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Finished inital draft for draw list generation docs in guide_architecture.md
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@@ -35,7 +35,6 @@ float down_sample_to_texture( vec2 uv, vec2 texture_size )
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void main()
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{
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// const vec2 texture_size = 1.0f / vec2( 2048.0f, 512.0f );
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const vec2 texture_size = 1.0f / glyph_buffer_size;
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if ( region == 0 || region == 1 || region == 2 || region == 4 )
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{
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