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ed/VEFontCache-Odin
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mirror of https://github.com/Ed94/VEFontCache-Odin.git synced 2025-08-06 06:52:44 -07:00
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65 Commits 4 Branches 1 Tag
c2dbe91973795862e296c958fcd14347bfa7cc5c
Commit Graph

13 Commits

Author SHA1 Message Date
Ed_
c2dbe91973 Decided to add back generated shader code since there should be no discrpancies when building on any platform 2024-10-19 15:34:44 -04:00
Ed_
922372b582 Fixes for uv coords on shaders when compiling for opengl vs directx 2024-09-11 15:11:24 -04:00
Ed_
b64ef46876 Have the build scripts compile the shaders by default. 2024-09-10 04:44:13 -04:00
Ed_
a6ae0b8fb9 Change to sampler mipmap_filter values based on sokol_gfx Filter definition update. 2024-09-09 13:21:55 -04:00
Ed_
9d18a43f64 putting away freetype for now... its going to take quite a bit of effort to learn how to fix the mesh generation... 2024-07-02 01:24:13 -04:00
Ed_
b822859033 wip freetype glyph caching suffering part 2 2024-07-02 00:16:16 -04:00
Ed_
51ddb5371b updates to sokol_demo & sokol backend 2024-07-01 12:24:20 -04:00
Ed_
26974d6de0 sokol demo works
Just need to port over the original implementation now
2024-07-01 02:22:41 -04:00
Ed_
e06c866ace got it to compile 2024-07-01 01:22:04 -04:00
Ed_
60e90484de compile fixes, forcing a rename to lowercase 2024-07-01 00:53:19 -04:00
Ed_
69e4eb01d7 compiled shaders for sokol 2024-07-01 00:39:07 -04:00
Ed_
1f8e411172 initial draft for sokol_demo.odin (untested) 2024-06-30 22:03:42 -04:00
Ed_
2cdc85af43 Initial draft of sokol backend 2024-06-30 20:50:50 -04:00
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