package VEFontCache import "base:runtime" import core_log "core:log" Colour :: [4]f32 Vec2 :: [2]f32 Vec2i :: [2]i32 Vec2_64 :: [2]f64 vec2_from_scalar :: #force_inline proc "contextless" ( scalar : f32 ) -> Vec2 { return { scalar, scalar }} vec2_64_from_vec2 :: #force_inline proc "contextless" ( v2 : Vec2 ) -> Vec2_64 { return { f64(v2.x), f64(v2.y) }} vec2_from_vec2i :: #force_inline proc "contextless" ( v2i : Vec2i ) -> Vec2 { return { f32(v2i.x), f32(v2i.y) }} vec2i_from_vec2 :: #force_inline proc "contextless" ( v2 : Vec2 ) -> Vec2i { return { i32(v2.x), i32(v2.y) }} @(require_results) ceil_vec2 :: proc "contextless" ( v : Vec2 ) -> Vec2 { return { ceil_f32(v.x), ceil_f32(v.y) } } // This buffer is used below excluisvely to prevent any allocator recusion when verbose logging from allocators. // This means a single line is limited to 32k buffer (increase naturally if this SOMEHOW becomes a bottleneck...) Logger_Allocator_Buffer : [32 * Kilobyte]u8 log :: proc( msg : string, level := core_log.Level.Info, loc := #caller_location ) { temp_arena : Arena; arena_init(& temp_arena, Logger_Allocator_Buffer[:]) context.allocator = arena_allocator(& temp_arena) context.temp_allocator = arena_allocator(& temp_arena) core_log.log( level, msg, location = loc ) } logf :: proc( fmt : string, args : ..any, level := core_log.Level.Info, loc := #caller_location ) { temp_arena : Arena; arena_init(& temp_arena, Logger_Allocator_Buffer[:]) context.allocator = arena_allocator(& temp_arena) context.temp_allocator = arena_allocator(& temp_arena) core_log.logf( level, fmt, ..args, location = loc ) } reload_array :: proc( self : ^[dynamic]$Type, allocator : Allocator ) { raw := transmute( ^runtime.Raw_Dynamic_Array) self raw.allocator = allocator } reload_map :: proc( self : ^map [$KeyType] $EntryType, allocator : Allocator ) { raw := transmute( ^runtime.Raw_Map) self raw.allocator = allocator } font_glyph_lru_code :: #force_inline proc "contextless" ( font : FontID, glyph_index : Glyph ) -> (lru_code : u64) { lru_code = u64(glyph_index) + ( ( 0x100000000 * u64(font) ) & 0xFFFFFFFF00000000 ) return } shape_lru_hash :: #force_inline proc "contextless" ( label : string ) -> u64 { hash : u64 for str_byte in transmute([]byte) label { hash = ((hash << 8) + hash) + u64(str_byte) } return hash } // For a provided alpha value, // allows the function to calculate the position of a point along the curve at any given fraction of its total length // ve_fontcache_eval_bezier (quadratic) eval_point_on_bezier3 :: #force_inline proc "contextless" ( p0, p1, p2 : Vec2, alpha : f32 ) -> Vec2 { p0 := vec2_64(p0) p1 := vec2_64(p1) p2 := vec2_64(p2) alpha := f64(alpha) weight_start := (1 - alpha) * (1 - alpha) weight_control := 2.0 * (1 - alpha) * alpha weight_end := alpha * alpha starting_point := p0 * weight_start control_point := p1 * weight_control end_point := p2 * weight_end point := starting_point + control_point + end_point return { f32(point.x), f32(point.y) } } // For a provided alpha value, // allows the function to calculate the position of a point along the curve at any given fraction of its total length // ve_fontcache_eval_bezier (cubic) eval_point_on_bezier4 :: #force_inline proc "contextless" ( p0, p1, p2, p3 : Vec2, alpha : f32 ) -> Vec2 { p0 := vec2_64(p0) p1 := vec2_64(p1) p2 := vec2_64(p2) p3 := vec2_64(p3) alpha := f64(alpha) weight_start := (1 - alpha) * (1 - alpha) * (1 - alpha) weight_c_a := 3 * (1 - alpha) * (1 - alpha) * alpha weight_c_b := 3 * (1 - alpha) * alpha * alpha weight_end := alpha * alpha * alpha start_point := p0 * weight_start control_a := p1 * weight_c_a control_b := p2 * weight_c_b end_point := p3 * weight_end point := start_point + control_a + control_b + end_point return { f32(point.x), f32(point.y) } } is_empty :: #force_inline proc ( ctx : ^Context, entry : ^Entry, glyph_index : Glyph ) -> b32 { if glyph_index == 0 do return true if parser_is_glyph_empty( & entry.parser_info, glyph_index ) do return true return false } mark_batch_codepoint_seen :: #force_inline proc ( ctx : ^Context, lru_code : u64 ) { ctx.temp_codepoint_seen[lru_code] = true ctx.temp_codepoint_seen_num += 1 } reset_batch_codepoint_state :: #force_inline proc( ctx : ^Context ) { clear_map( & ctx.temp_codepoint_seen ) ctx.temp_codepoint_seen_num = 0 } screenspace_x_form :: #force_inline proc "contextless" ( position, scale : ^Vec2, size : Vec2 ) { when true { pos_64 := vec2_64_from_vec2(position^) scale_64 := vec2_64_from_vec2(scale^) quotient : Vec2_64 = 1.0 / vec2_64(size) pos_64 = pos_64 * quotient * 2.0 - 1.0 scale_64 = scale_64 * quotient * 2.0 (position^) = { f32(pos_64.x), f32(pos_64.y) } (scale^) = { f32(scale_64.x), f32(scale_64.y) } } else { quotient : Vec2 = 1.0 / size (position^) *= quotient * 2.0 - 1.0 (scale^) *= quotient * 2.0 } } textspace_x_form :: #force_inline proc "contextless" ( position, scale : ^Vec2, size : Vec2 ) { when true { pos_64 := vec2_64_from_vec2(position^) scale_64 := vec2_64_from_vec2(scale^) quotient : Vec2_64 = 1.0 / vec2_64(size) pos_64 *= quotient scale_64 *= quotient (position^) = { f32(pos_64.x), f32(pos_64.y) } (scale^) = { f32(scale_64.x), f32(scale_64.y) } } else { quotient : Vec2 = 1.0 / size (position^) *= quotient (scale^) *= quotient } }