start control_point := p1 * weight_control end_point := p2 * weight_end point := starting_point + control_point + end_point return { f32(point.x), f32(point.y) } } // For a provided alpha value, // allows the function to calculate the position of a point along the curve at any given fraction of its total length // ve_fontcache_eval_bezier (cubic) eval_point_on_bezier4 :: #force_inline proc "contextless" ( p0, p1, p2, p3 : Vec2, alpha : f32 ) -> Vec2 { weight_start := (1 - alpha) * (1 - alpha) * (1 - alpha) weight_c_a := 3 * (1 - alpha) * (1 - alpha) * alpha weight_c_b := 3 * (1 - alpha) * alpha * alpha weight_end := alpha * alpha * alpha start_point := p0 * weight_start control_a := p1 * weight_c_a control_b := p2 * weight_c_b end_point := p3 * weight_end point := start_point + control_a + control_b + end_point return { f32(point.x), f32(point.y) } } } else { Vec2_SIMD :: simd.f32x4 @(optimization_mode="size") vec2_to_simd :: #force_inline proc "contextless" (v: Vec2) -> Vec2_SIMD { return Vec2_SIMD{v.x, v.y, 0, 0} } @(optimization_mode="size") simd_to_vec2 :: #force_inline proc "contextless" (v: Vec2_SIMD) -> Vec2 { return Vec2{ simd.extract(v, 0), simd.extract(v, 1) } } @(optimization_mode="size") eval_point_on_bezier3 :: #force_inline proc "contextless" (p0, p1, p2: Vec2, alpha: f32) -> Vec2 { simd_p0 := vec2_to_simd(p0) simd_p1 := vec2_to_simd(p1) simd_p2 := vec2_to_simd(p2) one_minus_alpha := 1.0 - alpha weight_start := one_minus_alpha * one_minus_alpha weight_control := 2.0 * one_minus_alpha * alpha weight_end := alpha * alpha simd_weights := Vec2_SIMD{weight_start, weight_control, weight_end, 0} result := simd.add( simd.add( simd.mul( simd_p0, simd.swizzle( simd_weights, 0, 0, 0, 0) ), simd.mul( simd_p1, simd.swizzle( simd_weights, 1, 1, 1, 1) ) ), simd.mul( simd_p2, simd.swizzle(simd_weights, 2, 2, 2, 2) ) ) return simd_to_vec2(result) } @(optimization_mode="size") eval_point_on_bezier4 :: #force_inline proc "contextless" (p0, p1, p2, p3: Vec2, alpha: f32) -> Vec2 { simd_p0 := vec2_to_simd(p0) simd_p1 := vec2_to_simd(p1) simd_p2 := vec2_to_simd(p2) simd_p3 := vec2_to_simd(p3) one_minus_alpha := 1.0 - alpha weight_start := one_minus_alpha * one_minus_alpha * one_minus_alpha weight_c_a := 3 * one_minus_alpha * one_minus_alpha * alpha weight_c_b := 3 * one_minus_alpha * alpha * alpha weight_end := alpha * alpha * alpha simd_weights := Vec2_SIMD { weight_start, weight_c_a, weight_c_b, weight_end } result := simd.add( simd.add( simd.mul( simd_p0, simd.swizzle(simd_weights, 0, 0, 0, 0) ), simd.mul( simd_p1, simd.swizzle(simd_weights, 1, 1, 1, 1) ) ), simd.add( simd.mul( simd_p2, simd.swizzle(simd_weights, 2, 2, 2, 2) ), simd.mul( simd_p3, simd.swizzle(simd_weights, 3, 3, 3, 3) ) ) ) return simd_to_vec2(result) } }