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ed/VEFontCache-Odin
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mirror of https://github.com/Ed94/VEFontCache-Odin.git synced 2026-04-29 08:30:14 -07:00
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67 Commits 4 Branches 1 Tag
a62e996943f50d5f0d803e23485f9fd5e3f58061
Commit Graph

12 Commits

Author SHA1 Message Date
ed 922372b582 Fixes for uv coords on shaders when compiling for opengl vs directx 2024-09-11 15:11:24 -04:00
ed b64ef46876 Have the build scripts compile the shaders by default. 2024-09-10 04:44:13 -04:00
ed a6ae0b8fb9 Change to sampler mipmap_filter values based on sokol_gfx Filter definition update. 2024-09-09 13:21:55 -04:00
ed 9d18a43f64 putting away freetype for now... its going to take quite a bit of effort to learn how to fix the mesh generation... 2024-07-02 01:24:13 -04:00
ed b822859033 wip freetype glyph caching suffering part 2 2024-07-02 00:16:16 -04:00
ed 51ddb5371b updates to sokol_demo & sokol backend 2024-07-01 12:24:20 -04:00
ed 26974d6de0 sokol demo works
Just need to port over the original implementation now
2024-07-01 02:22:41 -04:00
ed e06c866ace got it to compile 2024-07-01 01:22:04 -04:00
ed 60e90484de compile fixes, forcing a rename to lowercase 2024-07-01 00:53:19 -04:00
ed 69e4eb01d7 compiled shaders for sokol 2024-07-01 00:39:07 -04:00
ed 1f8e411172 initial draft for sokol_demo.odin (untested) 2024-06-30 22:03:42 -04:00
ed 2cdc85af43 Initial draft of sokol backend 2024-06-30 20:50:50 -04:00
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