// module naming rules are currently dumb with shdc rn... // @module render_glyph @header package ve_sokol @header import sg "thirdparty:sokol/gfx" @vs render_glyph_vs @include ./source_shared.shdc.glsl @end @fs render_glyph_fs in vec2 uv; out vec4 frag_color; void main() { frag_color = vec4( 1.0, 1.0, 1.0, 1.0 ); } @end @program render_glyph render_glyph_vs render_glyph_fs