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c2dbe91973
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Decided to add back generated shader code since there should be no discrpancies when building on any platform
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2024-10-19 15:34:44 -04:00 |
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922372b582
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Fixes for uv coords on shaders when compiling for opengl vs directx
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2024-09-11 15:11:24 -04:00 |
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b64ef46876
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Have the build scripts compile the shaders by default.
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2024-09-10 04:44:13 -04:00 |
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a6ae0b8fb9
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Change to sampler mipmap_filter values based on sokol_gfx Filter definition update.
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2024-09-09 13:21:55 -04:00 |
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9d18a43f64
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putting away freetype for now... its going to take quite a bit of effort to learn how to fix the mesh generation...
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2024-07-02 01:24:13 -04:00 |
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b822859033
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wip freetype glyph caching suffering part 2
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2024-07-02 00:16:16 -04:00 |
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51ddb5371b
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updates to sokol_demo & sokol backend
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2024-07-01 12:24:20 -04:00 |
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26974d6de0
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sokol demo works
Just need to port over the original implementation now
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2024-07-01 02:22:41 -04:00 |
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e06c866ace
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got it to compile
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2024-07-01 01:22:04 -04:00 |
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60e90484de
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compile fixes, forcing a rename to lowercase
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2024-07-01 00:53:19 -04:00 |
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69e4eb01d7
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compiled shaders for sokol
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2024-07-01 00:39:07 -04:00 |
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1f8e411172
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initial draft for sokol_demo.odin (untested)
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2024-06-30 22:03:42 -04:00 |
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2cdc85af43
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Initial draft of sokol backend
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2024-06-30 20:50:50 -04:00 |
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