f6ea780747
progress on updating sokol backend & demo
2025-01-10 12:45:15 -05:00
2eb94e077f
More cleanup, doc updates
2025-01-10 12:44:53 -05:00
18decf3e46
Add local version of stb_truetype
2025-01-10 12:13:45 -05:00
ddfd529993
Progress on cleanup
2025-01-10 09:52:44 -05:00
77cf07ce16
Updating shaders
2025-01-10 09:52:28 -05:00
36cc557975
WIP: Updating public repo with latest version
2025-01-10 09:07:26 -05:00
d329327555
incorrect heading
2024-12-29 19:41:51 -05:00
c41e09f377
Update to interface doc.
2024-12-29 19:41:19 -05:00
f1a47223ea
Update Readme.md
...
Added a screencap of showcase section
2024-12-29 18:46:48 -05:00
e53abccc98
Update Readme.md
...
* Added an mp4 of the demo
* Removed todos going to convert them to issues on github
2024-12-29 18:35:31 -05:00
90ca01bdaa
General improvements (text and features)
...
* Added clear_atlas_region_caches & clear_shape_cache to VEFontCache (Usage Example: On hot-reloads to force refresh the caches if tuning the library)
* Made glyph_draw's over_sample a vec2 for initialization (incase user wants to do some float value multiple of 4x4)
* ADVANCE_SNAP_SMALLFONT_SIZE made a runtime option: Shaper_Context.adv_snap_small_font_threshold
* Some improvement to text hinting and general rendering of text
* Better defaults for initialization of the library
2024-12-29 18:27:46 -05:00
55a4c3dee6
Updates for breaking changes (nov 7 Sokol pr)
2024-11-26 10:13:10 -05:00
137eea9da4
Maint update (November Odin compiler release)
2024-11-24 18:39:43 -05:00
20e9a556ce
Minor update on the scripts readme on MacOS and Linux testing
2024-10-19 15:53:03 -04:00
cc411b0e1e
macos worflow: remove debug ls
2024-10-19 15:48:39 -04:00
f7071c2810
Comment out make_map_cap as thats not in a released version of Odin yet.
2024-10-19 15:45:10 -04:00
15192ff4b3
Merge branch 'test_macos_action'
2024-10-19 15:41:40 -04:00
810d188b8f
Update to mac/linux section of scripts doc
2024-10-19 15:41:09 -04:00
c2dbe91973
Decided to add back generated shader code since there should be no discrpancies when building on any platform
2024-10-19 15:34:44 -04:00
a8823c9776
add make_map_cap to make in mappings
2024-10-19 15:21:06 -04:00
a64edb4253
Workflow: install harfbuzz via brew since there is an issue with linking path of the library on osx
2024-10-19 14:54:00 -04:00
c9af4417ab
see if this build works for stb libs
2024-10-19 14:17:34 -04:00
ce69952620
Make sure freetype is installed
2024-10-19 14:14:22 -04:00
44fcdabf38
Fixes for demo build not copying harfbuzz lib in macos
2024-10-19 14:05:36 -04:00
bee81f896c
workflow: install odin
2024-10-19 13:59:59 -04:00
9a673f68ef
worflow: fixes to os case switch in shader build script
2024-10-19 13:55:05 -04:00
99d64f55a1
attempting to fix sokol shaders exectable picked
2024-10-19 13:42:50 -04:00
c1f8c5641c
worfklow: woops 2
2024-10-19 13:31:20 -04:00
d2636a9b13
workflow: woops
2024-10-19 13:29:40 -04:00
f3a10d0a93
workflow: problably will not work (permissions)
2024-10-19 13:28:01 -04:00
b10b68ea84
worfklow: removing perm for files that don't exist before cloning
2024-10-19 13:22:24 -04:00
f05c8994e3
worflow: more permissions
2024-10-19 13:17:04 -04:00
8f4f64bc57
workflow: permissions
2024-10-19 13:14:03 -04:00
6c20c3ed39
worflow: nproc doesn't exist on mac
2024-10-19 13:10:17 -04:00
06f82b7328
worfklow: make sure nproc is installed
2024-10-19 13:07:48 -04:00
2aec34fb69
worflow: skip check
2024-10-19 13:05:08 -04:00
93cae9a27f
workflow: wrong script
2024-10-19 13:01:04 -04:00
7ebc071724
worflow: more dumb debug
2024-10-19 12:59:43 -04:00
26744f40cc
worfklow: make sure git is installed
2024-10-19 12:58:04 -04:00
25f1acbb87
gh worflow dumb debug
2024-10-19 12:52:45 -04:00
988aa5efee
Updated build_sokol_library.sh for mac support
2024-10-19 12:40:06 -04:00
a62e996943
making some more verbose logs... in the mac workflow
2024-10-19 12:30:20 -04:00
9fd5df839f
wrong path for script to run in workflow
2024-10-19 12:27:16 -04:00
1e16bb5394
testing to see if this triggers on any branch automatically...
2024-10-19 12:25:07 -04:00
6a8270f626
initial script
2024-10-19 12:16:46 -04:00
922372b582
Fixes for uv coords on shaders when compiling for opengl vs directx
2024-09-11 15:11:24 -04:00
4f296cd96d
More bash script adjustments for linux
2024-09-10 05:17:55 -04:00
1afb7289ca
readme updates
2024-09-10 04:58:10 -04:00
b64ef46876
Have the build scripts compile the shaders by default.
2024-09-10 04:44:13 -04:00
ba667a8fa0
Fixes for linux in parser.odin
2024-09-10 04:34:41 -04:00