Commit Graph

108 Commits

Author SHA1 Message Date
ed f6ea780747 progress on updating sokol backend & demo 2025-01-10 12:45:15 -05:00
ed 2eb94e077f More cleanup, doc updates 2025-01-10 12:44:53 -05:00
ed 18decf3e46 Add local version of stb_truetype 2025-01-10 12:13:45 -05:00
ed ddfd529993 Progress on cleanup 2025-01-10 09:52:44 -05:00
ed 77cf07ce16 Updating shaders 2025-01-10 09:52:28 -05:00
ed 36cc557975 WIP: Updating public repo with latest version 2025-01-10 09:07:26 -05:00
ed d329327555 incorrect heading 2024-12-29 19:41:51 -05:00
ed c41e09f377 Update to interface doc. 2024-12-29 19:41:19 -05:00
ed f1a47223ea Update Readme.md
Added a screencap of showcase section
2024-12-29 18:46:48 -05:00
ed e53abccc98 Update Readme.md
* Added an mp4 of the demo
* Removed todos going to convert them to issues on github
2024-12-29 18:35:31 -05:00
ed 90ca01bdaa General improvements (text and features)
* Added clear_atlas_region_caches & clear_shape_cache to VEFontCache (Usage Example: On hot-reloads to force refresh the caches if tuning the library)
* Made glyph_draw's over_sample a vec2 for initialization (incase user wants to do some float value multiple of 4x4)
* ADVANCE_SNAP_SMALLFONT_SIZE made a runtime option: Shaper_Context.adv_snap_small_font_threshold
* Some improvement to text hinting and general rendering of text
* Better defaults for initialization of the library
2024-12-29 18:27:46 -05:00
ed 55a4c3dee6 Updates for breaking changes (nov 7 Sokol pr) 2024-11-26 10:13:10 -05:00
ed 137eea9da4 Maint update (November Odin compiler release) 2024-11-24 18:39:43 -05:00
ed 20e9a556ce Minor update on the scripts readme on MacOS and Linux testing 2024-10-19 15:53:03 -04:00
ed cc411b0e1e macos worflow: remove debug ls 2024-10-19 15:48:39 -04:00
ed f7071c2810 Comment out make_map_cap as thats not in a released version of Odin yet. 2024-10-19 15:45:10 -04:00
ed 15192ff4b3 Merge branch 'test_macos_action' 2024-10-19 15:41:40 -04:00
ed 810d188b8f Update to mac/linux section of scripts doc 2024-10-19 15:41:09 -04:00
ed c2dbe91973 Decided to add back generated shader code since there should be no discrpancies when building on any platform 2024-10-19 15:34:44 -04:00
ed a8823c9776 add make_map_cap to make in mappings 2024-10-19 15:21:06 -04:00
ed a64edb4253 Workflow: install harfbuzz via brew since there is an issue with linking path of the library on osx 2024-10-19 14:54:00 -04:00
ed c9af4417ab see if this build works for stb libs 2024-10-19 14:17:34 -04:00
ed ce69952620 Make sure freetype is installed 2024-10-19 14:14:22 -04:00
ed 44fcdabf38 Fixes for demo build not copying harfbuzz lib in macos 2024-10-19 14:05:36 -04:00
ed bee81f896c workflow: install odin 2024-10-19 13:59:59 -04:00
ed 9a673f68ef worflow: fixes to os case switch in shader build script 2024-10-19 13:55:05 -04:00
ed 99d64f55a1 attempting to fix sokol shaders exectable picked 2024-10-19 13:42:50 -04:00
ed c1f8c5641c worfklow: woops 2 2024-10-19 13:31:20 -04:00
ed d2636a9b13 workflow: woops 2024-10-19 13:29:40 -04:00
ed f3a10d0a93 workflow: problably will not work (permissions) 2024-10-19 13:28:01 -04:00
ed b10b68ea84 worfklow: removing perm for files that don't exist before cloning 2024-10-19 13:22:24 -04:00
ed f05c8994e3 worflow: more permissions 2024-10-19 13:17:04 -04:00
ed 8f4f64bc57 workflow: permissions 2024-10-19 13:14:03 -04:00
ed 6c20c3ed39 worflow: nproc doesn't exist on mac 2024-10-19 13:10:17 -04:00
ed 06f82b7328 worfklow: make sure nproc is installed 2024-10-19 13:07:48 -04:00
ed 2aec34fb69 worflow: skip check 2024-10-19 13:05:08 -04:00
ed 93cae9a27f workflow: wrong script 2024-10-19 13:01:04 -04:00
ed 7ebc071724 worflow: more dumb debug 2024-10-19 12:59:43 -04:00
ed 26744f40cc worfklow: make sure git is installed 2024-10-19 12:58:04 -04:00
ed 25f1acbb87 gh worflow dumb debug 2024-10-19 12:52:45 -04:00
ed 988aa5efee Updated build_sokol_library.sh for mac support 2024-10-19 12:40:06 -04:00
ed a62e996943 making some more verbose logs... in the mac workflow 2024-10-19 12:30:20 -04:00
ed 9fd5df839f wrong path for script to run in workflow 2024-10-19 12:27:16 -04:00
ed 1e16bb5394 testing to see if this triggers on any branch automatically... 2024-10-19 12:25:07 -04:00
ed 6a8270f626 initial script 2024-10-19 12:16:46 -04:00
ed 922372b582 Fixes for uv coords on shaders when compiling for opengl vs directx 2024-09-11 15:11:24 -04:00
ed 4f296cd96d More bash script adjustments for linux 2024-09-10 05:17:55 -04:00
ed 1afb7289ca readme updates 2024-09-10 04:58:10 -04:00
ed b64ef46876 Have the build scripts compile the shaders by default. 2024-09-10 04:44:13 -04:00
ed ba667a8fa0 Fixes for linux in parser.odin 2024-09-10 04:34:41 -04:00